Procedural generation of villages on arbitrary terrains. - Arnaud Emilien; Adrien Bernhardt; Adrien Peytavie; Marie-Paule Cani; Eric Galin (Vis. Comput., 2012)

First person sketch-based terrain editing. - Flora Ponjou Tasse; Arnaud Emilien; Marie-Paule Cani; Stefanie Hahmann; Adrien Bernhardt (Graphics Interface, 2014)

Feature-based terrain editing from complex sketches. - Flora Ponjou Tasse; Arnaud Emilien; Marie-Paule Cani; Stefanie Hahmann; Neil A. Dodgson (Comput. Graph., 2014)

Interactive Design of Virtual Worlds: Combining Procedural Modeling with Intuitive User Control. (Création interactive de mondes virtuels: Combiner génération procédurale et contrôle utilisateur intuitif). - Arnaud Emilien (2014)

Generation of Folded Terrains from Simple Vector Maps. - Élie Michel; Arnaud Emilien; Marie-Paule Cani (Eurographics (Short Papers), 2015)

Interactive Procedural Modelling of Coherent Waterfall Scenes. - Arnaud Emilien; Pierre Poulin; Marie-Paule Cani; Ulysse Vimont (Comput. Graph. Forum, 2015)

WorldBrush: interactive example-based synthesis of procedural virtual worlds. - Arnaud Emilien; Ulysse Vimont; Marie-Paule Cani; Pierre Poulin; Bedrich Benes (ACM Trans. Graph., 2015)