Optimizing Visual Properties of Game Content Through Neuroevolution. - Antonios Liapis; Georgios N. Yannakakis; Julian Togelius (AIIDE, 2011)

Neuroevolutionary constrained optimization for content creation. - Antonios Liapis; Georgios N. Yannakakis; Julian Togelius (CIG, 2011)

Adapting Models of Visual Aesthetics for Personalized Content Creation. - Antonios Liapis; Georgios N. Yannakakis; Julian Togelius (IEEE Trans. Comput. Intell. AI Games, 2012)

Towards a Generic Method of Evaluating Game Levels. - Antonios Liapis; Georgios N. Yannakakis; Julian Togelius (AIIDE, 2013)

Adaptive game level creation through rank-based interactive evolution. - Antonios Liapis; Héctor Pérez Martínez; Julian Togelius; Georgios N. Yannakakis (CIG, 2013)

Generating Map Sketches for Strategy Games. - Antonios Liapis; Georgios N. Yannakakis; Julian Togelius (EvoApplications, 2013)

Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining. - Antonios Liapis; Georgios N. Yannakakis; Julian Togelius (EvoMUSART, 2013)

Sentient Sketchbook: Computer-aided game level authoring. - Antonios Liapis; Georgios N. Yannakakis; Julian Togelius (FDG, 2013)

Enhancements to constrained novelty search: two-population novelty search for generating game content. - Antonios Liapis; Georgios N. Yannakakis; Julian Togelius (GECCO, 2013)

Transforming Exploratory Creativity with DeLeNoX, . - Antonios Liapis; Héctor Pérez Martínez; Julian Togelius; Georgios N. Yannakakis (ICCC, 2013)

Evolving personas for player decision modeling. - Christoffer Holmgård; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis (CIG, 2014)

Designer modeling for Sentient Sketchbook. - Antonios Liapis; Georgios N. Yannakakis; Julian Togelius (CIG, 2014)

The C2create authoring tool: Fostering creativity via game asset creation. - Philip L. Lopes; Antonios Liapis; Georgios N. Yannakakis (CIG, 2014)

Searching for good and diverse game levels. - Mike Preuss; Antonios Liapis; Julian Togelius (CIG, 2014)

Generative agents for player decision modeling in games. - Christoffer Holmgård; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis (FDG, 2014)

Mixed-initiative co-creativity. - Georgios N. Yannakakis; Antonios Liapis; Constantine Alexopoulos (FDG, 2014)

Computational Game Creativity. - Antonios Liapis; Georgios N. Yannakakis; Julian Togelius (ICCC, 2014)

Personas versus Clones for Player Decision Modeling. - Christoffer Holmgård; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis (ICEC, 2014)

Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report. - Antonios Liapis; Michael Cook 001; Adam M. Smith 001; Gillian Smith 001; Alexander Zook; Mei Si; Marc Cavazza; Philippe Pasquier (AI Mag., 2014)

The Case for a Mixed-Initiative Collaborative Neuroevolution Approach. - Sebastian Risi; Jinhong Zhang; Rasmus Taarnby; Peter Greve; Jan Piskur; Antonios Liapis; Julian Togelius (CoRR, 2014)

Multi-Level Evolution of Shooter Levels. - William Cachia; Antonios Liapis; Georgios N. Yannakakis (AIIDE, 2015)

Refining the Paradigm of Sketching in AI-Based Level Design. - Antonios Liapis; Georgios N. Yannakakis (AIIDE, 2015)

Targeting Horror via Level and Soundscape Generation. - Philip L. Lopes; Antonios Liapis; Georgios N. Yannakakis (AIIDE, 2015)

AudioInSpace: Exploring the Creative Fusion of Generative Audio, Visuals and Gameplay. - Amy K. Hoover; William Cachia; Antonios Liapis; Georgios N. Yannakakis (EvoMUSART, 2015)

Procedural Personas as Critics for Dungeon Generation. - Antonios Liapis; Christoffer Holmgård; Georgios N. Yannakakis; Julian Togelius (EvoApplications, 2015)

DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations. - Jinhong Zhang; Rasmus Taarnby; Antonios Liapis; Sebastian Risi (EvoMUSART, 2015)

The Coralize Tool for Creating Underwater Environments. - Ryan Abela; Antonios Liapis; Georgios N. Yannakakis (FDG, 2015)

MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions. - Christoffer Holmgård; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis (FDG, 2015)

Iconoscope: Designing a Game for Fostering Creativity. - Antonios Liapis; Amy K. Hoover; Georgios N. Yannakakis; Constantine Alexopoulos; Evangelia V. Dimaraki (FDG, 2015)

Constrained Novelty Search: A Study on Game Content Generation. - Antonios Liapis; Georgios N. Yannakakis; Julian Togelius (Evol. Comput., 2015)

Constrained surprise search for content generation. - Daniele Gravina; Antonios Liapis; Georgios N. Yannakakis (CIG, 2016)

Evolving missions for Dwarf quest dungeons. - Daniel Karavolos; Antonios Liapis; Georgios N. Yannakakis (CIG, 2016)

Evolving missions to create game spaces. - Daniel Karavolos; Antonios Liapis; Georgios N. Yannakakis (CIG, 2016)

Sonancia: A multi-faceted generator for horror. - Philip L. Lopes; Antonios Liapis; Georgios N. Yannakakis (CIG, 2016)

A holistic approach for semantic-based game generation. - Owen Sacco; Antonios Liapis; Georgios N. Yannakakis (CIG, 2016)

Playing with Data: Procedural Generation of Adventures from Open Data. - Gabriella A. B. Barros; Antonios Liapis; Julian Togelius (DiGRA/FDG, 2016)

Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering. - Chong-U Lim; Antonios Liapis; D. Fox Harrell (DiGRA/FDG, 2016)

Exploring the Visual Styles of Arcade Game Assets. - Antonios Liapis (EvoMUSART, 2016)

Surprise Search: Beyond Objectives and Novelty. - Daniele Gravina; Antonios Liapis; Georgios N. Yannakakis (GECCO, 2016)

Murder Mystery Generation from Open Data. - Gabriella A. B. Barros; Antonios Liapis; Julian Togelius (ICCC, 2016)

Framing Tension for Game Generation. - Philip L. Lopes; Antonios Liapis; Georgios N. Yannakakis (ICCC, 2016)

Searching for Surprise. - Georgios N. Yannakakis; Antonios Liapis (ICCC, 2016)

The AIIDE 2015 Workshop Program. - Camille Barot; Michael Buro; Michael Cook 001; Mirjam Palosaari Eladhari; Boyang Li 001; Antonios Liapis; Magnus Johansson; Josh McCoy; Santiago Ontañón; Jonathan P. Rowe; Emmett Tomai; Harko Verhagen; et al. (AI Mag., 2016)

Evolving models of player decision making: Personas versus clones. - Christoffer Holmgård; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis (Entertain. Comput., 2016)

Towards general models of player affect. - Elizabeth Camilleri; Georgios N. Yannakakis; Antonios Liapis (ACII, 2017)

RankTrace: Relative and unbounded affect annotation. - Philip L. Lopes; Georgios N. Yannakakis; Antonios Liapis (ACII, 2017)

Mixed-Initiative Creative Interfaces. - Sebastian Deterding; Jonathan Hook; Rebecca Fiebrink; Marco Gillies; Jeremy Gow; Memo Akten; Gillian Smith 001; Antonios Liapis; Kate Compton (CHI Extended Abstracts, 2017)

Board Game Prototyping to Co-Design a Better Location-Based Digital Game. - Catherine Emma Jones; Antonios Liapis; Ioanna Lykourentzou; Daniele Guido (CHI Extended Abstracts, 2017)

Mixed-Initiative Creative Drawing with webIconoscope. - Antonios Liapis (EvoMUSART, 2017)

