Peer-to-Peer Hardware-Software Interfaces for Reconfigurable Fabrics. - Mihai Budiu; Mahim Mishra; Ashwin R. Bharambe; Seth Copen Goldstein (FCCM, 2002)

Mercury: a scalable publish-subscribe system for internet games. - Ashwin R. Bharambe; Sanjay G. Rao; Srinivasan Seshan (NETGAMES, 2002)

Mercury: supporting scalable multi-attribute range queries. - Ashwin R. Bharambe; Mukesh Agrawal 002; Srinivasan Seshan (SIGCOMM, 2004)

The Impact of Heterogeneous Bandwidth Constraints on DHT-Based Multicast Protocols. - Ashwin R. Bharambe; Sanjay G. Rao; Venkata N. Padmanabhan; Srinivasan Seshan; Hui Zhang 001 (IPTPS, 2005)

Some observations on bitTorrent performance. - Ashwin R. Bharambe; Cormac Herley; Venkata N. Padmanabhan (SIGMETRICS, 2005)

Analyzing and Improving a BitTorrent Networks Performance Mechanisms. - Ashwin R. Bharambe; Cormac Herley; Venkata N. Padmanabhan (INFOCOM, 2006)

Colyseus: A Distributed Architecture for Online Multiplayer Games. - Ashwin R. Bharambe; Jeffrey Pang; Srinivasan Seshan (NSDI, 2006)

Donnybrook: enabling large-scale, high-speed, peer-to-peer games. - Ashwin R. Bharambe; John R. Douceur; Jacob R. Lorch; Thomas Moscibroda; Jeffrey Pang; Srinivasan Seshan; Xinyu Zhuang (SIGCOMM, 2008)