Parallel Garbage Collection Without Synchronization Overhead. - Ashwin Ram 001; Janak H. Patel (ISCA, 1985)

AQUA: Asking Questions and Understanding Answers. - Ashwin Ram 001 (AAAI, 1987)

Incremental Learning of Explanation Patterns and Their Indices. - Ashwin Ram 001 (ML, 1990)

A Goal-Based Approach to Intelligent Information Retrieval. - Ashwin Ram 001; Lawrence Hunter (ML, 1991)

Basic Artificial Intelligence Research at the Georgia Institute of Technology. - Ashok K. Goel 001; Ronald C. Arkin; Kurt P. Eiselt; Janet L. Kolodner; Daryl T. Lawton; Ashwin Ram 001 (AI Mag., 1991)

Multistrategy Learning with Introspective Meta-Explanations. - Michael T. Cox; Ashwin Ram 001 (ML, 1992)

Learning momentum: online performance enhancement for reactive systems. - Russell J. Clark 001; Ronald C. Arkin; Ashwin Ram 001 (ICRA, 1992)

The Learning Of Reactive Control Parameters Through Genetic Algorithms. - Michael Pearce; Ronald C. Arkin; Ashwin Ram 001 (IROS, 1992)

The use of explicit goals for knowledge to guide inference and learning. - Ashwin Ram 001; Lawrence Hunter (Appl. Intell., 1992)

Natural Language Understanding for Information-Filtering Systems. - Ashwin Ram 001 (Commun. ACM, 1992)

Integrated Learning Architectures. - Enric Plaza; Agnar Aamodt; Ashwin Ram 001; Walter Van de Velde; Maarten van Someren (ECML, 1993)

Goal-Driven Learning: Fundamental Issues: A Symposium Report. - David B. Leake; Ashwin Ram 001 (AI Mag., 1993)

Multistrategy Learning in a Reactive Control Systems for Autonomous Robotic Navigation. - Ashwin Ram 001; Juan Carlos (Informatica (Slovenia), 1993)

Indexing and Elaboration and Refinement: Incremental Learning of Explanatory Cases. - Ashwin Ram 001 (Mach. Learn., 1993)

Dynamically Adjusting Categories to Accommodate Changing Contexts. - Mark Devaney; Ashwin Ram 001 (AAAI, 1994)

A Model of Creative Understanding. - Kenneth Moorman; Ashwin Ram 001 (AAAI, 1994)

A Theory of Reading. - Kenneth Moorman; Ashwin Ram 001 (AAAI, 1994)

Interacting Learning-Goals: Treating Learning as a Planning Task. - Michael T. Cox; Ashwin Ram 001 (EWCBR, 1994)

Using Genetic Algorithms to Learn Reactive Control Parameters for Autonomous Robotic Navigation. - Ashwin Ram 001; Gary Boone; Ronald C. Arkin; Michael Pearce (Adapt. Behav., 1994)

A Comparitive Utility Analysis of Case-Based Reasoning and Control-Rule Learning Systems. - Anthony G. Francis Jr.; Ashwin Ram 001 (ECML, 1995)

Understanding the Creative Mind: A Review of Margaret Boden's Creative Mind. - Ashwin Ram 001; Linda M. Wills; Eric A. Domeshek; Nancy J. Nersessian; Janet L. Kolodner (Artif. Intell., 1995)

Learning, Goals, and Learning Goals: A Perspective on Goal-Driven Learning. - David B. Leake; Ashwin Ram 001 (Artif. Intell. Rev., 1995)

Learning to Troubleshoot: Multistrategy Learning of Diagnostic Knowledge for a Real-World Problem-Solving Task. - Ashwin Ram 001; S. Narayanan; Michael T. Cox (Cogn. Sci., 1995)

The Role of Student Tasks in Accessing Cognitive Media Types. - Michael D. Byrne; Mark Guzdial; Preetha Ram; Richard Catrambone; Ashwin Ram 001; John T. Stasko; Gordon T. Shippey; Florian Albrecht (ICLS, 1996)

Exploring Interface Options in Multimedia Educational Environments. - Gordon T. Shippey; Mark Guzdial; Ashwin Ram 001; Richard Catrambone; Florian Albrecht; Mike Burne; Janis Roberts; John T. Stasko (ICLS, 1996)

