Physical Models of Loose Soils Dynamically Marked by a Moving Object. - Benoit Chanclou; Annie Luciani; Arash Habibi (CA, 1996)

Modèles physiques pour la visualisation d'objets très déformables. Relations Mouvement-Forme-Image. (Visualization of highly deformable objects. Relations Motion-Shape-Image). - Arash Habibi (1997)

Simulating the Flow of Liquid Droplets. - Patrick Fournier; Arash Habibi; Pierre Poulin (Graphics Interface, 1998)

Dynamic Particle Coating. - Arash Habibi; Annie Luciani (IEEE Trans. Vis. Comput. Graph., 2002)

Simulating Fluid-Solid Interaction. - Olivier Génevaux; Arash Habibi; Jean-Michel Dischler (Graphics Interface, 2003)

Deformable polygonal agents in crowd simulation. - Thomas Pitiot; David Cazier; Thomas Jund; Arash Habibi; Pierre Kraemer (Comput. Animat. Virtual Worlds, 2014)

Indoor scene reconstruction from a sparse set of 3D shots. - Cédric Bobenrieth; Hyewon Seo; Arash Habibi; Frédéric Cordier (CGI, 2017)

Reconstructing Flowers from Sketches. - Cédric Bobenrieth; Hyewon Seo; Frédéric Cordier; Arash Habibi (Comput. Graph. Forum, 2018)

A conceptual framework for business intelligence critical success factors. - Farzad Firouzi Jahantigh; Arash Habibi; Azam Sarafrazi (Int. J. Bus. Inf. Syst., 2019)

Descriptive: Interactive 3D Shape Modeling from A Single Descriptive Sketch. - Cédric Bobenrieth; Frédéric Cordier; Arash Habibi; Hyewon Seo (Comput. Aided Des., 2020)

Pure Physics-Based Hand Interaction in VR. - Mohammed-Bashir Mahdi; Erwan Guillou; Alexandre Meyer; Arash Habibi; Saïda Bouakaz (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2024)