A game to relive Don Quixote's adventures. - Mateu Sbert; Imma Boada; Voravika Wattanasoontorn; Antonio Rodríguez-Benítez; Juan Manuel García-González; Encarna Soto (CoSECivi, 2014)

Using a serious game to complement CPR instruction in a nurse faculty. - Imma Boada; Antonio Rodríguez-Benítez; Juan Manuel García-González; Josep Olivet; Vicenç Carreras; Mateu Sbert (Comput. Methods Programs Biomed., 2015)

Implementation of an Immersive Videogame: Legends of Girona. - Rubén Jesús García Hernández; Antonio Rodríguez-Benítez; Juan Manuel García-González; Milán Magdics; Philippe Bekaert; Mateu Sbert (Int. J. Creative Interfaces Comput. Graph., 2015)

30 : 2: A Game Designed to Promote the Cardiopulmonary Resuscitation Protocol. - Imma Boada; Antonio Rodríguez-Benítez; Juan Manuel García-González; Santiago Thió-Henestrosa; Mateu Sbert (Int. J. Comput. Games Technol., 2016)

CPRforblind: A video game to introduce cardiopulmonary resuscitation protocol to blind people. - Antonio Rodríguez-Benítez; Imma Boada; Santiago Thió-Henestrosa; Mateu Sbert (Br. J. Educ. Technol., 2018)

How the gender of a victim character in a virtual scenario created to learn CPR protocol affects student nurses' performance. - Imma Boada; Antonio Rodríguez-Benítez; Santiago Thió-Henestrosa; Josep Olivet; Josep Soler 001 (Comput. Methods Programs Biomed., 2018)

An Arduino-based device for visually impaired people to play videogames. - Antonio Rodríguez-Benítez; Imma Boada; Mateu Sbert (Multim. Tools Appl., 2018)

Serious games for visually impaired players and to promote first-aid protocols. - Antonio Rodríguez-Benítez (2020)

TAECon, a web-based platform to promote STEM. - Imma Boada; Antonio Rodríguez-Benítez; Berta Llenas; Pau Xiberta (Int. J. Serious Games, 2022)