A Model of Invention. - Marin Simina; Ashwin Ram 001; Janet L. Kolodner; Michael E. Gorman (AAAI/IAAI, 1997)

Case-Based Planning to Learn. - J. William Murdock; Gordon T. Shippey; Ashwin Ram 001 (ICCBR, 1997)

Efficient Feature Selection in Conceptual Clustering. - Mark Devaney; Ashwin Ram 001 (ICML, 1997)

Experiments with Reinforcement Learning in Problems with Continuous State and Action Spaces. - Juan Carlos Santamaría; Richard S. Sutton; Ashwin Ram 001 (Adapt. Behav., 1997)

Continuous Case-Based Reasoning. - Ashwin Ram 001; Juan Carlos Santamaría (Artif. Intell., 1997)

Case-based reactive navigation: a method for on-line selection and adaptation of reactive robotic control parameters. - Ashwin Ram 001; Ronald C. Arkin; Kenneth Moorman; Russell J. Clark 001 (IEEE Trans. Syst. Man Cybern. Part B, 1997)

Needles in a Haystack: Plan Recognition in Large Spatial Domains Involving Multiple Agents. - Mark Devaney; Ashwin Ram 001 (AAAI/IAAI, 1998)

Pluto: Managing Multistrategy Learning through Planning. - Gordon T. Shippey; J. William Murdock; Ashwin Ram 001 (AAAI/IAAI, 1998)

Introspective Multistrategy Learning: On the Construction of Learning Strategies. - Michael T. Cox; Ashwin Ram 001 (Artif. Intell., 1999)

PML: Adding Flexibility to Multimedia Presentations. - Ashwin Ram 001; Richard Catrambone; Mark Guzdial; Colleen M. Kehoe; D. Scott McCrickard; John T. Stasko (IEEE Multim., 1999)

Comparison of Two Schemes for Automatic Keyword Extraction from MEDLINE for Functional Gene Clustering. - Ying Liu 007; Brian J. Ciliax; Karin Borges; Venu Dasigi; Ashwin Ram 001; Shamkant B. Navathe; Ray Dingledine (CSB, 2004)

Asynchronous Reasoning and Learning in Real-Time AI Systems. - Ashwin Ram 001 (IICAI, 2005)

Text Mining Biomedical Literature for Discovering Gene-to-Gene Relationships: A Comparative Study of Algorithms. - Ying Liu 007; Shamkant B. Navathe; Jorge Civera; Venu Dasigi; Ashwin Ram 001; Brian J. Ciliax; Ray Dingledine (IEEE ACM Trans. Comput. Biol. Bioinform., 2005)

Driving Interactive Drama Research through Building Complete Systems. - Manish Mehta 001; Santiago Ontañón; Ashwin Ram 001 (AAAI Fall Symposium: Intelligent Narrative Technologies, 2007)

Drama Management Evaluation for Interactive Fiction Games. - Manu Sharma; Santiago Ontañón; Manish Mehta 001; Ashwin Ram 001 (AAAI Fall Symposium: Intelligent Narrative Technologies, 2007)

Machine Learning Based Semantic Inference: Experiments and Observations at RTE-3. - Baoli Li 001; Joseph Irwin; Ernest V. Garcia; Ashwin Ram 001 (ACL-PASCAL@ACL, 2007)

Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games. - Christina R. Strong; Manish Mehta 001; Kinshuk Mishra; Alistair Jones; Ashwin Ram 001 (AIIDE, 2007)

Adapting associative classification to text categorization. - Baoli Li 001; Neha Sugandh; Ernest V. Garcia; Ashwin Ram 001 (ACM Symposium on Document Engineering, 2007)

Artificial Intelligence for Adaptive Computer Games. - Ashwin Ram 001; Santiago Ontañón; Manish Mehta 001 (FLAIRS, 2007)

Towards Player Preference Modeling for Drama Management in Interactive Stories. - Manu Sharma; Santiago Ontañón; Christina R. Strong; Manish Mehta 001; Ashwin Ram 001 (FLAIRS, 2007)

Domain Ontology Construction from Biomedical Text. - Saurav Sahay; Baoli Li 001; Ernest V. Garcia; Eugene Agichtein; Ashwin Ram 001 (IC-AI, 2007)

