Multimedia Communication for Family. - Asako Kimura; Hirokazu Kato 001; Seiji Inokuchi (HCI (2), 1997)

A Prostate Brachytherapy Training Rehearsal System - Simulation of Deformable Needle Insertion. - Asako Kimura; Jon Camp; Richard A. Robb; Brian J. Davis (MICCAI (1), 2002)

Analysis by Simulation Approach to Inferring Functions of an Articulated Objects. - Hiroyoshi Ota; Asako Kimura; Hiromi T. Tanaka (ICAT, 2003)

Scalable Architecture and Content Description Language for Mobile Mixed Reality Systems. - Fumihisa Shibata; Takashi Hashimoto; Koki Furuno; Asako Kimura; Hideyuki Tamura (ICAT, 2006)

Mixed reality pre-visualization and camera-work authoring in filmmaking. - Ryosuke Ichikari; Keisuke Kawano; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (ISMAR, 2006)

RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World. - Mai Otsuki; Asako Kimura; Takanobu Nishiura; Fumihisa Shibata; Hideyuki Tamura (HCI (2), 2007)

A Two-by-Two Mixed Reality System That Merges Real and Virtual Worlds in Both Audio and Visual Senses. - Kyota Higa; Takanobu Nishiura; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (ISMAR, 2007)

Visually Elegant and Robust Semi-Fiducials for Geometric Registration in Mixed Reality. - Ryuhei Tenmoku; Yusuke Yoshida; Fumihisa Shibata; Asako Kimura; Hideyuki Tamura (ISMAR, 2007)

A View Management Method for Mobile Mixed Reality Systems. - Fumihisa Shibata; Hiroyuki Nakamoto; Ryôichi Sasaki; Asako Kimura; Hideyuki Tamura (IPT/EGVE, 2008)

Psychophysical Influence on Tactual Impression by Mixed-Reality Visual Stimulation. - Akiko Iesaki; Akihiro Somada; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (VR, 2008)

Analysis of Tactual Impression by Audio and Visual Stimulation for User Interface Design in Mixed Reality Environment. - Mami Kagimoto; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (HCI (13), 2009)

Balancing Design Freedom and Constraints in Wall Posters Masquerading as AR Tracking Markers. - Ryuhei Tenmoku; Akito Nishigami; Fumihisa Shibata; Asako Kimura; Hideyuki Tamura (HCI (13), 2009)

Daichi's artworking: enjoyable painting and handcrafting with new ToolDevices. - Yusuke Takami; Mai Otsuki; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (SIGGRAPH ASIA Art Gallery & Emerging Technologies, 2009)

Various tangible devices suitable for mixed reality interactions. - Taichi Yoshida; Masashi Tsukadaira; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (ISMAR, 2010)

MAI painting brush: an interactive device that realizes the feeling of real painting. - Mai Otsuki; Kenji Sugihara; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (UIST, 2010)

Enabling on-set stereoscopic MR-based previsualization for 3D filmmaking. - Shohei Mori; Ryosuke Ichikari; Fumihisa Shibata; Asako Kimura; Hideyuki Tamura (SIGGRAPH Asia Sketches, 2011)

Interaction design of 2D/3D map navigation on wall and tabletop displays. - Yusuke Yoshimoto; Thai Hoa Dang; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (ITS, 2011)

MAI painting brush++: augmenting the feeling of painting with new visual and tactile feedback mechanisms. - Kenji Sugihara; Mai Otsuki; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (UIST (Adjunct Volume), 2011)

Psychophysical influence of mixed-reality visual stimulation on sense of hardness. - Yuichi Hirano; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (VR, 2011)

Touch & detach: physics-based unbinding and observation of complex virtual objects in 3d space. - Mai Otsuki; Tsutomu Oshita; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (CHI Extended Abstracts, 2012)

Amazing forearm as an innovative interaction device and data storage on tabletop display. - Seiya Koura; Shunsuke Suo; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (ITS, 2012)

Enjoying virtual handcrafting with ToolDevice. - Ryan Arisandi; Yusuke Takami; Mai Otsuki; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (UIST (Adjunct Volume), 2012)

Relighting with free-form polarized reflectometry in mixed reality space. - Kaori Kikuchi; Taiki Wada; Ryosuke Ichikari; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (VR, 2012)

Shape-COG Illusion: Psychophysical influence on center-of-gravity perception by mixed-reality visual stimulation. - Hiroki Omosako; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (VR, 2012)

Elastic connections: separating and observation methods for complex virtual objects. - Mai Otsuki; Tsutomu Oshita; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (VRST, 2012)

Poster: Creating a user-specific perspective view for mobile mixed reality systems on smartphones. - Yuki Matsuda 005; Fumihisa Shibata; Asako Kimura; Hideyuki Tamura (3DUI, 2013)

