Signal to emotion: an experiment on player experience evaluation with a consumer-grade EEG device. - Aslihan Tece Bayrak; Marin Abernethy; Yuang Zhu; Zainab Al Lawati; Craig J. Sutherland (OZCHI, 2017)

Balancing different fitness levels in competitive exergames based on heart rate and performance. - Aslihan Tece Bayrak; Rahul Kumar; Jak Tan; DeVon AhMu; Jordan Hohepa; Lindsay Alexander Shaw; Christof Lutteroth; Burkhard C. Wünsche (OZCHI, 2017)

Games as Systems for Rehabilitation: A Design Strategy for Game-based Exercise Rehabilitation for Parkinson's Disease. - Aslihan Tece Bayrak; Burkhard Wuensche; Stacey A. Reading; Christof Lutteroth (HICSS, 2020)

Observing the Stroop Effect within a First Person Shooter Concept. - Rourke P. Gray-Mason; Alex J. Coultas; Aslihan Tece Bayrak (ACSW, 2021)

Player Motivation in Therapy Games for Parkinson's Disease: A Scoping Review: Understanding meaningful play, self-determination and flow. - Aslihan Tece Bayrak; Burkhard C. Wünsche (ACSW, 2021)

Player Profile as a Lens to Advocate Designing Compassionate Therapy Games for Parkinson's disease. - Aslihan Tece Bayrak; Burkhard Wuensche; Stacey A. Reading (OZCHI, 2021)

"Let's do it together" - designing an aerobic exercise game for long-term use. - Aslihan Tece Bayrak; Burkhard Wuensche; Stacey A. Reading (HICSS, 2024)