Case-Based Planning and Execution for Real-Time Strategy Games. - Santiago Ontañón; Kinshuk Mishra; Neha Sugandh; Ashwin Ram 001 (ICCBR, 2007)

Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL. - Manu Sharma; Michael P. Holmes; Juan Carlos Santamaría; Arya Irani; Charles Lee Isbell Jr.; Ashwin Ram 001 (IJCAI, 2007)

Towards Runtime Behavior Adaptation for Embodied Characters. - Peng Zang; Manish Mehta 001; Michael Mateas; Ashwin Ram 001 (IJCAI, 2007)

Human Centric E-Learning and the Challenge of Cultural Localization. - Albert N. Badre; Stefano Levialdi; Jim Foley 001; John Thomas; Carol Strohecker; Antonella De Angeli; Preetha Ram; Ashwin Ram 001; Jaime Sánchez 001 (INTERACT (2), 2007)

On-Line Case-Based Plan Adaptation for Real-Time Strategy Games. - Neha Sugandh; Santiago Ontañón; Ashwin Ram 001 (AAAI, 2008)

Stochastic Plan Optimization in Real-Time Strategy Games. - Andrew Trusty; Santiago Ontañón; Ashwin Ram 001 (AIIDE, 2008)

An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games. - Suhas Virmani; Yatin Kanetkar; Manish Mehta 001; Santiago Ontañón; Ashwin Ram 001 (AIIDE, 2008)

Situation Assessment for Plan Retrieval in Real-Time Strategy Games. - Kinshuk Mishra; Santiago Ontañón; Ashwin Ram 001 (ECCBR, 2008)

iReMedI- Intelligent Retrieval from Medical Information. - Saurav Sahay; Bharat Ravisekar; Sundaresan Venkatasubramanian; Anushree Venkatesh; Priyanka Prabhu; Ashwin Ram 001 (ECCBR, 2008)

Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games. - Neha Sugandh; Santiago Ontañón; Ashwin Ram 001 (ECCBR, 2008)

Developing a Drama Management Architecture for Interactive Fiction Games. - Santiago Ontañón; Abhishek Jain 004; Manish Mehta 001; Ashwin Ram 001 (ICIDS, 2008)

Exploring question subjectivity prediction in community QA. - Baoli Li 001; Yandong Liu; Ashwin Ram 001; Ernest V. Garcia; Eugene Agichtein (SIGIR, 2008)

Discovering semantic biomedical relations utilizing the Web. - Saurav Sahay; Sougata Mukherjea; Eugene Agichtein; Ernest V. Garcia; Shamkant B. Navathe; Ashwin Ram 001 (ACM Trans. Knowl. Discov. Data, 2008)

Learning from Demonstration and Case-Based Planning for Real-Time Strategy Games. - Santiago Ontañón; Kinshuk Mishra; Neha Sugandh; Ashwin Ram 001 (Soft Computing Applications in Industry, 2008)

An Ensemble Learning and Problem Solving Architecture for Airspace Management. - Xiaoqin Zhang 001; Sung Wook Yoon; Phillip DiBona; Darren Scott Appling; Li Ding 001; Janardhan Rao Doppa; Derek T. Green; Jinhong K. Guo; Ugur Kuter; Geoffrey Levine; Reid MacTavish; Daniel McFarlane; et al. (IAAI, 2009)

Using Meta-reasoning to Improve the Performance of Case-Based Planning. - Manish Mehta 001; Santiago Ontañón; Ashwin Ram 001 (ICCBR, 2009)

Goal-Driven Learning in the GILA Integrated Intelligence Architecture. - Jainarayan Radhakrishnan; Santiago Ontañón; Ashwin Ram 001 (IJCAI, 2009)

Runtime Behavior Adaptation for Real-Time Interactive Games. - Manish Mehta 001; Ashwin Ram 001 (IEEE Trans. Comput. Intell. AI Games, 2009)

Real-Time Case-Based Reasoning for Interactive Digital Entertainment. - Ashwin Ram 001 (ICCBR, 2010)

Reports of the AAAI 2010 Conference Workshops. - David W. Aha; Mark S. Boddy; Vadim Bulitko; Artur S. d'Avila Garcez; Prashant Doshi; Stefan Edelkamp; Christopher W. Geib; Piotr J. Gmytrasiewicz; Robert P. Goldman; Pascal Hitzler; Charles L. Isbell Jr.; Darsana P. Josyula; et al. (AI Mag., 2010)

