From Idea to Reality: Extensive and Executable Modeling Language for Mobile Learning Games. - Iza Marfisi-Schottman; Pierre-Yves Gicquel; Aous Karoui; Sébastien George (EC-TEL, 2016)

Mobile Learning Game Authoring Tools: Assessment, Synthesis and Proposals. - Aous Karoui; Iza Marfisi-Schottman; Sébastien George (GALA, 2016)

A Nested Design Approach for Mobile Learning Games. - Aous Karoui; Iza Marfisi-Schottman; Sébastien George (mLearn, 2017)

Éléments pour la conception de Jeux Éducatifs sur Mobile. - Aous Karoui; Iza Marfisi-Schottman; Sébastien George (CoRR, 2018)

Adaptive Pathways within the European Platform for Personalized Language Learning PEAPL. - Aous Karoui; Lionel Alvarez; Thierry Geoffre; Nathalie Dherbey Chapuis; Mireille Rodi; Mário Ramalho (UMAP (Adjunct Publication), 2021)

Promoting Universal Design for Learning Through Digital Assistive Tools in GamesHUB. - Lionel Alvarez; Aous Karoui; Thierry Geoffre; Mireille Rodi; Nathalie Dherbey Chapuis (EC-TEL, 2022)

Towards an Automated Adaptive Learning Web Platform Through Personalization of Language Learning Pathways. - Aous Karoui; Lionel Alvarez; Thierry Geoffre; Nathalie Guin; Marie Lefèvre; Valentin Lachand-Pascal; Mário Ramalho (EC-TEL, 2022)

Flow in a Game-Based Learning Platform Design for K-12. - Lionel Alvarez; Aous Karoui; Quentin Brumeaud; Thierry Geoffre (GALA, 2022)

A Design Space of Educational Authoring Tools for Augmented Reality. - Mohamed Ez-zaouia; Iza Marfisi-Schottman; Maysa Oueslati; Cendrine Mercier; Aous Karoui; Sébastien George (GALA, 2022)

JEM Inventor: a mobile learning game authoring tool based on a nested design approach. - Aous Karoui; Iza Marfisi-Schottman; Sébastien George (Interact. Learn. Environ., 2022)