Defining the lines between virtual and real world purchases: Second Life sells, but who's buying? - Ashleigh K. Shelton (Comput. Hum. Behav., 2010)

Aging and the Questionable Validity of Recognition-Based Exposure Measurement. - Brian G. Southwell; Nathan D. Gilkerson; Jacob B. Depue; Ashleigh K. Shelton; Laura M. Friedenberg; Wilma Koutstaal (Commun. Res., 2010)

Mapping the road to fun: Natural video game controllers, presence, and game enjoyment. - Paul Skalski; Ron Tamborini; Ashleigh K. Shelton; Michael Buncher; Pete Lindmark (New Media Soc., 2011)

Introduction to the Special Issue. - Ashleigh K. Shelton (Comput. Hum. Behav., 2013)

Exploring the impact of ethnic identity through other-generated cues on perceptions of spokesperson credibility. - Patric R. Spence; Kenneth A. Lachlan; Stephen A. Spates; Ashleigh K. Shelton; Xialing Lin; Christina J. Gentile (Comput. Hum. Behav., 2013)

Is that a bot running the social media feed? Testing the differences in perceptions of communication quality for a human agent and a bot agent on Twitter. - Chad Edwards; Autumn Edwards; Patric R. Spence; Ashleigh K. Shelton (Comput. Hum. Behav., 2014)

Introduction to #SocialMedia2. - Ashleigh K. Shelton; Kristy M. Najarian (Comput. Hum. Behav., 2014)

Blinded by the light: Illuminating the dark side of social network use through content analysis. - Ashleigh K. Shelton; Paul Skalski (Comput. Hum. Behav., 2014)