On-Line Case-Based Planning. - Santi Ontañón; Kinshuk Mishra; Neha Sugandh; Ashwin Ram 001 (Comput. Intell., 2010)

Drama Management and Player Modeling for Interactive Fiction Games. - Manu Sharma; Santiago Ontañón; Manish Mehta 001; Ashwin Ram 001 (Comput. Intell., 2010)

Using content analysis to investigate the research paths chosen by scientists over time. - Chiara Franzoni; Christopher L. Simpkins; Baoli Li 001; Ashwin Ram 001 (Scientometrics, 2010)

CBArch: A Case-Based Reasoning Framework for Conceptual Design of Commercial Buildings. - Andres Cavieres; Urjit Bhatia; Preetam Joshi; Fei Zhao; Ashwin Ram 001 (AAAI Spring Symposium: Artificial Intelligence and Sustainable Design, 2011)

Socio-Semantic Health Information Access. - Saurav Sahay; Ashwin Ram 001 (AAAI Spring Symposium: AI and Health Communication, 2011)

Robust and Authorable Multiplayer Storytelling Experiences. - Mark O. Riedl; Boyang Li 001; Hua Ai; Ashwin Ram 001 (AIIDE, 2011)

Learning Opponent Strategies through First Order Induction. - Katie Long Genter; Santiago Ontañón; Ashwin Ram 001 (FLAIRS, 2011)

A Case Base Planning Approach for Dialogue Generation in Digital Movie Design. - Sanjeet Hajarnis; Christina Leber; Hua Ai; Mark O. Riedl; Ashwin Ram 001 (ICCBR, 2011)

User-Generated AI for Interactive Digital Entertainment. - Ashwin Ram 001 (SCAI, 2011)

Open social learning communities. - Ashwin Ram 001; Hua Ai; Preetha Ram; Saurav Sahay (WIMS, 2011)

Socio-semantic conversational information access. - Saurav Sahay; Ashwin Ram 001 (WWW (Companion Volume), 2012)

An Ensemble Architecture for Learning Complex Problem-Solving Techniques from Demonstration. - Xiaoqin Zhang 001; Bhavesh Shrestha; Sung Wook Yoon; Subbarao Kambhampati; Phillip DiBona; Jinhong K. Guo; Daniel McFarlane; Martin O. Hofmann; Kenneth R. Whitebread; Darren Scott Appling; Elizabeth T. Whitaker; Ethan Trewhitt; et al. (ACM Trans. Intell. Syst. Technol., 2012)

Learning from Demonstration to Be a Good Team Member in a Role Playing Game. - Michael Silva; Silas McCroskey; Jonathan Rubin; Michael Youngblood; Ashwin Ram 001 (FLAIRS, 2013)

Alexa Prize - State of the Art in Conversational AI. - Chandra Khatri; Anu Venkatesh; Behnam Hedayatnia; Raefer Gabriel; Ashwin Ram 001; Rohit Prasad (AI Mag., 2018)

Conversational AI: The Science Behind the Alexa Prize. - Ashwin Ram 001; Rohit Prasad; Chandra Khatri; Anu Venkatesh; Raefer Gabriel; Qing Liu 003; Jeff Nunn; Behnam Hedayatnia; Ming Cheng; Ashish Nagar; Eric King; Kate Bland; et al. (CoRR, 2018)

Topic-based Evaluation for Conversational Bots. - Fenfei Guo; Angeliki Metallinou; Chandra Khatri; Anirudh Raju; Anu Venkatesh; Ashwin Ram 001 (CoRR, 2018)

On Evaluating and Comparing Conversational Agents. - Anu Venkatesh; Chandra Khatri; Ashwin Ram 001; Fenfei Guo; Raefer Gabriel; Ashish Nagar; Rohit Prasad; Ming Cheng; Behnam Hedayatnia; Angeliki Metallinou; Rahul Goel; Shaohua Yang; et al. (CoRR, 2018)

Innovating with AI. - Ashwin Ram 001 (IUI, 2019)

Innovating with Language AI. - Ashwin Ram 001 (KDD, 2020)

Analysis, Identification and Prediction of Parkinson's disease sub-types and progression through Machine Learning. - Ashwin Ram 001 (CoRR, 2023)