Have the Same Perspective as Someone Else, so Am I the Person?: The Effect of Perspective on Empathic Orientation in Virtual Reality. - Asha Kambe; Tatsuo Nakajima (MUM, 2021)

First Person vs. Third Person Perspective in a Persuasive Virtual Reality Game: How Does Perspective Affect Empathy Orientation? - Asha Kambe; Tatsuo Nakajima (HCI (33), 2022)

Making both first-person and third-person perspectives available in real world services. - Asha Kambe; Reiya Tamaki; Tatsuo Nakajima (ISC2, 2022)