Learning the patterns of balance in a multi-player shooter game. - Daniel Karavolos; Antonios Liapis; Georgios N. Yannakakis (FDG, 2017)

Coupling novelty and surprise for evolutionary divergence. - Daniele Gravina; Antonios Liapis; Georgios N. Yannakakis (GECCO, 2017)

Exploring divergence in soft robot evolution. - Daniele Gravina; Antonios Liapis; Georgios N. Yannakakis (GECCO (Companion), 2017)

Multi-segment evolution of dungeon game levels. - Antonios Liapis (GECCO, 2017)

Game Character Ontology (GCO) A Vocabulary for Extracting and Describing Game Character Information from Web Content. - Owen Sacco; Antonios Liapis; Georgios N. Yannakakis (SEMANTiCS, 2017)

Surprise Search for Evolutionary Divergence. - Daniele Gravina; Antonios Liapis; Georgios N. Yannakakis (CoRR, 2017)

Using a Surrogate Model of Gameplay for Automated Level Design. - Daniel Karavolos; Antonios Liapis; Georgios N. Yannakakis (CIG, 2018)

Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation. - Jichen Zhu; Antonios Liapis; Sebastian Risi; Rafael Bidarra; G. Michael Youngblood (CIG, 2018)

Capturing the Virtual Movement of Paintings: A Game and A Tool. - Kalliopi Kontiza; Antonios Liapis; Joseph Padfield (DigitalHERITAGE/VSMM, 2018)

Mapping Chess Aesthetics onto Procedurally Generated Chess-Like Games. - Jakub Kowalski; Antonios Liapis; Lukasz Zarczynski (EvoApplications, 2018)

Piecemeal Evolution of a First Person Shooter Level. - Antonios Liapis (EvoApplications, 2018)

Recomposing the Pokémon Color Palette. - Antonios Liapis (EvoApplications, 2018)

DATA agent. - Michael Cerny Green; Gabriella A. B. Barros; Antonios Liapis; Julian Togelius (FDG, 2018)

Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model. - Daniel Karavolos; Antonios Liapis; Georgios N. Yannakakis (FDG, 2018)

Fusing novelty and surprise for evolving robot morphologies. - Daniele Gravina; Antonios Liapis; Georgios N. Yannakakis (GECCO, 2018)

Data-driven Design: A Case for Maximalist Game Design. - Antonios Liapis; Michael Cerny Green; Gabriella A. B. Barros; Julian Togelius (ICCC, 2018)

An Authoring Tool for Educators to Make Virtual Labs. - Dimitrios Ververidis; Giannis K. Chantas; Panagiotis Migkotzidis; Eleftherios Anastasovitis; Anastasios Papazoglou-Chalikias; Efstathios Nikolaidis; Spiros Nikolopoulos; Ioannis Kompatsiaris; Georgios Mavromanolakis; Line Ebdrup Thomsen; Antonios Liapis; Georgios N. Yannakakis; et al. (ICL (2), 2018)

A Study on Affect Model Validity: Nominal vs Ordinal Labels. - David Melhart; Konstantinos Sfikas; Giorgos A. Giannakakis; Georgios N. Yannakakis; Antonios Liapis (AffComp@IJCAI, 2018)

PyPLT: Python Preference Learning Toolbox. - Elizabeth Camilleri; Georgios N. Yannakakis; David Melhart; Antonios Liapis (ACII, 2019)

From Pixels to Affect: A Study on Games and Player Experience. - Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (ACII, 2019)

PAGAN: Video Affect Annotation Made Easy. - David Melhart; Antonios Liapis; Georgios N. Yannakakis (ACII, 2019)

PAGAN: Platform for Audiovisual General-purpose ANnotation. - David Melhart; Antonios Liapis; Georgios N. Yannakakis (ACII Workshops, 2019)

Procedural Content Generation through Quality Diversity. - Daniele Gravina; Ahmed Khalifa 001; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis (CoG, 2019)

The Newborn World: Guiding Creativity in a Competitive Storytelling Game. - Antonios Liapis (CoG, 2019)

