Towards a hypertext reading/comprehension model. - Aristidis Protopsaltis; Vassiliki Bouki (SIGDOC, 2005)

The effects of reading goals in hypertext reading. - Aristidis Protopsaltis; Vassiliki Bouki (SIGDOC, 2006)

Reading in Web-based hypertexts : cognitive processes strategies and reading goals. - Aristidis Protopsaltis (2006)

What is design of communication? - Robert Pierce; Aristidis Protopsaltis; Brad Mehlenbacher; Mark Zachry (SIGDOC, 2007)

Panel design of communication: new steps. - Robert Pierce; Brad Mehlenbacher; Carlos J. Costa; Michael J. Albers; Aristidis Protopsaltis (SIGDOC, 2008)

Gender and information processing in electronic age. - Aristidis Protopsaltis; Vassiliki Bouki (SIGDOC, 2008)

Outstanding teachers and ICT. - Aristidis Protopsaltis; Andy Goodwyn; Carol L. Fuller (SIGDOC, 2009)

Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments. - David Panzoli; Christopher Peters 001; Ian Dunwell; Stéphane Sanchez; Panagiotis Petridis; Aristidis Protopsaltis; Vincent Scesa; Sara de Freitas (VS-GAMES, 2010)

Creative Learning with Serious Games. - Aristidis Protopsaltis; Lucia Pannese; Sonja Hetzner; Dimitra Pappa; Sara de Freitas (Int. J. Emerg. Technol. Learn., 2010)

Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System. - Ian Dunwell; Panagiotis Petridis; Sylvester Arnab; Aristidis Protopsaltis; Maurice Hendrix; Sara de Freitas (INCoS, 2011)

Simulation game for training new teachers in class management. - Vassiliki Bouki; Markos Mentzelopoulos; Aristidis Protopsaltis (SIGDOC, 2011)

Explosive ordinance disposal: motion sensor simulator in nintendo wii. - Markos Mentzelopoulos; Mihai Tanasa; Aristidis Protopsaltis; Daphne Economou (SIGDOC, 2011)

Scenario-based serious games repurposing. - Aristidis Protopsaltis; Laurent Auneau; Ian Dunwell; Sara de Freitas; Panagiotis Petridis; Sylvester Arnab; Simon Scarle; Maurice Hendrix (SIGDOC, 2011)

Building Social Commmunities around Alternate Reality Games. - Panagiotis Petridis; Ian Dunwell; Sylvester Arnab; Simon Scarle; Adam Qureshi; Sara de Freitas; Aristidis Protopsaltis; Kam Star (VS-GAMES, 2011)

Authoring of Adaptive Serious Games. - Maurice Hendrix; Evgeny Knutov; Laurent Auneau; Aristidis Protopsaltis; Sylvester Arnab; Ian Dunwell; Panagiotis Petridis; Sara de Freitas (EC-TEL, 2012)

weSPOT: A Cloud-based Approach for Personal and Social Inquiry. - Alexander Mikroyannidis; Alexandra Okada; Peter Scott; Ellen Rusman; Marcus Specht; Krassen Stefanov; Aristos Protopsaltis; Paul Held; Sónia Hetzner (WCLOUD, 2012)

Technical Evaluation of The mEducator 3.0 Linked Data-based Environment for Sharing Medical Educational Resources. - Maurice Hendrix; Davide Taibi 002; Stefan Dietze; Aristos Protopsaltis; Ian Dunwell; Evangelia Mitsopoulou; Panagiotis D. Bamidis; Dimitris Spachos; Sara de Freitas; Panagiotis Petridis (LiLe@WWW, 2012)

E-commerce transactions in a virtual environment: virtual transactions. - Simon Scarle; Sylvester Arnab; Ian Dunwell; Panagiotis Petridis; Aristidis Protopsaltis; Sara de Freitas (Electron. Commer. Res., 2012)

The Value of Team-Based Mixed-Reality (TBMR) Games in Higher Education. - John A. Denholm; Aristidis Protopsaltis; Sara de Freitas (Int. J. Game Based Learn., 2013)

Socio-semantic Integration of Educational Resources - the Case of the mEducator Project. - Stefan Dietze; Eleni Kaldoudi; Nikolas Dovrolis; Daniela Giordano; Concetto Spampinato; Maurice Hendrix; Aristidis Protopsaltis; Davide Taibi 002; Hong Qing Yu (J. Univers. Comput. Sci., 2013)

weSPOT: A Personal and Social Approach to Inquiry-Based Learning. - Alexander Mikroyannidis; Alexandra Okada; Peter Scott; Ellen Rusman; Marcus Specht; Krassen Stefanov; Pavel Boytchev; Aristidis Protopsaltis; Paul Held; Sónia Hetzner; Kathy Kikis-Papadakis; Foteini Chaimala (J. Univers. Comput. Sci., 2013)

How to Teach Entrepreneurship Using Serious Games and Web 2.0. - Aristidis Protopsaltis; Sónia Hetzner; Spiros A. Borotis; Thomas M. Connolly; Thomas Hainey (ICALT, 2014)

Hardware Interfaces for VR Applications: Evaluation on Prototypes. - Markos Mentzelopoulos; Filippo Tarpini; Agazio Emanuele; Aristidis Protopsaltis (CIT/IUCC/DASC/PICom, 2015)

EdCCDroid: An Education Pilot Prototype for Introducing Code-Combat using LUA. - Conor Wood; Markos Mentzelopoulos; Aristidis Protopsaltis (Intelligent Environments (Workshops), 2015)

Quiz Cube: An AR mobile learning application. - Aristidis Protopsaltis; Markos Mentzelopoulos; Jeffrey Ferguson; Kanchev Kaloyan (SMAP, 2016)

Perceptual User Interface Framework for Immersive Information Retrieval Environments (An Experimental Framework for Testing and Rapid Iteration). - Markos Mentzelopoulos; Jeffrey Ferguson; Aristidis Protopsaltis (Int. J. Interact. Mob. Technol., 2016)