A 'Mixed' Approach to Group Formation in Collaborative Learning. - Anal Acharya; Devadatta Sinha; Anurag Sarkar; Dibyabiva Seth; Kaustav Basu (Smart Comput. Rev., 2015)

Level Difficulty and Player Skill Prediction in Human Computation Games. - Anurag Sarkar; Seth Cooper (AIIDE, 2017)

Engagement effects of player rating system-based matchmaking for level ordering in human computation games. - Anurag Sarkar; Michael Williams; Sebastian Deterding; Seth Cooper (FDG, 2017)

Predicting Human Computation Game Scores with Player Rating Systems. - Michael Williams; Anurag Sarkar; Seth Cooper (ICEC, 2017)

Blending Levels from Different Games using LSTMs. - Anurag Sarkar; Seth Cooper (AIIDE Workshops, 2018)

Desire Path-Inspired Procedural Placement of Coins in a Platformer Game. - Anurag Sarkar; Riddhi Padte; Jeffrey Cao; Seth Cooper (AIIDE Workshops, 2018)

Meet your match rating: providing skill information and choice in player-versus-level matchmaking. - Anurag Sarkar; Seth Cooper (FDG, 2018)

Comparing paid and volunteer recruitment in human computation games. - Anurag Sarkar; Seth Cooper (FDG, 2018)

Transforming Game Difficulty Curves using Function Composition. - Anurag Sarkar; Seth Cooper (CHI, 2019)

Using a Disjoint Skill Model for Game and Task Difficulty in Human Computation Games. - Anurag Sarkar; Seth Cooper (CHI PLAY (Companion), 2019)

Inferring and Comparing Game Difficulty Curves using Player-vs-Level Match Data. - Anurag Sarkar; Seth Cooper (CoG, 2019)

Using rating arrays to estimate score distributions for player-versus-level matchmaking. - Anurag Sarkar; Seth Cooper (FDG, 2019)

Pathfinding Agents for Platformer Level Repair. - Seth Cooper; Anurag Sarkar (AIIDE Workshops, 2020)

Evaluating and Comparing Skill Chains and Rating Systems for Dynamic Difficulty Adjustment. - Anurag Sarkar; Seth Cooper (AIIDE, 2020)

Exploring Level Blending Across Platformers via Paths and Affordances. - Anurag Sarkar; Adam Summerville; Sam Snodgrass; Gerard Bentley; Joseph C. Osborn (AIIDE, 2020)

Conditional Level Generation and Game Blending. - Anurag Sarkar; Zhihan Yang; Seth Cooper (AIIDE Workshops, 2020)

Extracting Physics from Blended Platformer Game Levels. - Adam Summerville; Anurag Sarkar; Sam Snodgrass; Joseph C. Osborn (AIIDE Workshops, 2020)

Game Level Clustering and Generation Using Gaussian Mixture VAEs. - Zhihan Yang; Anurag Sarkar; Seth Cooper (AIIDE, 2020)

Towards Game Design via Creative Machine Learning (GDCML). - Anurag Sarkar; Seth Cooper (CoG, 2020)

Sequential Segment-based Level Generation and Blending using Variational Autoencoders. - Anurag Sarkar; Seth Cooper (FDG, 2020)

Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders. - Sam Snodgrass; Anurag Sarkar (FDG, 2020)

Controllable Level Blending between Games using Variational Autoencoders. - Anurag Sarkar; Zhihan Yang; Seth Cooper (CoRR, 2020)

Procedural Content Generation using Behavior Trees (PCGBT). - Anurag Sarkar; Seth Cooper (AIIDE Workshops, 2021)

Dungeon and Platformer Level Blending and Generation using Conditional VAEs. - Anurag Sarkar; Seth Cooper (CoG, 2021)

An Online System for Player-vs-Level Matchmaking in Human Computation Games. - Anurag Sarkar; Seth Cooper (CoG, 2021)

Applying Rapid Crowdsourced Playtesting to a Human Computation Game. - Pratheep Kumar Paranthaman; Anurag Sarkar; Seth Cooper (FDG, 2021)

Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder. - Anurag Sarkar; Seth Cooper (FDG, 2021)

Comparative Analysis of Classical and Predictive Control of Bidirectional Quasi Z-Source Converter. - Mohammed Tuhin Rana; Anurag Sarkar; Md. Abid; Subrata Banerjee; Kundan Kumar (IECON, 2021)

tile2tile: Learning Game Filters for Platformer Style Transfer. - Anurag Sarkar; Seth Cooper (AIIDE, 2022)

Ordering Levels in Human Computation Games using Playtraces and Level Structure. - Anurag Sarkar; Seth Cooper (CoG, 2022)

Procedural Content Generation via Knowledge Transformation (PCG-KT). - Anurag Sarkar; Matthew Guzdial; Sam Snodgrass; Adam Summerville; Tiago Machado; Gillian Smith 001 (IEEE Trans. Games, 2024)

Latent Combinational Game Design. - Anurag Sarkar; Seth Cooper (IEEE Trans. Games, 2024)

Generative Modeling of Individual Behavior at Scale. - Nabil Omi; Lucas Caccia; Anurag Sarkar; Jordan T. Ash; Siddhartha Sen 001 (CoRR, 2025)