Design and Evaluation of a Multi-Player Mobile Game for Icebreaking Activity. - Pradthana Jarusriboonchai; Aris Malapaschas; Thomas Olsson 002 (CHI, 2016)

Increasing Collocated People¿s Awareness of the Mobile User¿s Activities: a Field Trial of Social Displays. - Pradthana Jarusriboonchai; Aris Malapaschas; Thomas Olsson 002; Kaisa Väänänen (CSCW, 2016)

Social Display...We Can See What You Are Doing On Your Mobile Device. - Pradthana Jarusriboonchai; Aris Malapaschas; Thomas Olsson 002; Kaisa Väänänen (CSCW Companion, 2016)

Next2You: a proximity-based social application aiming to encourage interaction between nearby people. - Susanna Paasovaara; Ekaterina Olshannikova; Pradthana Jarusriboonchai; Aris Malapaschas; Thomas Olsson 002 (MUM, 2016)

Next2You: a social application for nearby strangers. - Susanna Paasovaara; Ekaterina Olshannikova; Pradthana Jarusriboonchai; Aris Malapaschas; Thomas Olsson 002 (MUM, 2016)

Playfulness and progression in technology-enhanced social experiences between nearby strangers. - Susanna Paasovaara; Kaisa Väänänen; Aris Malapaschas; Ekaterina Olshannikova; Thomas Olsson 002; Pradthana Jarusriboonchai; Jiri Hosek; Pavel Masek (NordiCHI, 2018)

Accessibility and acceptability of voice assistants for people with acquired brain injury. - Aris Malapaschas (ACM SIGACCESS Access. Comput., 2020)