Fusing Level and Ruleset Features for Multimodal Learning of Gameplay Outcomes. - Antonios Liapis; Daniel Karavolos; Konstantinos Makantasis; Konstantinos Sfikas; Georgios N. Yannakakis (CoG, 2019)

Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division. - David Melhart; Ahmad Azadvar; Alessandro Canossa; Antonios Liapis; Georgios N. Yannakakis (CoG, 2019)

Two-step constructive approaches for dungeon generation. - Michael Cerny Green; Ahmed Khalifa 001; Athoug Alsoughayer; Divyesh Surana; Antonios Liapis; Julian Togelius (FDG, 2019)

Modelling the Quality of Visual Creations in Iconoscope. - Antonios Liapis; Daniele Gravina; Emil Kastbjerg; Georgios N. Yannakakis (GALA, 2019)

A Participatory Approach to Redesigning Games for Educational Purposes. - Stamatia Savvani; Antonios Liapis (GALA, 2019)

Blending notions of diversity for MAP-elites. - Daniele Gravina; Antonios Liapis; Georgios N. Yannakakis (GECCO (Companion), 2019)

Creative evolutionary computation. - Antonios Liapis; Georgios N. Yannakakis (GECCO (Companion), 2019)

Exploring Self-organisation in Crowd Teams. - Ioanna Lykourentzou; Antonios Liapis; Costas Papastathis; Konstantinos Papangelis; Costas Vassilakis 001 (I3E Workshops, 2019)

Special Issue on Computer Aided Game and Puzzle Design. - Cameron Browne; Antonios Liapis; Mark H. M. Winands (J. Int. Comput. Games Assoc., 2019)

Modelling Affect for Horror Soundscapes. - Phil Lopes; Antonios Liapis; Georgios N. Yannakakis (IEEE Trans. Affect. Comput., 2019)

Who Killed Albert Einstein? From Open Data to Murder Mystery Games. - Gabriella Alves Bulhoes Barros; Michael Cerny Green; Antonios Liapis; Julian Togelius (IEEE Trans. Games, 2019)

Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics. - Christoffer Holmgård; Michael Cerny Green; Antonios Liapis; Julian Togelius (IEEE Trans. Games, 2019)

Guest Editorial Special Issue on AI-Based and AI-Assisted Game Design. - Antonios Liapis; Georgios N. Yannakakis; Michael Cook 001; Simon Colton (IEEE Trans. Games, 2019)

Orchestrating Game Generation. - Antonios Liapis; Georgios N. Yannakakis; Mark J. Nelson; Mike Preuss; Rafael Bidarra (IEEE Trans. Games, 2019)

Quality Diversity Through Surprise. - Daniele Gravina; Antonios Liapis; Georgios N. Yannakakis (IEEE Trans. Evol. Comput., 2019)

Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling. - Johannes Pfau; Antonios Liapis; Georg Volkmar; Georgios N. Yannakakis; Rainer Malaka (CoG, 2020)

Tabletop Roleplaying Games as Procedural Content Generators. - Matthew Guzdial; Devi Acharya; Max Kreminski; Michael Cook 001; Mirjam Eladhari; Antonios Liapis; Anne Sullivan (FDG, 2020)

Reliving the Experience of Visiting a Gallery: Methods for Evaluating Informal Learning in Games for Cultural Heritage. - Kalliopi Kontiza; Antonios Liapis; Catherine Emma Jones (FDG, 2020)

10 Years of the PCG workshop: Past and Future Trends. - Antonios Liapis (FDG, 2020)

Djehuty: A Mixed-Initiative Handwriting Game for Preschoolers. - Jean Michel A. Sarr; Georgios N. Yannakakis; Antonios Liapis; Alassane Bah; Christophe Cambier (FDG, 2020)

Collaborative Agent Gameplay in the Pandemic Board Game. - Konstantinos Sfikas; Antonios Liapis (FDG, 2020)

