Developing a design method: task analyses in user interface design. - Mathilde M. Bekker; Arnold P. O. S. Vermeeren (CHI Posters and Short Talks, 1992)

Determining 'characteristic interactions' for early prototyping. - Raghu Kolli; Arnold P. O. S. Vermeeren (CHI Posters and Short Talks, 1992)

An Analysis of User Interface Design Projects: Information Sources and Constraints in Design. - Mathilde M. Bekker; Arnold P. O. S. Vermeeren (Interact. Comput., 1996)

The intelligent thermostat: a mixed-initiative user interface. - David V. Keyson; M. P. A. J. de Hoogh; Adinda Freudenthal; Arnold P. O. S. Vermeeren (CHI Extended Abstracts, 2000)

DEVAN: a tool for detailed video analysis of user test data. - Arnold P. O. S. Vermeeren; Karin den Bouwmeester; Jans Aasman; Huib de Ridder (Behav. Inf. Technol., 2002)

Assessing usability evaluation methods on their effectiveness to elicit verbal comments from children subjects. - Ilse van Kesteren; Mathilde M. Bekker; Arnold P. O. S. Vermeeren; Peter A. Lloyd (IDC, 2003)

Managing the 'Evaluator Effect' in User Testing. - Arnold P. O. S. Vermeeren; Ilse van Kesteren; Mathilde M. Bekker (INTERACT, 2003)

Designing collaborative interfaces for programmable appliances: a SenSay case study. - Elyon DeKoven; Arnold P. O. S. Vermeeren; Xi Zeng (SMC (1), 2004)

pOwerball: the design of a novel mixed-reality game for children with mixed abilities. - Bas Brederode; Panos Markopoulos 001; Mathieu Gielen; Arnold P. O. S. Vermeeren; Huib de Ridder (IDC, 2005)

Towards a UX manifesto. - Effie Lai-Chong Law; Arnold P. O. S. Vermeeren; Marc Hassenzahl; Mark Blythe (BCS HCI (2), 2007)

Experiences with structured interviewing of children during usability tests. - Arnold P. O. S. Vermeeren; Mathilde M. Bekker; Ilse van Kesteren; Huib de Ridder (BCS HCI (1), 2007)

Comparing the creativity of children's design solutions based on expert assessment. - Binh Thang; Wouter Sluis-Thiescheffer; Tilde Bekker; Berry Eggen; Arnold P. O. S. Vermeeren; Huib de Ridder (IDC, 2008)

Towards a shared definition of user experience. - Effie Lai-Chong Law; Virpi Roto; Arnold P. O. S. Vermeeren; Joke Kort; Marc Hassenzahl (CHI Extended Abstracts, 2008)

Usability Problem Reports for Comparative Studies: Consistency and Inspectability. - Arnold P. O. S. Vermeeren; Jelle Attema; Evren Akar; Huib de Ridder; Andrea J. van Doorn; Çigdem Erbug; Ali Emre Berkman; Martin C. Maguire (Hum. Comput. Interact., 2008)

Understanding, scoping and defining user experience: a survey approach. - Effie Lai-Chong Law; Virpi Roto; Marc Hassenzahl; Arnold P. O. S. Vermeeren; Joke Kort (CHI, 2009)

User Experience Evaluation Methods in Product Development (UXEM'09). - Virpi Roto; Kaisa Väänänen-Vainio-Mattila; Effie Law; Arnold P. O. S. Vermeeren (INTERACT (2), 2009)

The Usability Paradox. - Mark Santcroos; Arnold P. O. S. Vermeeren; Ingrid Mulder (I-USED, 2009)

What's the problem?: studies on identifying usability problems in user tests. - Arnold P. O. S. Vermeeren (2009)

10373 Abstracts Collection - Demarcating User eXperience. - Virpi Roto; Effie Lai-Chong Law; Arnold P. O. S. Vermeeren; Jettie Hoonhout (Demarcating User eXperience, 2010)

User experience evaluation methods: current state and development needs. - Arnold P. O. S. Vermeeren; Effie Lai-Chong Law; Virpi Roto; Marianna Obrist; Jettie Hoonhout; Kaisa Väänänen-Vainio-Mattila (NordiCHI, 2010)

UX research: what theoretical roots do we build on - if any? - Marianna Obrist; Effie Law; Kaisa Väänänen-Vainio-Mattila; Virpi Roto; Arnold P. O. S. Vermeeren; Kari Kuutti (CHI Extended Abstracts, 2011)

