Ashwin Ram

According to our database1, Ashwin Ram authored at least 79 papers between 1985 and 2019.

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Bibliography

2019
Innovating with AI.
Proceedings of the 24th International Conference on Intelligent User Interfaces, 2019

2018
Accelerating Hawkes process for event history data: Application to social networks and recommendation systems.
Proceedings of the 10th International Conference on Communication Systems & Networks, 2018

2013
Learning from Demonstration to Be a Good Team Member in a Role Playing Game.
Proceedings of the Twenty-Sixth International Florida Artificial Intelligence Research Society Conference, 2013

2012
An Ensemble Architecture for Learning Complex Problem-Solving Techniques from Demonstration.
ACM TIST, 2012

Socio-semantic conversational information access.
Proceedings of the 21st World Wide Web Conference, 2012

2011
Open social learning communities.
Proceedings of the International Conference on Web Intelligence, Mining and Semantics, 2011

User-Generated AI for Interactive Digital Entertainment.
Proceedings of the Eleventh Scandinavian Conference on Artificial Intelligence, 2011

A Case Base Planning Approach for Dialogue Generation in Digital Movie Design.
Proceedings of the Case-Based Reasoning Research and Development, 2011

Learning Opponent Strategies through First Order Induction.
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011

Robust and Authorable Multiplayer Storytelling Experiences.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

Socio-Semantic Health Information Access.
Proceedings of the AI and Health Communication, 2011

CBArch: A Case-Based Reasoning Framework for Conceptual Design of Commercial Buildings.
Proceedings of the Artificial Intelligence and Sustainable Design, 2011

2010
Using content analysis to investigate the research paths chosen by scientists over time.
Scientometrics, 2010

Drama Management and Player Modeling for Interactive Fiction Games.
Computational Intelligence, 2010

On-Line Case-Based Planning.
Computational Intelligence, 2010

Reports of the AAAI 2010 Conference Workshops.
AI Magazine, 2010

Real-Time Case-Based Reasoning for Interactive Digital Entertainment.
Proceedings of the Case-Based Reasoning. Research and Development, 2010

2009
Runtime Behavior Adaptation for Real-Time Interactive Games.
IEEE Trans. Comput. Intellig. and AI in Games, 2009

Goal-Driven Learning in the GILA Integrated Intelligence Architecture.
Proceedings of the IJCAI 2009, 2009

Using Meta-reasoning to Improve the Performance of Case-Based Planning.
Proceedings of the Case-Based Reasoning Research and Development, 2009


2008
Learning from Demonstration and Case-Based Planning for Real-Time Strategy Games.
Proceedings of the Soft Computing Applications in Industry, 2008

Discovering semantic biomedical relations utilizing the Web.
TKDD, 2008

Exploring question subjectivity prediction in community QA.
Proceedings of the 31st Annual International ACM SIGIR Conference on Research and Development in Information Retrieval, 2008

Developing a Drama Management Architecture for Interactive Fiction Games.
Proceedings of the Interactive Storytelling, 2008

Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games.
Proceedings of the Advances in Case-Based Reasoning, 9th European Conference, 2008

iReMedI- Intelligent Retrieval from Medical Information.
Proceedings of the Advances in Case-Based Reasoning, 9th European Conference, 2008

Situation Assessment for Plan Retrieval in Real-Time Strategy Games.
Proceedings of the Advances in Case-Based Reasoning, 9th European Conference, 2008

An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

Stochastic Plan Optimization in Real-Time Strategy Games.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

On-Line Case-Based Plan Adaptation for Real-Time Strategy Games.
Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence, 2008

2007
Human Centric E-Learning and the Challenge of Cultural Localization.
Proceedings of the Human-Computer Interaction, 2007

Towards Runtime Behavior Adaptation for Embodied Characters.
Proceedings of the IJCAI 2007, 2007

Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL.
Proceedings of the IJCAI 2007, 2007

Case-Based Planning and Execution for Real-Time Strategy Games.
Proceedings of the Case-Based Reasoning Research and Development, 2007

Domain Ontology Construction from Biomedical Text.
Proceedings of the 2007 International Conference on Artificial Intelligence, 2007

Towards Player Preference Modeling for Drama Management in Interactive Stories.
Proceedings of the Twentieth International Florida Artificial Intelligence Research Society Conference, 2007

Artificial Intelligence for Adaptive Computer Games.
Proceedings of the Twentieth International Florida Artificial Intelligence Research Society Conference, 2007

Adapting associative classification to text categorization.
Proceedings of the 2007 ACM Symposium on Document Engineering, 2007

Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games.
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007

Machine Learning Based Semantic Inference: Experiments and Observations at RTE-3.
Proceedings of the ACL-PASCAL@ACL 2007 Workshop on Textual Entailment and Paraphrasing, 2007

Drama Management Evaluation for Interactive Fiction Games.
Proceedings of the Intelligent Narrative Technologies, 2007

Driving Interactive Drama Research through Building Complete Systems.
Proceedings of the Intelligent Narrative Technologies, 2007