Invisible AI-driven HCI Systems - When, Why and How. - Cecilia Ovesdotter Alm; Alberto Alvarez 002; José María Font; Antonios Liapis; Thomas Pederson; Johan Salo (NordiCHI, 2020)

Summarizing Game Reviews: First Contact. - Aris Kosmopoulos; Antonios Liapis; George Giannakopoulos; Nikiforos Pittaras (SETN Workshops, 2020)

Introduction to the GaLA Conf 2019 Special Issue. - Antonios Liapis; Georgios N. Yannakakis; Manuel Gentile; Manuel Ninaus (Int. J. Serious Games, 2020)

I Feel I Feel You: A Theory of Mind Experiment in Games. - David Melhart; Georgios N. Yannakakis; Antonios Liapis (Künstliche Intell., 2020)

Go-Blend Behavior and Affect. - Matthew Barthet; Antonios Liapis; Georgios N. Yannakakis (ACII (Workshops and Demos), 2021)

AffectGAN: Affect-Based Generative Art Driven by Semantics. - Theodoros Galanos; Antonios Liapis; Georgios N. Yannakakis (ACII (Workshops and Demos), 2021)

Privileged Information for Modeling Affect In The Wild. - Konstantinos Makantasis; David Melhart; Antonios Liapis; Georgios N. Yannakakis (ACII, 2021)

Trace It Like You Believe It: Time-Continuous Believability Prediction. - Cristiana Pacheco; David Melhart; Antonios Liapis; Georgios N. Yannakakis; Diego Perez Liebana (ACII, 2021)

Discrete versus Ordinal Time-Continuous Believability Assessment. - Cristiana Pacheco; David Melhart; Antonios Liapis; Georgios N. Yannakakis; Diego Perez Liebana (ACII (Workshops and Demos), 2021)

Architectural Form and Affect: A Spatiotemporal Study of Arousal. - Emmanouil Xylakis; Antonios Liapis; Georgios N. Yannakakis (ACII, 2021)

Learn to Machine Learn: Designing a Game Based Approach for Teaching Machine Learning to Primary and Secondary Education Students. - Iro Voulgari; Marvin Zammit; Elias Stouraitis; Antonios Liapis; Georgios N. Yannakakis (IDC, 2021)

Towards General Models of Player Experience: A Study Within Genres. - David Melhart; Antonios Liapis; Georgios N. Yannakakis (CoG, 2021)

Contrastive Learning of Generalized Game Representations. - Chintan Trivedi; Antonios Liapis; Georgios N. Yannakakis (CoG, 2021)

ARCH-Elites: quality-diversity for urban design. - Theodoros Galanos; Antonios Liapis; Georgios N. Yannakakis; Reinhard Koenig (GECCO Companion, 2021)

Monte Carlo elites: quality-diversity selection as a multi-armed bandit problem. - Konstantinos Sfikas; Antonios Liapis; Georgios N. Yannakakis (GECCO, 2021)

The AI4Media Project: Use of Next-Generation Artificial Intelligence Technologies for Media Sector Applications. - Filareti Tsalakanidou; Symeon Papadopoulos; Vasileios Mezaris; Ioannis Kompatsiaris; Birgit Gray; Danae Tsabouraki; Maritini Kalogerini; Fulvio Negro; Maurizio Montagnuolo; Jesse de Vos; Philo van Kemenade; Daniele Gravina; et al. (AIAI, 2021)

The Affect Game AnnotatIoN (AGAIN) Dataset. - David Melhart; Antonios Liapis; Georgios N. Yannakakis (CoRR, 2021)

"What Artists Want": Elicitation of Artist Requirements to Feed the Design on a New Collaboration Platform for Creative Work. - Angeliki Antoniou; Ioanna Lykourentzou; Antonios Liapis; Dimitra Nikolou; Marily Konstantinopoulou (CoRR, 2021)

Using dates as contextual information for personalised cultural heritage experiences. - Ahmed Dahroug; Andreas Vlachidis; Antonios Liapis; Antonis Bikakis; Martín López Nores; Owen Sacco; José Juan Pazos-Arias (J. Inf. Sci., 2021)

