Kartta: extracting landmarks near personalized points-of-interest from user generated content. - Arttu Perttula; Scott A. Carter; Laurent Denoue (Mobile HCI, 2009)

Kartta: using multimedia and context to navigate unfamiliar environments. - Arttu Perttula; Scott A. Carter; Laurent Denoue (MindTrek, 2009)

Mobile video sharing: documentation tools for working communities. - Jari Multisilta; Arttu Perttula; Marko Suominen; Antti Koivisto (EuroITV, 2010)

Users as sensors: creating shared experiences in co-creational spaces by collective heart rate. - Arttu Perttula; Pauliina Tuomi; Marko Suominen; Antti Koivisto; Jari Multisilta (MindTrek, 2010)

MoViE: Mobile Social Video Sharing Tool for Learning Applications. - Jari Multisilta; Arttu Perttula; Marko Suominen; Antti Koivisto (WMUTE, 2010)

Social navigation with the collective mobile mood monitoring system. - Arttu Perttula; Antti Koivisto; Riikka Mäkelä; Marko Suominen; Jari Multisilta (MindTrek, 2011)

Retrospective vs. prospective: two approaches to mobile media capture and access. - Arttu Perttula; Scott A. Carter; Laurent Denoue (Int. J. Arts Technol., 2011)

When a video game transforms to mobile phone controlled team experience. - Arttu Perttula (MindTrek, 2012)

Exerbraining for Schools: Combining Body and Brain Training. - Kristian Kiili; Pauliina Tuomi; Arttu Perttula (VS-GAMES, 2012)

Flow Experience as a Quality Measure in Evaluating Physically Activating Serious Games. - Kristian Kiili; Arttu Perttula; Sylvester Arnab; Marko Suominen (GALA, 2013)

Supporting Learning with Wireless Sensor Data. - Jari Multisilta; Arttu Perttula (Future Internet, 2013)

Persuasive Mobile Device Sound Sensing in a Classroom Setting. - Arttu Perttula; Jari Multisilta; Pauliina Tuomi (Int. J. Interact. Mob. Technol., 2013)

Enriching shared experience by collective heart rate. - Arttu Perttula; Pauliina Tuomi; Kristian Kiili; Marko Suominen; Antti Koivisto; Jari Multisilta (Int. J. Soc. Humanist. Comput., 2013)

A Design Framework for Engaging Collective Interaction Applications for Mobile Devices. - Arttu Perttula (2013)

Flow Experience as a Quality Measure in Evaluating Physically Activating Collaborative Serious Games. - Kristian J. M. Kiili; Arttu Perttula; Antero Lindstedt; Sylvester Arnab; Marko Suominen (Int. J. Serious Games, 2014)

Using video games to combine learning and assessment in mathematics education. - Kristian Juha Mikael Kiili; Keith Devlin; Arttu Perttula; Pauliina Tuomi; Antero Lindstedt (Int. J. Serious Games, 2015)

Promoting students' fractional thinking by challenging them to design game-based number line tasks for others. - Arttu Perttula; Pauliina Tuomi; Kristian Kiili; Antero Lindstedt (MindTrek, 2016)

Flow experience in game based learning - a systematic literature review. - Arttu Perttula; Kristian Kiili; Antero Lindstedt; Pauliina Tuomi (Int. J. Serious Games, 2017)