SVGPU: real time 3D rendering to vector graphics formats. - Apollo I. Ellis; Warren Hunt; John C. Hart (High Performance Graphics, 2016)

Optimizing next-generation cloud gaming platforms with planar map streaming and distributed rendering. - Pin-Chun Wang; Apollo I. Ellis; John C. Hart; Cheng-Hsin Hsu (NetGames, 2017)

A high performance vector rendering pipeline - Apollo I. Ellis (2018)

Real-Time Analytic Antialiased Text for 3-D Environments. - Apollo I. Ellis; Warren Hunt; John C. Hart (Comput. Graph. Forum, 2019)