Performing Multicut on Walkable Environments - Obtaining a Minimally Connected Multi-layered Environment from a Walkable Environment. - Arne Hillebrand; Marjan van den Akker 001; Roland Geraerts; Han Hoogeveen (COCOA, 2016)

Separating a walkable environment into layers. - Arne Hillebrand; Marjan van den Akker 001; Roland Geraerts; Han Hoogeveen (MIG, 2016)

A comparative study of k-nearest neighbour techniques in crowd simulation. - Jordi L. Vermeulen; Arne Hillebrand; Roland Geraerts (Comput. Animat. Virtual Worlds, 2017)

Annotating Traversable Gaps in Walkable Environments. - Jordi L. Vermeulen; Arne Hillebrand; Roland Geraerts (ICRA, 2018)