Agent-Based Simulation Use in Multi-step Training Systems Based on Applicant's Character Recognition. - Ieva Lauberte; Egils Ginters; Arnis Cirulis (ADBIS (Workshops), 2009)

3D Outdoor Augmented Reality for Architecture and Urban Planning. - Arnis Cirulis; Kristaps Brigis Brigmanis (VARE, 2013)

Markerless Outdoor AR-RFID Solution for Logistics. - Egils Ginters; Arnis Cirulis; Gatis Blums (VARE, 2013)

Designing an Interactive and Augmented 3D Environment with Passive Tactile Feedback for Veterinary Training. - Arnis Cirulis; Evija Liepina (AVR, 2014)

Ultra Wideband Tracking Potential for Augmented Reality Environments. - Arnis Cirulis (AVR (2), 2019)

Large Scale Augmented Reality for Collaborative Environments. - Arnis Cirulis (HCI (8), 2020)

Analysis of Suitable Natural Feature Computer Vision Algorithms for Augmented Reality Services. - Arnis Cirulis; Kristaps Brigis Brigmanis; Gatis Zvejnieks (Balt. J. Mod. Comput., 2020)

A Proposal for a Computational Framework Architecture and Design for Massive Virtual World Generation and Simulation. - Zintis Erics; Arnis Cirulis (XR (1), 2022)

Automated Generation of Digital Twin in Virtual Reality for Interaction with Specific Nature Ecosystem. - Arnis Cirulis; Lauris Taube; Zintis Erics (HCI (8), 2022)

Data Collection and Feedback Preparation in Virtual Reality Training Systems. - Arnis Cirulis; Lauris Taube; Toms Amsons; Alvis Sokolovs (HCI (54), 2023)

A Proposal for an Adaptive Compiler Architecture and Design for Precision and Scale Aware Compilation Using Data-Oriented Design. - Zintis Erics; Arnis Cirulis (HCI (15), 2025)

Guiding the Creative Process of Shader Programming to Meet Output Requirements for Virtual Reality on the Web. - Alvis Misjuns; Arnis Cirulis (HCI (60), 2025)