Revisions of the Split-Attention Effect. - Athanasios Mazarakis (EC-TEL, 2009)

Kann zu viel Nähe schaden? - Revisionen zum split-attention effect. - Athanasios Mazarakis (MuC, 2009)

Gognitive Psychological Expansions Of The Split-Attention Effect. - Athanasios Mazarakis (MCIS, 2009)

Knowledge Maturing Activities and Practices Fostering Organisational Learning: Results of an Empirical Study. - Andreas Kaschig; Ronald Maier; Alexander Sandow; Mariangela Lazoi; Sally-Anne Barnes; Jenny Bimrose; Claire Bradley; Alan Brown 001; Christine Kunzmann; Athanasios Mazarakis; Andreas Schmidt 007 (EC-TEL, 2010)

Feedbackmechanismen zur Steigerung der Beteiligung im Web 2.0 - Ergebnisse einer Feldstudie zu Vorlesungswikis. - Athanasios Mazarakis; Jan Krämer (MuC (Workshopband), 2010)

Anreize zur Nutzung von Wikis in der Hochschullehre - Ergebnisse eines Pilotprojekts. - Stefan Seifert; Jan Krämer; Athanasios Mazarakis (MuC, 2010)

Motivation durch Feedbackmechanismen in Vorlesungen - Welche versprechen mehr Wirkung? - Athanasios Mazarakis; Clemens van Dinther (DeLFI, 2011)

Steering through Incentives in Large-Scale Lean Software Development. - Benjamin S. Blau; Tobias Hildenbrand; Rico Knapper; Athanasios Mazarakis; Yongchun Xu; Martin G. Fassunge (ENASE (Selected Papers), 2011)

Participation, Feedback & Incentives in a Competitive Forecasting Community. - Florian Teschner; Athanasios Mazarakis; Ryan Riordan; Christof Weinhardt (ICIS, 2011)

Motivation und kulturelle Barrieren bei der Wissensteilung im Enterprise 2.0. - Athanasios Mazarakis; Simone Braun; Christine Kunzmann; Andreas P. Schmidt; Alexander Stocker; Alexander Richter; Michael Koch 001 (MuC (Workshopband), 2011)

Motivationssteigerung in Wikis durch systemneutrales Feedback. - Athanasios Mazarakis; Clemens van Dinther (MuC, 2011)

Culture-Awareness for Supporting Knowledge Maturing in Organizations. - Athanasios Mazarakis; Christine Kunzmann; Andreas P. Schmidt; Simone Braun (MuC (Workshopband), 2011)

Feedback mechanisms and their impact on motivation to contribute to wikis in higher education. - Athanasios Mazarakis; Clemens van Dinther (Int. Sym. Wikis, 2011)

MSKWM2011 - Motivationale, soziale und kulturelle Aspekte im Wissensmanagement. - Christine Kunzmann; Athanasios Mazarakis; Andreas P. Schmidt (Wissensmanagement, 2011)

Feedback in social semantic applications. - Athanasios Mazarakis; Simone Braun; Valentin Zacharias (Int. J. Knowl. Eng. Data Min., 2011)

Process Redesign for Liquidity Planning in Practice: An Empirical Assessment. - Jochen Martin; Tobias Conte; Athanasios Mazarakis (CAiSE, 2012)

Technological and Organizational Arrangements Sparking Effects on Individual, Community and Organizational Learning. - Andreas Kaschig; Ronald Maier; Alexander Sandow; Alan Brown 001; Tobias Ley; Johannes Magenheim; Athanasios Mazarakis; Paul Seitlinger (EC-TEL, 2012)

Organizational Learning from the Perspective of Knowledge Maturing Activities. - Andreas Kaschig; Ronald Maier; Alexander Sandow; Mariangela Lazoi; Andreas P. Schmidt; Sally-Anne Barnes; Jenny Bimrose; Alan Brown 001; Claire Bradley; Christine Kunzmann; Athanasios Mazarakis (IEEE Trans. Learn. Technol., 2013)

Following User Pathways: Cross Platform and Mixed Methods Analysis in Social Media Studies. - Margeret Hall; Athanasios Mazarakis; Isabella Peters; Martin J. Chorley; Simon Caton; Jens-Erik Mai; Markus Strohmaier (CHI Extended Abstracts, 2016)

Crowd Dynamics: Exploring Conflicts and Contradictions in Crowdsourcing. - Karin Hansson; Michael J. Muller; Tanja Aitamurto; Lilly Irani; Athanasios Mazarakis; Neha Gupta 004; Thomas Ludwig 005 (CHI Extended Abstracts, 2016)

Toward a Typology of Participation in Crowdwork. - Karin Hansson; Michael J. Muller; Tanja Aitamurto; Ann Light; Athanasios Mazarakis; Neha Gupta 004; Thomas Ludwig 005 (CSCW Companion, 2016)

Gamification: Eine experimentelle Untersuchung der Spielelemente Abzeichen und Story. - Athanasios Mazarakis (MuC, 2017)

Facebook und seine Tücken - ein Experiment an einer Bibliothek. - Athanasios Mazarakis; Isabella Peters (MuC, 2017)

Are there different types of online research impact? - Steffen Lemke 001; Maryam Mehrazar; Athanasios Mazarakis; Isabella Peters (ASIST, 2018)

Gamification und Augmented Reality für Lagerprozesse. - Paula Bräuer; Athanasios Mazarakis (MuC (Workshopband), 2018)

AR in order-picking - experimental evidence with Microsoft HoloLens. - Paula Bräuer; Athanasios Mazarakis (MuC (Workshopband), 2018)

Can We Count on Social Media Metrics?: First Insights into the Active Scholarly Use of Social Media. - Maryam Mehrazar; Christoph Carl Kling; Steffen Lemke 001; Athanasios Mazarakis; Isabella Peters (WebSci, 2018)

