Automatic pre-positioning of virtual clothing. - Clemens Groß; Arnulph Fuhrmann; Volker Luckas (SCCG, 2003)

Interactive Animation of Cloth Including Self Collision Detection. - Arnulph Fuhrmann; Clemens Groß; Volker Luckas (WSCG, 2003)

Interaction-free dressing of virtual humans. - Arnulph Fuhrmann; Clemens Groß; Volker Luckas; Andreas Weber 004 (Comput. Graph., 2003)

Virtual Try-On. - Markus Wacker; Michael Keckeisen; Stefan Kimmerle; Wolfgang Straßer; Volker Luckas; Clemens Groß; Arnulph Fuhrmann; Mirko Sattler; Ralf Sarlette; Reinhard Klein (Inform. Spektrum, 2004)

Collision Handling in Dynamic Simulation Environments. - Matthias Teschner; Bruno Heidelberger; Dinesh Manocha; Naga K. Govindaraju; Gabriel Zachmann; Stefan Kimmerle; Johannes Mezger; Arnulph Fuhrmann (Eurographics (Tutorials), 2005)

Real-Time Collision Detection for Dynamic Virtual Environments. - Gabriel Zachmann; Matthias Teschner; Stefan Kimmerle; Bruno Heidelberger; Laks Raghupathi; Arnulph Fuhrmann (VR, 2005)

Self-Shadowing of Dynamic Scenes with Environment Maps using the GPU. - Martin Knuth; Arnulph Fuhrmann (WSCG (Full Papers), 2005)

Collision Detection for Deformable Objects. - Matthias Teschner; Stefan Kimmerle; Bruno Heidelberger; Gabriel Zachmann; Laks Raghupathi; Arnulph Fuhrmann; Marie-Paule Cani; François Faure; Nadia Magnenat-Thalmann; Wolfgang Straßer; Pascal Volino (Comput. Graph. Forum, 2005)

Interaktive Animation textiler Materialien. - Arnulph Fuhrmann (2006)

Interaktive Animation Textiler Materialien. - Arnulph Fuhrmann (Ausgezeichnete Informatikdissertationen, 2006)

Interactive Product Visualization for an In-Store Sales Support System for the Clothing Retail. - Karim Khakzar; Rainer Blum; Jörn Kohlhammer; Arnulph Fuhrmann; Angela Maier; Axel Maier (HCI (8), 2007)

Optimized Continuous Collision Detection for Deformable Triangle Meshes. - Marco Hutter 002; Arnulph Fuhrmann (J. WSCG, 2007)

SVEn - Shared Virtual Environment. - Tobias Manroth; Nils Pospischil; Philipp Schoemacker; Arnulph Fuhrmann (Eurographics (Education Papers), 2015)

A simplified inverse kinematic approach for embodied VR applications. - Daniel Roth 001; Jean-Luc Lugrin; Julia Buser; Gary Bente; Arnulph Fuhrmann; Marc Erich Latoschik (VR, 2016)

Avatar realism and social interaction quality in virtual reality. - Daniel Roth 001; Jean-Luc Lugrin; Dmitri Galakhov; Arvid Hofmann; Gary Bente; Marc Erich Latoschik; Arnulph Fuhrmann (VR, 2016)

SIAMC: a socially immersive avatar mediated communication platform. - Daniel Roth 001; Kristoffer Waldow; Felix Stetter; Gary Bente; Marc Erich Latoschik; Arnulph Fuhrmann (VRST, 2016)

The effectiveness of changing the field of view in a HMD on the perceived self-motion. - Oliver Basting; Arnulph Fuhrmann; Stefan M. Grünvogel (3DUI, 2017)

Directional occlusion via multi-irradiance mapping. - Martin Misiak; Arnulph Fuhrmann (SIGGRAPH Posters, 2017)

Socially immersive avatar-based communication. - Daniel Roth 001; Kristoffer Waldow; Marc Erich Latoschik; Arnulph Fuhrmann; Gary Bente (VR, 2017)

Localization Service Using Sparse Visual Information Based on Recent Augmented Reality Platforms. - Javier Rodriguez Puigvert; Till Krempel; Arnulph Fuhrmann (ISMAR Adjunct, 2018)

IslandViz: A Tool for Visualizing Modular Software Systems in Virtual Reality. - Martin Misiak; Andreas Schreiber 001; Arnulph Fuhrmann; Sascha Zur; Doreen Seider; Lisa Nafeie (VISSOFT, 2018)

Immersive Exploration of OSGi-Based Software Systems in Virtual Reality. - Martin Misiak; Doreen Seider; Sascha Zur; Arnulph Fuhrmann; Andreas Schreiber 001 (VR, 2018)

Do Textures and Global Illumination Influence the Perception of Redirected Walking Based on Translational Gain? - Kristoffer Waldow; Arnulph Fuhrmann; Stefan M. Grünvogel (VR, 2018)

An evaluation of smartphone-based interaction in AR for constrained object manipulation. - Kristoffer Waldow; Martin Misiak; Ursula Derichs; Olaf Clausen; Arnulph Fuhrmann (VRST, 2018)

Acquisition and Validation of Spectral Ground Truth Data for Predictive Rendering of Rough Surfaces. - Olaf Clausen; Ricardo Marroquim; Arnulph Fuhrmann (Comput. Graph. Forum, 2018)

Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Reality. - Kristoffer Waldow; Arnulph Fuhrmann; Stefan M. Grünvogel (EuroVR, 2019)

