Combining a Shared-Memory High Performance Computer and a Heterogeneous Cluster for the Simulation of Light Interaction with Human Skin. - Aravind Krishnaswamy; Gladimir V. G. Baranoski (SBAC-PAD, 2004)

A Biophysically-Based Spectral Model of Light Interaction with Human Skin. - Aravind Krishnaswamy; Gladimir V. G. Baranoski (Comput. Graph. Forum, 2004)

Improving the Reliability/Cost Ratio of Goniophotometric Comparisons. - Aravind Krishnaswamy; Gladimir V. G. Baranoski; Jon G. Rokne (J. Graphics, GPU, & Game Tools, 2004)

An Introduction to Light Interaction with Human Skin. - Gladimir V. G. Baranoski; Aravind Krishnaswamy (RITA, 2004)

Simulation of Light Interaction with Human Skin. - Gladimir V. G. Baranoski; Aravind Krishnaswamy (Eurographics (Tutorials), 2005)

Increasing the predictability of tissue subsurface scattering simulations. - Gladimir V. G. Baranoski; Aravind Krishnaswamy; Bradley Kimmel (Vis. Comput., 2005)

Light interaction with human skin: from believable images to predictable models. - Gladimir V. G. Baranoski; Aravind Krishnaswamy (SIGGRAPH ASIA Courses, 2008)

Industrial-strength painting with a virtual bristle brush. - Stephen DiVerdi; Aravind Krishnaswamy; Sunil Hadap (VRST, 2010)

Fast adaptive edge-aware mask generation. - Michael W. Tao; Aravind Krishnaswamy (Graphics Interface, 2012)

A lightweight, procedural, vector watercolor painting engine. - Stephen DiVerdi; Aravind Krishnaswamy; Radomír Mech; Daichi Ito (I3D, 2012)

Computational Simulation of Alternative Photographic Processes. - Jose I. Echevarria; Gregg Wilensky; Aravind Krishnaswamy; Byungmoon Kim; Diego Gutierrez (Comput. Graph. Forum, 2013)

Painting with Polygons: A Procedural Watercolor Engine. - Stephen DiVerdi; Aravind Krishnaswamy; Radomír Mech; Daichi Ito (IEEE Trans. Vis. Comput. Graph., 2013)