Touch & Detach: Ungrouping and observation methods for complex virtual objects using an elastic metaphor. - Mai Otsuki; Tsutomu Oshita; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (3DUI, 2013)

Interactive Stereoscopic Authoring in MR-Based Pre-visualization for 3D Filmmaking. - Shohei Mori; Fumihisa Shibata; Asako Kimura; Hideyuki Tamura (HCI (29), 2013)

Development of Knife-Shaped Interaction Device Providing Virtual Tactile Sensation. - Azusa Toda; Kazuki Tanaka; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (HCI (18), 2013)

Stereo Camera Tracking for Mixed Reality-Based PreViz of Stereoscopic 3D Cinema Using ICP Algorithm. - Shohei Mori; Fumihisa Shibata; Asako Kimura; Hideyuki Tamura (MVA, 2013)

A Tracking Method for 2D Canvas in MR-Based Interactive Painting System. - Sandy Martedi; Mai Otsuki; Hideo Saito 001; Maki Sugimoto; Asako Kimura; Fumihisa Shibata (SITIS, 2013)

Forearm menu: using forearm as menu widget on tabletop system. - Takamasa Adachi; Seiya Koura; Fumihisa Shibata; Asako Kimura (ITS, 2013)

Setting of document importance based on analysis of user's usual working. - Ryota Yamanaka; Mai Otsuki; Fumihisa Shibata; Asako Kimura (ITS, 2013)

Dent-softness illusion in mixed reality space: Further experiments and considerations. - Yohei Sano; Yuichi Hirano; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (VR, 2013)

Stretch 'n' cut: Method for observing and ungrouping complex virtual objects in 3D space using elastic band metaphor. - Mai Otsuki; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (3DUI, 2014)

A distributed framework for creating mobile mixed reality systems. - Tsubasa Ogino; Yuki Matsuda 005; Le Van Nghia; Daisuke Kawabata; Kento Yamazaki; Asako Kimura; Fumihisa Shibata (GCCE, 2014)

R-V Dynamics Illusion in mixed reality space. - Satoshi Hashiguchi; Yohei Sano; Fumihisa Shibata; Asako Kimura (HAPTICS, 2014)

R-V Dynamics Illusion: Psychophysical Influence on Sense of Weight by Mixed-Reality Visual Stimulation of Moving Objects. - Satoshi Hashiguchi; Yohei Sano; Fumihisa Shibata; Asako Kimura (HCI (16), 2014)

Mobile Augmentation Based on Switching Multiple Tracking Method. - Ayaka Miyagi; Daiki Yoshihara; Kei Kusui; Asako Kimura; Fumihisa Shibata (HCI (16), 2014)

Virtual Handcrafting: Building Virtual Wood Models Using ToolDevice. - Ryan Arisandi; Mai Otsuki; Asako Kimura; Fumihisa Shibata; Hideyuki Tamura (Proc. IEEE, 2014)

R-V Dynamics Illusion: Psychophysical Phenomenon Caused by the Difference between Dynamics of Real Object and Virtual Object. - Yuta Kataoka; Satoshi Hashiguchi; Fumihisa Shibata; Asako Kimura (ICAT-EGVE, 2015)

Efficient Use of Textured 3D Model for Pre-observation-based Diminished Reality. - Shohei Mori; Fumihisa Shibata; Asako Kimura; Hideyuki Tamura (ISMAR Workshops, 2015)

Considerations on binocular mismatching in observation-based diminished reality. - Hitomi Matsuki; Shohei Mori; Sei Ikeda; Fumihisa Shibata; Asako Kimura; Hideyuki Tamura (3DUI, 2016)

Randomly Distributed Small Chip Makers. - Sei Ikeda; Anh Nguyen Trung; Takumi Komae; Fumihisa Shibata; Asako Kimura (ISMAR Adjunct, 2016)

Sharpen Your Carving Skills in Mixed Reality Space. - Maho Kawagoe; Mai Otsuki; Fumihisa Shibata; Asako Kimura (SUI, 2016)

Arm-Hidden Private Area on an Interactive Tabletop System. - Kai Li; Asako Kimura; Fumihisa Shibata (SUI, 2016)

Psychophysical influence on temperature perception by mixed-reality visual stimulation. - Satoshi Hashiguchi; Fumihisa Shibata; Asako Kimura (VR, 2016)

Editor's Message to Special Issue of Understanding, Technology, and Application of Interaction. - Asako Kimura (J. Inf. Process., 2016)

Analysis of R-V Dynamics Illusion behavior caused by varying the weight of real object. - Kana Oshima; Satoshi Hashiguchi; Fumihisa Shibata; Asako Kimura (3DUI, 2017)