What is the Reddening Effect and does it really exist? - Olaf Clausen; Ricardo Marroquim; Arnulph Fuhrmann; Holger Weigand (MAM@EGSR, 2019)

Using MQTT for Platform Independent Remote Mixed Reality Collaboration. - Kristoffer Waldow; Arnulph Fuhrmann (MuC (Workshopband), 2019)

The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality. - Martin Misiak; Niko Wissmann; Arnulph Fuhrmann; Marc Erich Latoschik (VRST, 2019)

The influence of text rotation, font and distance on legibility in VR. - Andre Büttner; Stefan M. Grünvogel; Arnulph Fuhrmann (VR Workshops, 2020)

Addressing Deaf or Hard-of-Hearing People in Avatar-Based Mixed Reality Collaboration Systems. - Kristoffer Waldow; Arnulph Fuhrmann (VR Workshops, 2020)

Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing. - Niko Wißmann; Martin Misiak; Arnulph Fuhrmann; Marc Erich Latoschik (VR, 2020)

A Low-Cost Approach to Fish Tank Virtual Reality with Semi-Automatic Calibration Support. - Niko Wißmann; Martin Misiak; Arnulph Fuhrmann; Marc Erich Latoschik (VR Workshops, 2020)

AVASAG: A German Sign Language Translation System for Public Services (short paper). - Fabrizio Nunnari; Judith Bauerdiek; Lucas Bernhard; Cristina España-Bonet; Corinna Jäger; Amelie Unger; Kristoffer Waldow; Sonja Wecker; Elisabeth André; Stephan Busemann; Christian Dold; Arnulph Fuhrmann; et al. (AT4SSL@MTSummit, 2021)

Investigating the Influence of Sound Source Visualization on the Ventriloquism Effect in an Auralized Virtual Reality Environment. - Nigel Frangenberg; Kristoffer Waldow; Arnulph Fuhrmann (VR Workshops, 2021)

A Tangible Haptic Feedback Box for Mixed Reality Billiard in Tight Spaces. - Umut Dinç; Michelle Gräsle; Thomas Neteler; Arnulph Fuhrmann (VRST, 2021)

Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality. - Martin Misiak; Arnulph Fuhrmann; Marc Erich Latoschik (VRST, 2021)

Generating VR Meeting Rooms with Non-rectangular Floor Plans Using Cost Optimization and Hard Constraints. - Katja Tümmers; Tobias Kemper; Arnulph Fuhrmann (EuroXR, 2022)

Towards Automated Sign Language Production: A Pipeline for Creating Inclusive Virtual Humans. - Lucas Bernhard; Fabrizio Nunnari; Amelie Unger; Judith Bauerdiek; Christian Dold; Marcel Hauck; Alexander Stricker; Tobias Baur 001; Alexander Heimerl; Elisabeth André; Melissa Reinecker; Cristina España-Bonet; et al. (PETRA, 2022)

The Impact of Reflection Approximations on Visual Quality in Virtual Reality. - Martin Misiak; Arnulph Fuhrmann; Marc Erich Latoschik (SAP, 2023)

Cartesian Robot Controlling with Sense Gloves and Virtual Control Buttons: Development of a 3D Mixed Reality Application. - Turhan Civelek; Arnulph Fuhrmann (VISIGRAPP (1: GRAPP), 2023)

A Subjective Quality Assessment of Temporally Reprojected Specular Reflections in Virtual Reality. - Martin Misiak; Arnulph Fuhrmann; Marc Erich Latoschik (VR Workshops, 2023)

Investigation and Simulation of Diffraction on Rough Surfaces. - Olaf Clausen; Yang Chen; Arnulph Fuhrmann; Ricardo Marroquim (Comput. Graph. Forum, 2023)

Deep Neural Labeling: Hybrid Hand Pose Estimation Using Unlabeled Motion Capture Data With Color Gloves in Context of German Sign Language. - Kristoffer Waldow; Arnulph Fuhrmann; Daniel Roth 001 (AIxVR, 2024)

Importance of Multi-modal Reflection Data for Predictive Rendering. - Olaf Clausen; Yang Chen; Arnulph Fuhrmann; Ricardo Marroquim (MAM/MANER@ESGR, 2024)

Investigating Incoherent Depth Perception Features in Virtual Reality Using Stereoscopic Impostor-Based Rendering. - Kristoffer Waldow; Lukas Decker; Martin Misiak; Arnulph Fuhrmann; Daniel Roth 001; Marc Erich Latoschik (VR Workshops, 2024)

Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication Using Personalized CNNs. - Kristoffer Waldow; Arnulph Fuhrmann; Daniel Roth 001 (VR Workshops, 2024)

Rendering diffraction Phenomena on rough surfaces in Virtual Reality. - Olaf Clausen; Arnulph Fuhrmann; Martin Misiak; Marc Erich Latoschik; Ricardo Marroquim (VRST, 2024)

DimSplat: A Real-Time Diminished Reality System for Revisiting Environments Using Gaussian Splats in Mobile WebXR. - Kristoffer Waldow; Jonas Scholz; Arnulph Fuhrmann (VR Workshops, 2025)

Investigating the Impact of Video Pass-Through Embodiment on Presence and Performance in Virtual Reality. - Kristoffer Waldow; Constantin Kleinbeck; Arnulph Fuhrmann; Daniel Roth 001 (IEEE Trans. Vis. Comput. Graph., 2025)