A Research Framework for Playful Persuasion Based on Psychological Needs and Bodily Interaction. - Marco C. Rozendaal; Arnold P. O. S. Vermeeren; Tilde Bekker; Huib de Ridder (HBU, 2011)

User Experience Evaluation - Which Method to Choose? - Virpi Roto; Arnold P. O. S. Vermeeren; Kaisa Väänänen-Vainio-Mattila; Effie Law (INTERACT (4), 2011)

Development and application of a framework for comparing early design methods for young children. - R. J. W. Sluis-Thiescheffer; Mathilde M. Bekker; J. H. Eggen; Arnold P. O. S. Vermeeren; Huib de Ridder (Interact. Comput., 2011)

Designing Persuasive Interactive Environments. - Marco C. Rozendaal; Aadjan J. C. van der Helm; Walter A. Aprile; Arnold P. O. S. Vermeeren; Tilde Bekker; Marije Kanis; Wouter Middendorf (AmI, 2012)

Theories behind UX research and how they are used in practice. - Marianna Obrist; Virpi Roto; Effie Lai-Chong Law; Kaisa Väänänen-Vainio-Mattila; Arnold P. O. S. Vermeeren; Elizabeth A. Buie (CHI Extended Abstracts, 2012)

In search of theoretical foundations for UX research and practice. - Marianna Obrist; Virpi Roto; Arnold P. O. S. Vermeeren; Kaisa Väänänen-Vainio-Mattila; Effie Lai-Chong Law; Kari Kuutti (CHI Extended Abstracts, 2012)

Interplay between User Experience Evaluation and Software Development: State of the Art. - Effie Law; Silvia Abrahão; Arnold P. O. S. Vermeeren; Ebba Thora Hvannberg (I-UxSED, 2012)

Made for sharing: HCI stories of transfer, triumph and tragedy. - Effie Lai-Chong Law; Ebba Thora Hvannberg; Arnold P. O. S. Vermeeren; Gilbert Cockton; Timo Jokela (CHI Extended Abstracts, 2013)

About Experience and Emergence - A Framework for Decentralized Interactive Play Environments. - Pepijn Rijnbout; Linda De Valk; Arnold P. O. S. Vermeeren; Tilde Bekker; Mark de Graaf; Ben A. M. Schouten; Berry Eggen (INTETAIN, 2013)

Design for complex persuasive experiences: helping parents of hospitalized children take care of themselves. - Arnold P. O. S. Vermeeren; Josje van Beusekom; Marco C. Rozendaal; Elisa Giaccardi (Conference on Designing Interactive Systems, 2014)

Privacy-Preserving Emotion Detection for Crowd Management. - Zekeriya Erkin; Jie Li 064; Arnold P. O. S. Vermeeren; Huib de Ridder (AMT, 2014)

A study on relation between crowd emotional feelings and action tendencies. - Jie Li 064; Rong Cai; Huib de Ridder; Arnold P. O. S. Vermeeren; René van Egmond (NordiCHI, 2014)

The Smart Steering Wheel Cover: Motivating Safe and Efficient Driving. - Eleonora Ibragimova; Nick Mueller; Arnold Vermeeren; Peter Vink (CHI Extended Abstracts, 2015)

The Smart Steering Wheel Cover Design: A Case Study of Industrial-Academic Collaboration in Human-Computer Interaction. - Eleonora Ibragimova; Arnold Vermeeren; Peter Vink; Nick Mueller; Leanda Verboom (HCI (23), 2015)

Involving the Crowd in Future Museum Experience Design. - Arnold P. O. S. Vermeeren; Licia Calvi; Amalia G. Sabiescu; Raffaella Trocchianesi; Dagny Stuedahl; Elisa Giaccardi (CHI Extended Abstracts, 2016)

Design-inclusive UX research: design as a part of doing user experience research. - Arnold P. O. S. Vermeeren; Virpi Roto; Kaisa Väänänen (Behav. Inf. Technol., 2016)

Player Experiences and Behaviors in a Multiplayer Game: designing game rules to change interdependent behavior. - Niko Vegt; Valentijn Visch; Arnold P. O. S. Vermeeren; Huib de Ridder (Int. J. Serious Games, 2016)

A cookbook method for Persuasive Game Design. - Panote Siriaraya; Valentijn Visch; Arnold Vermeeren; Michaël Bas (Int. J. Serious Games, 2018)

Relevance by Play: An Integrated Framework for Designing Museum Experiences. - Arnold P. O. S. Vermeeren; Licia Calvi (CHI Extended Abstracts, 2019)