Towards balancing learner autonomy and pedagogical process in educational games. - Jichen Zhu; Aroutis Foster; Glen Muschio; Justin H. Patterson; Josep Valls-Vargas; Daniel Newman (CHI PLAY, 2014)

Undertaking an Ecological Approach to Advance Game-Based Learning: A Case Study. - Mamta Shah; Aroutis Foster (J. Educ. Technol. Soc., 2014)

The Inquiry, Communication, Construction and Expression (ICCE) Framework for Understanding Learning Experiences in Games. - Mamta Shah; Aroutis Foster (Int. J. Virtual Pers. Learn. Environ., 2014)

Revitalizing Peale's Museum as a digital interactive learning environment. - Glen Muschio; Jichen Zhu; Aroutis Foster (Digital Heritage, 2015)

Mobile Learning: Technology as Mediator of Personal and School Experiences. - Matthew Duvall; Anthony Matranga; Aroutis Foster; Jason Silverman (Int. J. Game Based Learn., 2016)

Knew Me and New Me: Facilitating Student Identity Exploration and Learning through Game Integration. - Aroutis Foster; Mamta Shah (Int. J. Gaming Comput. Mediat. Simulations, 2016)

Development of a game-design workshop to promote young girls' interest towards computing through identity exploration. - Nur Akkus Çakir; Arianna Gass; Aroutis Foster; Frank J. Lee 001 (Comput. Educ., 2017)

Virtual Learning Environments for Promoting Self Transformation: Iterative Design and Implementation of Philadelphia Land Science. - Aroutis Foster; Mamta Shah; Amanda Barany; Mark Eugene Petrovich Jr.; Jessica Cellitti; Migela Duka; Zachari Swiecki; Amanda Siebert-Evenstone; Hannah Kinley; Peter Quigley; David Williamson Shaffer (iLRN, 2018)

Augmented Reality Experiences in Informal Education. - Mark Petrorvich; Mamta Shah; Aroutis Foster (TALE, 2018)

Promoting and Tracing High School Students' Identity Change in an Augmented Virtual Learning Environment. - Hamideh Talafian; Mamta Shah; Amanda Barany; Aroutis Foster (CSCL, 2019)

Examining Identity Exploration in a Video Game Participatory Culture. - Amanda Barany; Aroutis Foster (ICQE, 2019)

Tracing Identity Exploration Trajectories with Quantitative Ethnographic Techniques: A Case Study. - Aroutis Foster; Mamta Shah; Amanda Barany; Hamideh Talafian (ICQE, 2019)

Examining the Impact of Virtual City Planning on High School Students' Identity Exploration. - Mamta Shah; Aroutis Foster; Hamideh Talafian; Amanda Barany (ICQE, 2019)

Identity Exploration in a Kerbal Space Program Community Forum. - Amanda Barany; Aroutis Foster (ICLS, 2020)

An Epistemic Network Analysis of STEM Identity Exploration in Virtual Learning Environments. - Amanda Barany; Hamideh Talafian; Aroutis Foster (ICLS, 2020)

Patterns of Identity Exploration Among High School Students in a STEM Course Augmented by a Virtual Learning Environment. - Hamideh Talafian; Amanda Barany; Aroutis Foster (ICLS, 2020)

Connecting Curricular Design and Student Identity Change: An Epistemic Network Analysis. - Amanda Barany; Mamta Shah; Aroutis Foster (ICQE, 2020)

Design-Based Research Iterations of a Virtual Learning Environment for Identity Exploration. - Amanda Barany; Aroutis Foster; Mamta Shah (iLRN, 2020)