Generating a 3D Simulation of a Car Accident from a Written Description in Natural Language: the CarSim System - Sylvain Dupuy; Arjan Egges; Vincent Legendre; Pierre Nugues (CoRR, 2001)

Information Extraction to Generate Visual Simulations of Car Accidents from Written Descriptions. - Pierre Nugues; Sylvain Dupuy; Arjan Egges (ICCSA (1), 2003)

A Model for Personality and Emotion Simulation. - Arjan Egges; Sumedha Kshirsagar; Nadia Magnenat-Thalmann (KES, 2003)

Emotional Communication with Virtual Humans. - Arjan Egges; Sumedha Kshirsagar; Xuan Zhang; Nadia Magnenat-Thalmann (MMM, 2003)

04121 Working Group 2 – Design criteria, techniques and case studies for creating and evaluating interactive experiences for virtual humans. - Jonathan Gratch; Arjan Egges; Anton Eliëns; Katherine Isbister; Stacy Marsella; Ana Paiva 001; Thomas Rist; Paul J. W. ten Hagen (Evaluating Embodied Conversational Agents, 2004)

Personalised Real-Time Idle Motion Synthesis. - Arjan Egges; Tom Molet; Nadia Magnenat-Thalmann (PG, 2004)

Generic personality and emotion simulation for conversational agents. - Arjan Egges; Sumedha Kshirsagar; Nadia Magnenat-Thalmann (Comput. Animat. Virtual Worlds, 2004)

Believability and Interaction in Virtual Worlds. - Nadia Magnenat-Thalmann; HyungSeok Kim 001; Arjan Egges; Stephane Garchery (MMM, 2005)

An Interactive Mixed Reality Framework for Virtual Humans. - Arjan Egges; George Papagiannakis; Nadia Magnenat-Thalmann (CW, 2006)

Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module. - Nadia Magnenat-Thalmann; George Papagiannakis; Arjan Egges; Etienne Lyard (Eurographics (Tutorials), 2006)

Interactive Virtual Humans in Real-Time Virtual Environments. - Nadia Magnenat-Thalmann; Arjan Egges (Int. J. Virtual Real., 2006)

Presence and interaction in mixed reality environments. - Arjan Egges; George Papagiannakis; Nadia Magnenat-Thalmann (Vis. Comput., 2007)

Opening Doors in Motion Analysis Research. - Arjan Egges (MIG, 2008)

Evaluating distance metrics for animation blending. - Ben J. H. van Basten; Arjan Egges (FDG, 2009)

Real-Time Crying Simulation. - Wijnand van Tol; Arjan Egges (IVA, 2009)

Path Abstraction for Combined Navigation and Animation. - Ben J. H. van Basten; Arjan Egges (MIG, 2009)

Guest editors' introduction: Special issue on gaming. - Arjan Egges; Arno Kamphuis; Mark H. Overmars (Comput. Animat. Virtual Worlds, 2009)

Editorial. - Anton Nijholt; Arjan Egges; Herwin van Welbergen (Comput. Animat. Virtual Worlds, 2009)

Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors. - Çagla Çig; Zerrin Kasap; Arjan Egges; Nadia Magnenat-Thalmann (MIG, 2010)

Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models. - Thomas Geijtenbeek; Antonie J. van den Bogert; Ben J. H. van Basten; Arjan Egges (MIG, 2010)

Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control. - Herwin van Welbergen; Ben J. H. van Basten; Arjan Egges; Zsófia Ruttkay; Mark H. Overmars (Comput. Graph. Forum, 2010)

The step space: example-based footprint-driven motion synthesis. - Ben J. H. van Basten; P. W. A. M. Peeters; Arjan Egges (Comput. Animat. Virtual Worlds, 2010)

One step at a time: animating virtual characters based on foot placement. - Arjan Egges; Ben J. H. van Basten (Vis. Comput., 2010)

Interactive Character Animation using Simulated Physics. - Thomas Geijtenbeek; Nicolas Pronost; Arjan Egges; Mark H. Overmars (Eurographics (State of the Art Reports), 2011)

