A Comparison of Navigation Techniques in a Virtual Museum Scenario. - Ariel Caputo; Federico Borin; Andrea Giachetti 001 (GCH, 2019)

XR-Cockpit: a comparison of VR and AR solutions on an interactive training station. - Ariel Caputo; Sergiu Jacota; Serhiy Krayevskyy; Marco Pesavento; Fabio Pellacini; Andrea Giachetti 001 (ETFA, 2020)

SFINGE 3D: A novel benchmark for online detection and recognition of heterogeneous hand gestures from 3D fingers' trajectories. - Ariel Caputo; Andrea Giachetti 001; Franca Giannini; Katia Lupinetti; Marina Monti; Marco Pegoraro 002; Andrea Ranieri (Comput. Graph., 2020)

STRONGER: Simple TRajectory-based ONline GEsture Recognizer. - Marco Emporio; Ariel Caputo; Andrea Giachetti 001 (STAG, 2021)

Real vs Simulated Foveated Rendering to Reduce Visual Discomfort in Virtual Reality. - Ariel Caputo; Andrea Giachetti 001; Salwa Abkal; Chiara Marchesini; Massimo Zancanaro (INTERACT (5), 2021)

SHREC 2021: Skeleton-based hand gesture recognition in the wild. - Ariel Caputo; Andrea Giachetti 001; Simone Soso; Deborah Pintani; Andrea D'Eusanio; Stefano Pini; Guido Borghi; Alessandro Simoni; Roberto Vezzani; Rita Cucchiara; Andrea Ranieri; Franca Giannini; et al. (Comput. Graph., 2021)

SHREC 2021: Track on Skeleton-based Hand Gesture Recognition in the Wild. - Ariel Caputo; Andrea Giachetti 001; Simone Soso; Deborah Pintani; Andrea D'Eusanio; Stefano Pini; Guido Borghi; Alessandro Simoni; Roberto Vezzani; Rita Cucchiara; Andrea Ranieri; Franca Giannini; et al. (CoRR, 2021)

SHREC 2022 track on online detection of heterogeneous gestures. - Marco Emporio; Ariel Caputo; Andrea Giachetti 001; Marco Cristani; Guido Borghi; Andrea D'Eusanio; Minh-Quan Le; Hai-Dang Nguyen; Minh-Triet Tran; Felix Ambellan; Martin Hanik; Esfandiar Nava-Yazdani; et al. (Comput. Graph., 2022)

Demo: gesture based interaction with the Hololens 2. - Marco Emporio; Ariel Caputo; Deborah Pintani; Federico Cunico; Federico Girella; Andrea Avogaro; Marco Cristani; Andrea Giachetti 001 (CHItaly, 2023)

CIDER: Collaborative Interior Design in Extended Reality. - Deborah Pintani; Ariel Caputo; Daniel Mendes; Andrea Giachetti 001 (CHItaly, 2023)

SCENE-pathy: Capturing the Visual Selective Attention of People Towards Scene Elements. - Andrea Toaiari; Federico Cunico; Francesco Taioli; Ariel Caputo; Gloria Menegaz; Andrea Giachetti 001; Giovanni Maria Farinella; Marco Cristani (ICIAP (1), 2023)

Eyes on Teleporting: Comparing Locomotion Techniques in Virtual Reality with Respect to Presence, Sickness and Spatial Orientation. - Ariel Caputo; Massimo Zancanaro; Andrea Giachetti 001 (INTERACT (3), 2023)

ICELab Demo: an industrial digital-twin and simulator in VR. - Deborah Pintani; Marco Emporio; Ariel Caputo; Dong Seon Cheng; Lorenzo Genghini; Nicola Tomasoni; Andrea Giachetti 001 (VRST, 2024)

Enhancing Safety and Privacy in Industry 4.0: The ICE Laboratory Case Study. - Federico Cunico; Stefano Aldegheri; Andrea Avogaro; Michele Boldo; Nicola Bombieri; Luigi Capogrosso; Ariel Caputo; Damiano Carra; Stefano Centomo; Dong Seon Cheng; Ettore Cinquetti; Marco Cristani; et al. (IEEE Access, 2024)

Comparison of deviceless methods for distant object manipulation in mixed reality. - Ariel Caputo; Riccardo Bartolomioli; Valeria Orso; Michele Mingardi; Leonardo Da Granaiola; Luciano Gamberini; Andrea Giachetti 001 (Comput. Graph., 2024)

Integration of Extended Reality with a Cyber-Physical Factory Environment and its Digital Twins. - Marco Emporio; Ariel Caputo; Deborah Pintani; Dong Seon Cheng; Thomas De Marchi; Gianmaria Forte; Franco Fummi; Andrea Giachetti 001 (Proc. ACM Hum. Comput. Interact., 2024)

Enhancing shopping experience in augmented reality by customizing product manipulation modalities: A customer experience study. - Merylin Monaro; Alice Bettelli; Giovanni Portello; Leonardo Pierobon; Valeria Orso; Ariel Caputo; Maria Luisa Campanini; Andrea Giachetti 001; Luciano Gamberini (Int. J. Hum. Comput. Stud., 2025)