How to Implement Educational Robotics' Programs in Italian Schools: A Brief Guideline According to an Instructional Design Point of View. - Gaetano Bruno Ronsivalle; Arianna Boldi; V. Gusella; C. Inama; Simona Carta (Technol. Knowl. Learn., 2019)

How can we engage people to map places suitable for the autistic population? A crowdsourced approach. - Amon Rapp; Federica Cena; Claudio Mattutino; Claudio Schifanella; Noemi Mauro; Liliana Ardissono; Guido Boella; Stefania Brighenti; Romina Castaldo; Roberto Keller; Arianna Boldi; Maurizio Tirassa (PSYCHOBIT, 2020)

The human side of human-chatbot interaction: A systematic literature review of ten years of research on text-based chatbots. - Amon Rapp; Lorenzo Curti; Arianna Boldi (Int. J. Hum. Comput. Stud., 2021)

"Come on, Guys, Let's Stick Together!": Organizational Dynamics Emerging among Players in a First-Person Shooter Video Game. - Arianna Boldi (CHI PLAY, 2022)

About the Blurring of Work and Play: Organizational Dynamics Emerging in a First-Person Shooter Videogame. - Arianna Boldi (CSCW Companion, 2022)

Commercial video games as a resource for mental health: A systematic literature review. - Arianna Boldi; Amon Rapp (Behav. Inf. Technol., 2022)

Collaborating with a Text-Based Chatbot: An Exploration of Real-World Collaboration Strategies Enacted during Human-Chatbot Interactions. - Amon Rapp; Arianna Boldi; Lorenzo Curti; Alessandro Perrucci; Rossana Simeoni (CHI, 2023)

Methodological Challenges, Risks, and Ethical Implications in Game Research. - Arianna Boldi; Selina Cho; Yubo Kou; Amon Rapp; Max V. Birk (CHI PLAY (Companion), 2023)

Making sense of the pandemic: Multiple functions of commercial video games during one year and a half of COVID-19 crisis. - Arianna Boldi; Amon Rapp (Int. J. Hum. Comput. Stud., 2023)

Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI. - Amon Rapp; Arianna Boldi (ACM Trans. Comput. Hum. Interact., 2023)

Open Issues in Persuasive Technologies: Six HCI Challenges for the Design of Behavior Change Systems. - Amon Rapp; Arianna Boldi (HCI (3), 2024)

Exploring the impact of commercial wearable activity trackers on body awareness and body representations: A mixed-methods study on self-tracking. - Arianna Boldi; Alessandro Silacci; Marc-Olivier Boldi; Mauro Cherubini; Maurizio Caon; Noé Zufferey; Kévin Huguenin; Amon Rapp (Comput. Hum. Behav., 2024)

Playing during a crisis: The impact of commercial video games on the reconfiguration of people's life during the COVID-19 pandemic. - Arianna Boldi; Amon Rapp; Maurizio Tirassa (Hum. Comput. Interact., 2024)

"Is It Legit, To You?". An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty. - Arianna Boldi; Amon Rapp (Int. J. Hum. Comput. Interact., 2024)

How Do People Ascribe Humanness to Chatbots? An Analysis of Real-World Human-Agent Interactions and a Theoretical Model of Humanness. - Amon Rapp; Arianna Boldi; Lorenzo Curti; Alessandro Perrucci; Rossana Simeoni (Int. J. Hum. Comput. Interact., 2024)

Designing for Healthy Food Practices: Challenges and Opportunities for Changing People's Eating Behavior Using Persuasive Technology. - Amon Rapp; Arianna Boldi (HCI (28), 2025)

Playcards, Pasta and Rectangles: Teaching Information Representation and Data Encoding in 4th Grade. - Arianna Boldi; Sara Capecchi; Violetta Lonati; Mattia Monga (ITiCSE (1), 2025)

Ethical Challenges in Video Game Research: Experiences and Reflections. - Arianna Boldi; Selina Cho; Yubo Kou; Amon Rapp; Max V. Birk (Interactions, 2025)

Designing for transparency: a web job board for e-recruitment to explore job seekers' privacy behaviours. - Arianna Boldi; Alessandro Silacci; Amon Rapp; Maurizio Caon (Behav. Inf. Technol., 2025)

Stress in Esports: A Qualitative Study on The Interplay of Player Experiences and Organizational Systems. - Arianna Boldi; Amon Rapp; Max V. Birk (Int. J. Hum. Comput. Interact., 2025)