Goal-directed, dynamic animation of human walking. - Armin Bruderlin; Thomas W. Calvert (SIGGRAPH, 1989)

Protocol Analysis of the Use of a CAD System in a Home Design Task. - Armin Bruderlin; John Dickinson; John Dill; Lyn Bartram (ACM SIGCHI Bull., 1991)

The evolution of an interface for choreographers. - Thomas W. Calvert; Armin Bruderlin; Sang Mah; Thecla Schiphorst; Christopher Welman (INTERCHI, 1993)

On the edge of the creative process: an analysis of human figure animation as a complex synthesis task. - Zeenet Jetha; Armin Bruderlin; Tom Calvert; Sang Mah (INTERCHI Adjunct Proceedings, 1993)

Desktop animation of multiple human figures. - Tom Calvert; Armin Bruderlin; John Dill; Thecla Schiphorst; Chris Weilman (IEEE Computer Graphics and Applications, 1993)

Procedural movement for articulated figure animation. - Armin Bruderlin; Chor Guan Teo; Tom Calvert (Comput. Graph., 1994)

Motion signal processing. - Armin Bruderlin; Lance Williams (SIGGRAPH, 1995)

Emotion from Motion. - Kenji Amaya; Armin Bruderlin; Tom Calvert (Graphics Interface, 1996)

Knowledge-Driven, Interactive Animation of Human Running. - Armin Bruderlin; Tom Calvert (Graphics Interface, 1996)

The creative process of animating human movement. - Armin Bruderlin (Knowl. Based Syst., 1996)

InvenTcl: making Open Inventor interpretive with Tcl/[incr Tcl]. - Sidney S. Fels; Silvio Esser; Armin Bruderlin; Kenji Mase (SIGGRAPH Visual Proceedings, 1997)

InvenTcl: Interpretive 3D graphics using Open Inventor and Tcl/Tk/[incr Tcl]. - Sidney S. Fels; Silvio Esser; Armin Bruderlin; Kenji Mase (Tcl/Tk Workshop, 1997)

Wet and messy fur. - Armin Bruderlin (SIGGRAPH Abstracts and Applications, 1999)

A method to generate wet and broken-up animal fur. - Armin Bruderlin (Comput. Animat. Virtual Worlds, 2000)

The hair motion compositor: compositing dynamic hair animations in a production environment. - François Chardavoine; Armin Bruderlin (SIGGRAPH Talks, 2009)