Introduction to the Special Issue on "Culture Games". - George Lepouras; Ioanna Lykourentzou; Antonios Liapis (ACM Journal on Computing and Cultural Heritage, 2021)

A Multifaceted Surrogate Model for Search-Based Procedural Content Generation. - Daniel Karavolos; Antonios Liapis; Georgios N. Yannakakis (IEEE Trans. Games, 2021)

Play with Emotion: Affect-Driven Reinforcement Learning. - Matthew Barthet; Ahmed Khalifa 001; Antonios Liapis; Georgios N. Yannakakis (ACII, 2022)

The Invariant Ground Truth of Affect. - Konstantinos Makantasis; Kosmas Pinitas; Antonios Liapis; Georgios N. Yannakakis (ACIIW, 2022)

Learning Task-Independent Game State Representations from Unlabeled Images. - Chintan Trivedi; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (CoG, 2022)

Generative Personas That Behave and Experience Like Humans. - Matthew Barthet; Ahmed Khalifa 001; Antonios Liapis; Georgios N. Yannakakis (FDG, 2022)

A General-Purpose Expressive Algorithm for Room-Based Environments. - Konstantinos Sfikas; Antonios Liapis; Georgios N. Yannakakis (FDG, 2022)

Game State Learning via Game Scene Augmentation. - Chintan Trivedi; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (FDG, 2022)

RankNEAT: outperforming stochastic gradient search in preference learning tasks. - Kosmas Pinitas; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (GECCO, 2022)

Seeding Diversity into AI Art. - Marvin Zammit; Antonios Liapis; Georgios N. Yannakakis (ICCC, 2022)

Supervised Contrastive Learning for Affect Modelling. - Kosmas Pinitas; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (ICMI, 2022)

Revisiting lp-constrained Softmax Loss: A Comprehensive Study. - Chintan Trivedi; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (CoRR, 2022)

The Arousal Video Game AnnotatIoN (AGAIN) Dataset. - David Melhart; Antonios Liapis; Georgios N. Yannakakis (IEEE Trans. Affect. Comput., 2022)

SuSketch: Surrogate Models of Gameplay as a Design Assistant. - Panagiotis Migkotzidis; Antonios Liapis (IEEE Trans. Games, 2022)

Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against Pandemic. - Konstantinos Sfikas; Antonios Liapis (IEEE Trans. Games, 2022)

Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation. - Matthew Barthet; Chintan Trivedi; Kosmas Pinitas; Emmanouil Xylakis; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (ACIIW, 2023)

Towards General Game Representations: Decomposing Games Pixels into Content and Style. - Chintan Trivedi; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (BMVC Workshop, 2023)

Multiplayer Tension In the Wild: A Hearthstone Case. - Paris Mavromoustakos Blom; Dávid Melhárt; Antonios Liapis; Georgios N. Yannakakis; Sander Bakkes; Pieter Spronck (FDG, 2023)

The Challenge of Evaluating Player Experience in Tabletop Role-Playing Games. - Antonios Liapis; Alena Denisova (FDG, 2023)

Designing for Playfulness in Human-AI Authoring Tools. - Antonios Liapis; Christian Guckelsberger; Jichen Zhu; Casper Harteveld; Simone Kriglstein; Alena Denisova; Jeremy Gow; Mike Preuss (FDG, 2023)

Controllable Exploration of a Design Space via Interactive Quality Diversity. - Konstantinos Sfikas; Antonios Liapis; Georgios N. Yannakakis (GECCO Companion, 2023)

Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions. - Kosmas Pinitas; David Renaudie; Mike Thomsen; Matthew Barthet; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (ICMI, 2023)

Architext: Language-Driven Generative Architecture Design. - Theodoros Galanos; Antonios Liapis; Georgios N. Yannakakis (CoRR, 2023)

The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games. - Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (IEEE Trans. Affect. Comput., 2023)

Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling. - Johannes Pfau; Antonios Liapis; Georgios N. Yannakakis; Rainer Malaka (IEEE Trans. Games, 2023)

Open-Ended Evolution for Minecraft Building Generation. - Matthew Barthet; Antonios Liapis; Georgios N. Yannakakis (IEEE Trans. Games, 2023)

Affectively Framework: Towards Human-Like Affect-Based Agents. - Matthew Barthet; Roberto Gallotta; Ahmed Khalifa 001; Antonios Liapis; Georgios N. Yannakakis (ACII (Workshops and Demos), 2024)

Varying the Context to Advance Affect Modelling: A Study on Game Engagement Prediction. - Kosmas Pinitas; Nemanja Rasajski; Matthew Barthet; Maria Kaselimi; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (ACII, 2024)

The Scream Stream: Multimodal Affect Analysis of Horror Game Spaces. - Emmanouil Xylakis; Antonios Liapis; Georgios N. Yannakakis (ACII (Workshops and Demos), 2024)

Consistent Game Content Creation via Function Calling for Large Language Models. - Roberto Gallotta; Antonios Liapis; Georgios N. Yannakakis (CoG, 2024)

LLMaker: A Game Level Design Interface Using (Only) Natural Language. - Roberto Gallotta; Antonios Liapis; Georgios N. Yannakakis (CoG, 2024)

CrawLLM: Theming Games with Large Language Models. - Marvin Zammit; Antonios Liapis; Georgios N. Yannakakis (CoG, 2024)

BehAVE: Behaviour Alignment of Video Game Encodings. - Nemanja Rasajski; Chintan Trivedi; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (ECCV Workshops (2), 2024)

Portable, Robotic Material Recovery in a Box. - Michail Maniadakis; Antonios Liapis; Jef Peeters; Vasilis Makridis; Laurent Paszkiewicz; Fredy Raptopoulos; Javier Grau Forner; Myrto Pelopida; Friederike Kleijn; Nikos Vythoulkas (ERF (2), 2024)

MAP-Elites with Transverse Assessment for Multimodal Problems in Creative Domains. - Marvin Zammit; Antonios Liapis; Georgios N. Yannakakis (EvoMUSART, 2024)

Dynamic Quality-Diversity Search. - Roberto Gallotta; Antonios Liapis; Georgios N. Yannakakis (GECCO Companion, 2024)

Simulator-Free Visual Domain Randomization via Video Games. - Chintan Trivedi; Nemanja Rasajski; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (CoRR, 2024)

Large Language Models and Games: A Survey and Roadmap. - Roberto Gallotta; Graham Todd; Marvin Zammit; Sam Earle; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis (CoRR, 2024)

GameVibe: A Multimodal Affective Game Corpus. - Matthew Barthet; Maria Kaselimi; Kosmas Pinitas; Konstantinos Makantasis; Antonios Liapis; Georgios N. Yannakakis (CoRR, 2024)

From the Lab to the Wild: Affect Modeling Via Privileged Information. - Konstantinos Makantasis; Kosmas Pinitas; Antonios Liapis; Georgios N. Yannakakis (IEEE Trans. Affect. Comput., 2024)

The Importance of Context in Image Generation: A Case Study for Video Game Sprites. - Roberto Gallotta; Antonios Liapis; Georgios N. Yannakakis (EvoMUSART, 2025)

The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games. - Ahmed Khalifa 001; Roberto Gallotta; Matthew Barthet; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis (FDG, 2025)

Diverse Level Generation via Machine Learning of Quality Diversity. - Konstantinos Sfikas; Antonios Liapis; Georgios N. Yannakakis (FDG, 2025)

Affect in Spatial Navigation: A Study of Rooms. - Emmanouil Xylakis; Antonios Liapis; Georgios N. Yannakakis (IEEE Trans. Affect. Comput., 2025)

FREYR: A Framework for Recognizing and Executing Your Requests. - Roberto Gallotta; Antonios Liapis; Georgios N. Yannakakis (CoRR, 2025)