Using Mobile Technologies in Education: A New Pedagogical Approach to Promote Reading Literacy. - Célio Gonçalo Cardoso Marques; António Manso; Ana Paula Ferreira; Felisbela Morgado (Int. J. Technol. Hum. Interact., 2017)

VITASENIOR-MT: a telehealth solution for the elderly focused on the interaction with TV. - Gabriel Pires; Pedro D. P. Correia; Dario Jorge; Diogo Mendes; Nelson Gomes; Pedro Dias; Pedro Ferreira; Ana C. Lopes; António Manso; Luís Almeida 002; Luis Oliveira; Renato Panda; et al. (HealthCom, 2018)

An Augmented Reality Information System Designed to Promote STEM Education. - Maria Cristina Costa; António Manso; Paulo Santos; João Manuel Patrício; Francisco Monteiro Vital; Gonçalo Manuel Martins Rocha; Bernardo Marques Alegria (SIIE, 2020)

Plagiarism Detection in Algorithms - a Case Study Using Algorithmi. - António Manso; Célio Gonçalo Cardoso Marques; Paulo Santos; Vitor Alencar (SIIE, 2020)

Design of a Mobile Augmented Reality Platform with Game-Based Learning Purposes. - Maria Cristina Costa; António Manso; João Manuel Patrício (Inf., 2020)

An Interactive Information System That Supports an Augmented Reality Game in the Context of Game-Based Learning. - Maria Cristina Costa; Paulo Santos; João Manuel Patrício; António Manso (Multimodal Technol. Interact., 2021)

The Use of Digital Technologies to Develop Girls' Creativity: Paths and Practices in Greece, Lithuania, Portugal, and Slovenia. - Célio Gonçalo Cardoso Marques; António Manso; Laura Grineviciute; Renata Danieliene (WorldCIST (2), 2022)