A hybrid interpolation scheme for footprint-driven walking synthesis. - Ben J. H. van Basten; Sybren A. Stüvel; Arjan Egges (Graphics Interface, 2011)

Injury Assessment for Physics-Based Characters. - Thomas Geijtenbeek; Diana Vasilescu; Arjan Egges (MIG, 2011)

Flexible Splicing of Upper-Body Motion Spaces on Locomotion. - Ben J. H. van Basten; Arjan Egges (Comput. Graph. Forum, 2011)

Combining path planners and motion graphs. - Ben J. H. van Basten; Arjan Egges; Roland Geraerts (Comput. Animat. Virtual Worlds, 2011)

Perception of Complex Emotional Body Language of a Virtual Character. - Cathy Ennis; Arjan Egges (MIG, 2012)

Motion Transplantation Techniques: A Survey. - Ben J. H. van Basten; Arjan Egges (IEEE Computer Graphics and Applications, 2012)

Learning C# by Programming Games. - Arjan Egges; Jeroen Fokker; Mark H. Overmars (Springer, 2013)

The TARDIS Framework: Intelligent Virtual Agents for Social Coaching in Job Interviews. - Keith Anderson; Elisabeth André; Tobias Baur 001; Sara Bernardini; Mathieu Chollet; Evi Chryssafidou; Ionut Damian; Cathy Ennis; Arjan Egges; Patrick Gebhard; Hazaël Jones; Magalie Ochs; et al. (Advances in Computer Entertainment, 2013)

Perception of complex emotional body language of a virtual character with limb modifications. - Jurgis Pamerneckas; Cathy Ennis; Arjan Egges (SAP, 2013)

Perception of Approach and Reach in Combined Interaction Tasks. - Cathy Ennis; Arjan Egges (MIG, 2013)

Emotion Capture: Emotionally Expressive Characters for Games. - Cathy Ennis; Ludovic Hoyet; Arjan Egges; Rachel McDonnell (MIG, 2013)

Physics-based Human Neck Simulation. - Zhiping Luo; Nicolas Pronost; Arjan Egges (VRIPHYS, 2013)

Modeling and Simulating Virtual Anatomical Humans. - Forough MadehKhaksar; Zhiping Luo; Nicolas Pronost; Arjan Egges (3D Multiscale Physiological Human, 2014)

Hierarchical structures for collision checking between virtual characters. - Sybren A. Stüvel; Nadia Magnenat-Thalmann; Daniel Thalmann; Arjan Egges; A. Frank van der Stappen (Comput. Animat. Virtual Worlds, 2014)

As-Rigid-As-Possible Character Deformation Using Point Handles. - Zhiping Luo; Remco C. Veltkamp; Arjan Egges (ISVC (1), 2015)

A closed-form solution for human finger positioning. - Roel Duits; Arjan Egges; A. Frank van der Stappen (MIG, 2015)

Robust balance shift control with posture optimization. - Zümra Kavafoglu; Ersan Kavafoglu; Arjan Egges (MIG, 2015)

An analysis of manoeuvring in dense crowds. - Sybren A. Stüvel; M. F. de Goeij; A. Frank van der Stappen; Arjan Egges (MIG, 2015)

Flexible point handles metaphor for character deformation. - Zhiping Luo; Remco C. Veltkamp; Arjan Egges (VRST, 2015)

Perception of collisions between virtual characters. - Sybren A. Stüvel; A. Frank van der Stappen; Arjan Egges (Comput. Animat. Virtual Worlds, 2017)

Autonomous social gaze model for an interactive virtual character in real-life settings. - Zerrin Yumak; Bram van den Brink; Arjan Egges (Comput. Animat. Virtual Worlds, 2017)

Torso Crowds. - Sybren A. Stüvel; Nadia Magnenat-Thalmann; Daniel Thalmann; A. Frank van der Stappen; Arjan Egges (IEEE Trans. Vis. Comput. Graph., 2017)

Robust standing control with posture optimization. - Zümra Kavafoglu; Ersan Kavafoglu; Arjan Egges (Comput. Animat. Virtual Worlds, 2018)

Learning C# by Programming Games, Second Edition - Wouter van Toll; Arjan Egges; Jeroen D. Fokker (Springer, 2019)