Selection and Manipulation Methods for a Menu Widget on the Human Forearm. - Takumi Azai; Shuhei Ogawa; Mai Otsuki; Fumihisa Shibata; Asako Kimura (CHI Extended Abstracts, 2017)

Analysis of Paradoxical Phenomenon Caused by Presenting Thermal Stimulation on Three Spots. - Keisuke Arai; Satoshi Hashiguchi; Fumihisa Shibata; Asako Kimura (HCI (29), 2017)

Background Image Registration as a Post-Processing Technique in Diminished Reality Rendering Procedures. - Shohei Mori; Jianing Qie; Sei Ikeda; Fumihisa Shibata; Asako Kimura; Hideyuki Tamura (ISMAR Adjunct, 2017)

Design and Implementation of a Common Dataset for Comparison and Evaluation of Diminished Reality Methods. - Taiki Morozumi; Shohei Mori; Sei Ikeda; Fumihisa Shibata; Asako Kimura; Hideyuki Tamura (ISMAR Adjunct, 2017)

Further Experiments and Considerations on Weight Perception Caused by Visual Diminishing of Real Objects. - Miho Tanaka; Ayushi Misra; Kana Oshima; Satoshi Hashiguchi; Shohei Mori; Fumihisa Shibata; Asako Kimura; Hideyuki Tamura (ISMAR Adjunct, 2017)

Enjoyable carving with ChiselDevice in mixed reality space. - Takuya Yamamoto; Maho Kawagoe; Mai Otsuki; Fumihisa Shibata; Asako Kimura (VRST, 2017)

Open Palm Menu: A Virtual Menu Placed in Front of the Palm. - Takumi Azai; Mai Otsuki; Fumihisa Shibata; Asako Kimura (AH, 2018)

Diminished Reality System Based on Open-Source Software for Self-Driving Mobility. - Sei Ikeda; Iwao Takemura; Asako Kimura; Fumihisa Shibata (ISMAR Adjunct, 2018)

Casting Virtual Shadows Based on Brightness Induction for Optical See-Through Displays. - Shinnosuke Manabe; Sei Ikeda; Asako Kimura; Fumihisa Shibata (VR, 2018)

Tap-tap menu: body touching for virtual interactive menus. - Takumi Azai; Syunsuke Ushiro; Junlin Li; Mai Otsuki; Fumihisa Shibata; Asako Kimura (VRST, 2018)

Perceived weight of a rod under augmented and diminished reality visual effects. - Satoshi Hashiguchi; Shohei Mori; Miho Tanaka; Fumihisa Shibata; Asako Kimura (VRST, 2018)

Analysis of the R-V dynamics illusion behavior in terms of auditory stimulation. - Taiki Yamada; Fumihisa Shibata; Asako Kimura (VRST, 2018)

A brush device with visual and haptic feedback for virtual painting of 3D virtual objects. - Mai Otsuki; Kenji Sugihara; Azusa Toda; Fumihisa Shibata; Asako Kimura (Virtual Real., 2018)

Analysis and Evaluation of Behavior of R-V Dynamics Illusion in Various Conditions. - Yuta Kataoka; Kaiki Ban; Tsubasa Fujimitsu; Taiki Yamada; Satoshi Hashiguchi; Fumihisa Shibata; Asako Kimura (APMAR, 2019)

Design and Implementation of Multi-layered Seeing-and-moving-through System. - Kosuke Sugisaki; Hideyuki Tamura; Asako Kimura; Fumihisa Shibata (APMAR, 2019)

The effects of changing the mental model of one's body and sense of body ownership on pain perception. - Miki Matsumuro; Yuki Miura; Fumihisa Shibata; Asako Kimura (CogSci, 2019)

Analysis of the Mixture of Linear and Circular Vections in Immersive Visual Space - Comparison of Forward and Backward Moving Visual Stimuli. - Ayumi Matsuda; Yuma Koga; Miki Matsumuro; Fumihisa Shibata; Hideyuki Tamura; Asako Kimura (HCI (2), 2019)

A New Interactive Haptic Device for Getting Physical Contact Feeling of Virtual Objects. - Keishirou Kataoka; Takuya Yamamoto; Mai Otsuki; Fumihisa Shibata; Asako Kimura (VR, 2019)

Can Transparent Virtual Objects Be Represented Realistically on OST-HMDs? - Yuto Kimura; Shinnosuke Manabe; Sei Ikeda; Asako Kimura; Fumihisa Shibata (VR, 2019)

Shadow Inducers: Inconspicuous Highlights for Casting Virtual Shadows on OST-HMOs. - Shinnosuke Manabe; Sei Ikeda; Asako Kimura; Fumihisa Shibata (VR, 2019)

Design and Implementation of Data Communication and Compression Methods in SIGMA Framework. - Akira Matsuki; Tomonori Aritomi; Kento Yamazaki; Asako Kimura; Fumihisa Shibata (GCCE, 2020)

