Live Services for Citizens with Live Technologies - e-Payment in Romania as First Step to an Effective e-Government. - Veronica Stefan; Antoniu Stefan (WEBIST (2), 2008)

Game Interactivity in CAD as Productive Systems. - Zoe Kosmadoudi; Theodore Lim; James M. Ritchie; Raymond C. W. Sung; Ying Liu 003; Ioana A. Stanescu; Antoniu Stefan (VS-GAMES, 2012)

Interoperability Scenarios in Serious Games Ecosystems: The Impact on FInES. - Ioana Andreea Stanescu; Antoniu Stefan; Florin Gheorghe Filip; Christian Kittl; Theodore Lim (MIM, 2013)

Intelligent decision support for Renewable Energy Providers. - Ioana Andreea Stanescu; Antoniu Stefan; Dumitru Stefan; Florin Dragomir; Nicolae Olariu; Otilia Elena Dragomir (CoDIT, 2014)

Towards Modding and Reengineering Digital Games for Education. - Ioana Andreea Stanescu; Jannicke Baalsrud Hauge; Antoniu Stefan; Theodore Lim (GALA, 2015)

Cloud-Based Decision Support Ecosystem for Renewable Energy Providers. - Ioana Andreea Stanescu; Antoniu Stefan; Florin Gheorghe Filip (DoCEIS, 2015)

Applying Gamification for Developing Formal Knowledge Models: Challenges and Requirements. - Jannicke Baalsrud Hauge; Stefan A. Wiesner; Ioana A. Stefan; Antoniu Stefan; Klaus-Dieter Thoben (APMS, 2016)

Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts. - Ioana Andreea Stanescu; Antoniu Stefan; Jannicke Madeleine Baalsrud Hauge (ICEC, 2016)

Exploring Context-Aware Activities to Enhance the Learning Experience. - Jannicke Baalsrud Hauge; Ioana Andreea Stefan; Antoniu Stefan; Massimiliano Cazzaniga; Pau Yanez; Tomasz Skupinski; Francois Mohier (GALA, 2017)

Exploring Pervasive Entertainment Games to Construct Learning Paths. - Jannicke Madeleine Baalsrud Hauge; Ioana Andreea Stefan; Antoniu Stefan (ICEC, 2017)

Improving Learning Experiences Through Customizable Metagames. - Ioana Andreea Stefan; Jannicke Baalsrud Hauge; Ancuta Florentina Gheorge; Antoniu Stefan (GALA, 2018)

Perspectives on Accessibility in Digital Games. - Jannicke Baalsrud Hauge; Neil Judd; Ioana Andreea Stefan; Antoniu Stefan (ICEC, 2018)

Using Serious Games and Simulations for Teaching Co-Operative Decision-making. - Ioana Andreea Stefan; Jannicke Baalsrud Hauge; Florian Haase; Antoniu Stefan (ITQM, 2019)

Designing Serious Mobile Location-Based Games. - Jannicke Baalsrud Hauge; Heinrich Söbke; Ioana A. Stefan; Antoniu Stefan (ICEC-JCSG, 2019)

Using a Location-Based AR Game in Environmental Engineering. - Heinrich Söbke; Jannicke Baalsrud Hauge; Ioana A. Stefan; Antoniu Stefan (ICEC-JCSG, 2019)

Designing and Implementing a Gamified Educational Location-based Application for Raising Awareness on Sustainability Issues Among Students. - Ioana Andreea Stefan; Jannicke Baalsrud Hauge; Ancuta Florentina Gheorge; Antoniu Stefan (DELbA@EC-TEL, 2020)

Applying and Facilitating Serious Location-Based Games. - Jannicke Baalsrud Hauge; Heinrich Söbke; Ioana A. Stefan; Antoniu Stefan (ICEC, 2020)

Collaborative decision-making in software research projects: the innovation challenge. - Ioana Andreea Stefan; Antoniu Stefan; Hariklia Tsalapatas; Olivier Heidmann; Ancuta Florentina Gheorghe (ITQM, 2021)

Redesign with Accessibility in Mind: A Visual Impairment Study. - Jannicke Baalsrud Hauge; Ioana Andreea Stefan; Jakob A. H. Baalsrud Hauge; Antoniu Stefan; Ancuta Florentina Gheorghe (JCSG, 2021)

Constructing Gamified Learning Experiences. - Ioana Andreea Stefan; Ancuta Florentina Gheorghe; Jannicke Baalsrud Hauge; Antoniu Stefan; Catalin Radu (GALA, 2022)

Constructing Seamless Learning Through Game-Based Learning Experiences. - Ioana A. Stefan; Ancuta Florentina Gheorghe; Antoniu Stefan; Andriani Piki; Hariklia Tsalapata; Olivier Heidmann (Int. J. Mob. Blended Learn., 2022)