Motion Planning for Coherent Groups of Entities. - Arno Kamphuis; Mark H. Overmars (ICRA, 2004)

Finding paths for coherent groups using clearance. - Arno Kamphuis; Mark H. Overmars (Symposium on Computer Animation, 2004)

High quality navigation in computer games. - Dennis Nieuwenhuisen; Arno Kamphuis; Mark H. Overmars (Sci. Comput. Program., 2007)

Using the Corridor Map Method for Path Planning for a Large Number of Characters. - Roland Geraerts; Arno Kamphuis; Ioannis Karamouzas; Mark H. Overmars (MIG, 2008)

Guest editors' introduction: Special issue on gaming. - Arjan Egges; Arno Kamphuis; Mark H. Overmars (Comput. Animat. Virtual Worlds, 2009)