The SIGMA Framework for Managing Spatiotemporal Data Acquired by Various Cameras and Sensors. - Kento Yamazaki; Tomonori Aritomi; Guan Sikun; Asako Kimura; Fumihisa Shibata (GCCE, 2020)

Representing Virtual Transparent Objects on OST-HMDs Considering Accommodation and Vergence. - Yuto Kimura; Shinnosuke Manabe; Asako Kimura; Fumihisa Shibata (VR Workshops, 2020)

Shadow induction on optical see-through head-mounted displays. - Sei Ikeda; Yuto Kimura; Shinnosuke Manabe; Asako Kimura; Fumihisa Shibata (Comput. Graph., 2020)

Virtual Weight Illusion: Weight Perception of Virtual Objects Using Weight Illusions. - Akihiro Maehigashi; Akira Sasada; Miki Matsumuro; Fumihisa Shibata; Asako Kimura; Sumaru Niida (CHI Extended Abstracts, 2021)

Change of Body Representation in Symmetric Body Parts. - Miki Matsumuro; Hikari Kobayashi; Fumihisa Shibata; Asako Kimura (CogSci, 2021)

Effect of Shifting Own Hand Position in Virtual Space on Mental Body Model. - Hikari Kobayashi; Miki Matsumuro; Fumihisa Shibata; Asako Kimura (HCI (1), 2021)

RV-XoverKit: Mixed Reality Content Creation Toolkit to Connect Real and Virtual Spaces. - Yumi Fukuda; Ayumu Shikishima; Asako Kimura; Hideyuki Tamura; Fumihisa Shibata (APMAR, 2022)

Generating Haptic Textures with Vibrotactile Under-clothing Wearables. - Daichi Kariyama; Christian Arzate Cruz; Miki Matsumuro; Fumihisa Shibata; Asako Kimura (APMAR, 2023)

Interlimb Transfer of Proprioceptive Recalibration and Effect of Body Posture. - Miki Matsumuro; Hikari Kobayashi; Takeru Ebato; Ayaka Matsushita; Fumihisa Shibata; Asako Kimura (CogSci, 2023)

Analysis and Considerations of the Controllability of EMG-Based Force Input. - Hayato Nozaki; Yuta Kataoka; Christian Arzate Cruz; Fumihisa Shibata; Asako Kimura (HCI (1), 2023)

Sequential Eyelid Gestures for User Interfaces in VR. - Christian Arzate Cruz; Natsume Tatsuya; Mizuto Ichihara; Fumihisa Shibata; Asako Kimura (VR Workshops, 2023)

Point & Teleport with Orientation Specification, Revisited: Is Natural Turning Always Superior? - Shohei Mori; Satoshi Hashiguchi; Fumihisa Shibata; Asako Kimura (J. Inf. Process., 2023)

Modified Egocentric Viewpoint for Softer Seated Experience in Virtual Reality. - Miki Matsumuro; Shohei Mori; Yuta Kataoka; Fumiaki Igarashi; Fumihisa Shibata; Asako Kimura (IEEE Trans. Vis. Comput. Graph., 2023)

Digital Twin Construction for Real-World Metaverse: A Case Study of a Collaborative Escape Game. - Renta Inoue; Keigo Hattori; Hayato Iwasaki; Fumihiko Nakamura; Asako Kimura; Fumihisa Shibata (APMAR, 2024)

Collaborative VR Attraction Enhancing Player Abilities Through Audience Electromyography Signals. - Kosei Ikeda; Ren Sugie; Sou Imai; Naoki Akiba; Kento Hamasaki; Marie M. Morita; Satoshi Hashiguchi; Fumihisa Shibata; Asako Kimura (ICAT-EGVE (Posters & Demos), 2024)

The Effect of Finger-to-Neck Haptic Remapping Considering Spatial Location of Fingers on Sense of Body Ownership. - Ziyan Zhang; Fumihiko Nakamura; Asako Kimura; Fumihisa Shibata (ICAT-EGVE (Posters & Demos), 2024)

Interactive Virtual Fishing with Rendering Continuous Reel Weight and Line Slack. - Ryunosuke Tsuji; Shota Yanagisawa; Tatsuya Sakaguchi; Kazuki Hirota; Rikuto Otsuka; Fumihiko Nakamura; Fumihisa Shibata; Asako Kimura (SIGGRAPH Asia Emerging Technologies, 2024)

Comparison of Calculation Modes for Virtual Co-embodiment: Movement Average and Vector Summation. - Marie M. Morita; Yuji Fujihara; Tetsuro Nakamura; Miki Matsumuro; Fumihisa Shibata; Asako Kimura; Norimichi Kitagawa (VR Workshops, 2025)