"When You Use Social Media You Are Not Working": Barriers for the Use of Metrics in Social Sciences. - Steffen Lemke 001; Maryam Mehrazar; Athanasios Mazarakis; Isabella Peters (Frontiers Res. Metrics Anal., 2018)

Editorial of the Special Issue on Following User Pathways: Key Contributions and Future Directions in Cross-Platform Social Media Research. - Margeret Hall; Athanasios Mazarakis; Martin J. Chorley; Simon Caton (Int. J. Hum. Comput. Interact., 2018)

Badges or a leaderboard? How to gamify an augmented reality warehouse setting. - Paula Bräuer; Athanasios Mazarakis (GamiFIN, 2019)

Introduction to the Minitrack on Collaboration Via Social Media. - Margeret Hall; Douglas C. Derrick; Athanasios Mazarakis (HICSS, 2019)

Erhöhung der Motivation für Open Access durch Gamification. - Paula Bräuer; Athanasios Mazarakis (MuC (Workshopband), 2019)

Game Jam: Serious Games und Gamification. - Marc Herrlich; Athanasios Mazarakis; Dmitry Alexandrovsky; Stefan Göbel 001; Rainer Malaka (MuC (Workshopband), 2019)

Retractions from altmetric and bibliometric perspectives. - Hadas Shema; Oliver Hahn 003; Athanasios Mazarakis; Isabella Peters (Inf. Wiss. Prax., 2019)

Gamification of an open access quiz with badges and progress bars: An experimental study with scientists. - Athanasios Mazarakis; Paula Bräuer (GamiFIN, 2020)

Visualization of turnover rate in a warehouse using augmented reality: a demo with the Microsoft Hololens. - Paula Bräuer; Athanasios Mazarakis (MuC, 2020)

Welche visuellen Elemente lassen Texte wissenschaftlich erscheinen? Eine empirische Untersuchung. - Oliver Hahn 003; Steffen Lemke 001; Athanasios Mazarakis; Isabella Peters (MuC, 2020)

Gam-R - Gamification Reloaded. - Athanasios Mazarakis; Sophie Jent; Alexander Bartel; Monique Janneck (MuC (Workshopband), 2020)

First Directions for Using Gamification to Motivate for Open Access. - Athanasios Mazarakis; Paula Bräuer (CoRR, 2020)

Open science practices in higher education: Discussion of survey results from research and teaching staff in Germany. - Tamara Heck; Isabella Peters; Athanasios Mazarakis; Ansgar Scherp; Ina Blümel (Educ. Inf., 2020)

#wenigerHashtagswirkenwissenschaftlicher: Der Zusammenhang von Tweet-Eigenschaften und wahrgenommener Wissenschaftlichkeit. - Athanasios Mazarakis; Isabella Peters; Jasmin Schmitz (ISI, 2021)

Gam-R - Gamification Reloaded. - Athanasios Mazarakis; Sophie Jent; Thomas Voit (MuC (Workshopband), 2021)

Gamification Reloaded. - Athanasios Mazarakis (i-com, 2021)

Conjoint analysis of researchers' hidden preferences for bibliometrics, altmetrics, and usage metrics. - Steffen Lemke 001; Athanasios Mazarakis; Isabella Peters (J. Assoc. Inf. Sci. Technol., 2021)

A Speech-Based AI for Political Participation. - Paula Bräuer; Athanasios Mazarakis (MuC, 2022)

Gamification und die Wahrnehmung von Punkten - Eine Umfragestudie. - Athanasios Mazarakis; Paula Bräuer (MuC (Workshopband), 2022)

5th International Workshop "Gam-R - Gamification Reloaded". - Athanasios Mazarakis; Thomas Voit (MuC (Workshopband), 2022)

"Alexa, can we design gamification without a screen?" - Implementing cooperative and competitive audio-gamification for intelligent virtual assistants. - Paula Bräuer; Athanasios Mazarakis (Comput. Hum. Behav., 2022)

Extracting game design elements from voice-enabled games: A review of Amazon Alexa skills. - Paula Bräuer; Florian Werner 004; Athanasios Mazarakis (GamiFIN, 2023)

Movement in Virtual Time: How Virtual Reality Can Support Long-Term Thinking. - Paula Bräuer; Margarita Berg; Athanasios Mazarakis; Isabella Peters (MuC, 2023)

6th International Workshop "Gam-R - Gamification Reloaded". - Athanasios Mazarakis; Thomas Voit (MuC (Workshopband), 2023)

Gamification is Working, but Which One Exactly? Results from an Experiment with Four Game Design Elements. - Athanasios Mazarakis; Paula Bräuer (Int. J. Hum. Comput. Interact., 2023)

What is critical for human-centered AI at work? - Toward an interdisciplinary theory. - Athanasios Mazarakis; Christian Bernhard-Skala; Martin Braun; Isabella Peters (Frontiers Artif. Intell., 2023)

7th International Workshop "Gam-R - Gamification Reloaded". - Athanasios Mazarakis; Sabrina Sailer-Frank; Thomas Voit (MuC (Workshopband), 2024)

How to Design Audio-Gamification for Language Learning with Amazon Alexa? - A Long-Term Field Experiment. - Paula Bräuer; Athanasios Mazarakis (Int. J. Hum. Comput. Interact., 2024)

Evaluation of gamification as a tool for open access publishing among researchers: insights from a conjoint analysis. - Athanasios Mazarakis; Paula Bräuer; Isabelle Dorsch (Scientometrics, 2025)

Correction to: Evaluation of gamification as a tool for open access publishing among researchers: insights from a conjoint analysis. - Athanasios Mazarakis; Paula Bräuer; Isabelle Dorsch (Scientometrics, 2025)