Better Frame Rates or Better Visuals? An Early Report of Esports Player Practice in Dota 2. - Arjun Madhusudan; Benjamin Watson 001 (CHI PLAY, 2021)

Display Size and Targeting Performance: Small Hurts, Large May Help. - Joohwan Kim; Arjun Madhusudan; Benjamin Watson 001; Ben Boudaoud; Roland Tarrazo; Josef B. Spjut (SIGGRAPH Asia, 2022)

The Esports Frontier: Rendering for Competitive Games. - Josef B. Spjut; Arjun Madhusudan; Benjamin Watson 001; Ben Boudaoud; Joohwan Kim (CoRR, 2022)

Esports and expertise: what competitive gaming can teach us about mastery. - Ben Boudaoud; Josef B. Spjut; Joohwan Kim; Arjun Madhusudan; Benjamin Watson 001 (Interactions, 2022)

Studying Esports Competition: Piloting Methodology for User Studies During Tournaments. - Arjun Madhusudan; Josef B. Spjut; Ben Boudaoud; Joohwan Kim; Benjamin Watson 001 (SIGGRAPH Talks, 2024)

Toward Understanding Display Size for FPS Esports Aiming. - Arjun Madhusudan; Josef B. Spjut; Benjamin Watson 001; Seth Schneider; Ben Boudaoud; Joohwan Kim (FDG, 2025)