2005
Text Mining Biomedical Literature for Discovering Gene-to-Gene Relationships: A Comparative Study of Algorithms.
IEEE/ACM Trans. Comput. Biology Bioinform., 2005

Asynchronous Reasoning and Learning in Real-Time AI Systems.
Proceedings of the 2nd Indian International Conference on Artificial Intelligence, 2005

2004
Comparison of Two Schemes for Automatic Keyword Extraction from MEDLINE for Functional Gene Clustering.
Proceedings of the 3rd International IEEE Computer Society Computational Systems Bioinformatics Conference, 2004

1999
PML: Adding Flexibility to Multimedia Presentations.
IEEE MultiMedia, 1999

Introspective Multistrategy Learning: On the Construction of Learning Strategies.
Artif. Intell., 1999

1998
Pluto: Managing Multistrategy Learning through Planning.
Proceedings of the Fifteenth National Conference on Artificial Intelligence and Tenth Innovative Applications of Artificial Intelligence Conference, 1998

Needles in a Haystack: Plan Recognition in Large Spatial Domains Involving Multiple Agents.
Proceedings of the Fifteenth National Conference on Artificial Intelligence and Tenth Innovative Applications of Artificial Intelligence Conference, 1998

1997
Case-based reactive navigation: a method for on-line selection and adaptation of reactive robotic control parameters.
IEEE Trans. Systems, Man, and Cybernetics, Part B, 1997

Continuous Case-Based Reasoning.
Artif. Intell., 1997

Experiments with Reinforcement Learning in Problems with Continuous State and Action Spaces.
Adaptive Behaviour, 1997

Efficient Feature Selection in Conceptual Clustering.
Proceedings of the Fourteenth International Conference on Machine Learning (ICML 1997), 1997

Case-Based Planning to Learn.
Proceedings of the Case-Based Reasoning Research and Development, 1997

A Model of Invention.
Proceedings of the Fourteenth National Conference on Artificial Intelligence and Ninth Innovative Applications of Artificial Intelligence Conference, 1997

1995
Learning to Troubleshoot: Multistrategy Learning of Diagnostic Knowledge for a Real-World Problem-Solving Task.
Cognitive Science, 1995

Learning, Goals, and Learning Goals: A Perspective on Goal-Driven Learning.
Artif. Intell. Rev., 1995

Understanding the Creative Mind: A Review of Margaret Boden's Creative Mind.
Artif. Intell., 1995

A Comparitive Utility Analysis of Case-Based Reasoning and Control-Rule Learning Systems.
Proceedings of the Machine Learning: ECML-95, 1995

1994
Using Genetic Algorithms to Learn Reactive Control Parameters for Autonomous Robotic Navigation.
Adaptive Behaviour, 1994

Interacting Learning-Goals: Treating Learning as a Planning Task.
Proceedings of the Advances in Case-Based Reasoning, Second European Workshop, 1994

A Theory of Reading.
Proceedings of the 12th National Conference on Artificial Intelligence, Seattle, WA, USA, July 31, 1994

A Model of Creative Understanding.
Proceedings of the 12th National Conference on Artificial Intelligence, Seattle, WA, USA, July 31, 1994

Dynamically Adjusting Categories to Accommodate Changing Contexts.
Proceedings of the 12th National Conference on Artificial Intelligence, Seattle, WA, USA, July 31, 1994

1993
Indexing and Elaboration and Refinement: Incremental Learning of Explanatory Cases.
Machine Learning, 1993

Multistrategy Learning in a Reactive Control Systems for Autonomous Robotic Navigation.
Informatica (Slovenia), 1993

Goal-Driven Learning: Fundamental Issues: A Symposium Report.
AI Magazine, 1993

Integrated Learning Architectures.
Proceedings of the Machine Learning: ECML-93, 1993

1992
Natural Language Understanding for Information-Filtering Systems.
Commun. ACM, 1992

The use of explicit goals for knowledge to guide inference and learning.
Appl. Intell., 1992

The Learning Of Reactive Control Parameters Through Genetic Algorithms.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 1992

Learning momentum: online performance enhancement for reactive systems.
Proceedings of the 1992 IEEE International Conference on Robotics and Automation, 1992

Multistrategy Learning with Introspective Meta-Explanations.
Proceedings of the Ninth International Workshop on Machine Learning (ML 1992), 1992

1991
Basic Artificial Intelligence Research at the Georgia Institute of Technology.
AI Magazine, 1991

A Goal-Based Approach to Intelligent Information Retrieval.
Proceedings of the Eighth International Workshop (ML91), 1991

1990
Incremental Learning of Explanation Patterns and Their Indices.
Proceedings of the Machine Learning, 1990

1987
AQUA: Asking Questions and Understanding Answers.
Proceedings of the 6th National Conference on Artificial Intelligence. Seattle, 1987

1985
Parallel Garbage Collection Without Synchronization Overhead.
Proceedings of the 12th Annual Symposium on Computer Architecture, 1985


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