Arturo S. García

Orcid: 0000-0003-0671-324X

Affiliations:
  • University of Castilla-La Mancha, Albacete, Spain


According to our database1, Arturo S. García authored at least 47 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Effect of Action Units, Viewpoint and Immersion on Emotion Recognition Using Dynamic Virtual Faces.
Int. J. Neural Syst., October, 2023

Co-design of avatars to embody auditory hallucinations of patients with schizophrenia.
Virtual Real., March, 2023

UrbanRehab: a virtual urban scenario design tool for rehabilitating instrumental activities of daily living.
J. Ambient Intell. Humaniz. Comput., March, 2023

Vision-Based Flying Obstacle Detection for Avoiding Midair Collisions: A Systematic Review.
J. Imaging, 2023

A Framework for Managing the Experimental Evaluation of Ambient Assisted Living Systems.
Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023), 2023

A Model for Assessing and Sorting Virtual Locomotion Techniques According to Their Fidelity to Real Walking.
Proceedings of the Virtual Reality and Mixed Reality, 2023

Assurance of Software-Intensive Medical Devices: What About Mental Harm?
Proceedings of the 53rd Annual IEEE/IFIP International Conference on Dependable Systems and Networks, 2023

2022
Model-based assurance evidence management for safety-critical systems.
Softw. Syst. Model., 2022

Facial Affect Recognition in Immersive Virtual Reality: Where is the Participant Looking?
Int. J. Neural Syst., 2022

Imitator: A Mobile Application for Rehabilitation of Emotion Recognition.
Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence, 2022

Influence of the Level of Immersion in Emotion Recognition Using Virtual Humans.
Proceedings of the Artificial Intelligence in Neuroscience: Affective Analysis and Health Applications, 2022

2021
Virtual Reality Simulation of a Quadrotor to Monitor Dependent People at Home.
IEEE Trans. Emerg. Top. Comput., 2021

Feeling of Safety and Comfort towards a Socially Assistive Unmanned Aerial Vehicle That Monitors People in a Virtual Home.
Sensors, 2021

2020
Acceptance and use of a multi-modal avatar-based tool for remediation of social cognition deficits.
J. Ambient Intell. Humaniz. Comput., 2020

Design of reliable virtual human facial expressions and validation by healthy people.
Integr. Comput. Aided Eng., 2020

2019
Collaborative virtual reality platform for visualizing space data and mission planning.
Multim. Tools Appl., 2019

Distributed Architecture for Acquisition and Processing of Physiological Signals.
Proceedings of the 13th International Conference on Ubiquitous Computing and Ambient Intelligence, 2019

Development and Validation of Basic Virtual Human Facial Emotion Expressions.
Proceedings of the Understanding the Brain Function and Emotions, 2019

Trajectory Planning of a Quadrotor to Monitor Dependent People.
Proceedings of the Understanding the Brain Function and Emotions, 2019

Gesture Control System for Industry 4.0 Human-Robot Interaction - A Usability Test.
Proceedings of the Ambient Intelligence, 2019

Assisting Dependent People at Home Through Autonomous Unmanned Aerial Vehicles.
Proceedings of the Ambient Intelligence, 2019

2018
Towards the Design of Avatar-Based Therapies for Enhancing Facial Affect Recognition.
Proceedings of the Ambient Intelligence, 2018

An Innovative Tool to Get Better at Expressing Facial Emotions.
Proceedings of the Ambient Intelligence, 2018

2017
A Mixed Reality Telepresence System for Collaborative Space Operation.
IEEE Trans. Circuits Syst. Video Technol., 2017

2016
Identifying Virtual 3D Geometric Shapes with a Vibrotactile Glove.
IEEE Computer Graphics and Applications, 2016

2015
Computational biomodel of motion parallax for multiview 3D video conferencing.
Neurocomputing, 2015

Collaborative telepresence workspaces for space operation and science.
Proceedings of the 2015 IEEE Virtual Reality, 2015

2014
VITAKI: A Vibrotactile Prototyping Toolkit for Virtual Reality and Video Games.
Int. J. Hum. Comput. Interact., 2014

Weight and Size Discrimination with Vibrotactile Feedback.
Proceedings of the 2014 International Conference on Cyberworlds, 2014

2013
Erratum to: An empirical evaluation of different haptic feedback for shape and texture recognition.
Vis. Comput., 2013

An empirical evaluation of different haptic feedback for shape and texture recognition.
Vis. Comput., 2013

An Evaluation of Targeting Accuracy in Immersive First-Person Shooters Comparing Different Tracking Approaches and Mapping Models.
J. Univers. Comput. Sci., 2013

2011
A Framework to Develop VR Interaction Techniques Based on OpenInterface and AFreeCA.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Texture Recognition: Evaluating Force, Vibrotactile and Real Feedback.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Comparison of Force and Vibrotactile Feedback with Direct Stimulation for Texture Recognition.
Proceedings of the 2011 International Conference on Cyberworlds, 2011

2010
AFreeCA: Extending the Spatial Model of Interaction.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
Enhancing Collaborative Manipulation Through the Use of Feedback and Awareness in CVEs.
Int. J. Virtual Real., 2009

A study of multimodal feedback to support collaborative manipulation tasks in virtual worlds.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

An experimental study of collaborative interaction tasks supported by awareness and multimodal feedback.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

2008
A Model of Interaction for CVEs Based on the Model of Human Communication.
J. Univers. Comput. Sci., 2008

Prototyping and evaluating glove-based multimodal interfaces.
J. Multimodal User Interfaces, 2008

A Space Model for 3D User Interface Development.
Proceedings of the Computer-Aided Design of User Interfaces VI, 2008

2007
Evaluation of Text Input Techniques in Immersive Virtual Environments.
Proceedings of the New Trends on Human-Computer Interaction, 2007

Towards an Interaction Model in Collaborative Virtual Environments.
Proceedings of the Virtual Reality, 2007

Collaborative Virtual Environments: You Can't Do It Alone, Can You?
Proceedings of the Virtual Reality, 2007

An Approach to the Evaluation of Ownership Management Techniques in Collaborative Virtual Environments.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

2006
The development of glove-based interfaces with the TRES-D methodology.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006


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