Artificial Playfulness: A Tool for Automated Agent-Based Playtesting. - Samantha N. Stahlke; Atiya Nova; Pejman Mirza-Babaei (CHI Extended Abstracts, 2019)

A Makerspace Foot Pedal and Shoe Add-On for Seated Virtual Reality Locomotion. - Marco Valdez Balderas; Christopher Carmichael; Bill Ko; Atiya Nova; Angela Tabafunda; Alvaro Uribe-Quevedo (ICCE-Berlin, 2019)

A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games. - Pejman Mirza-Babaei; Samantha N. Stahlke; Günter Wallner; Atiya Nova (CHI, 2020)

Artificial Players in the Design Process: Developing an Automated Testing Tool for Game Level and World Design. - Samantha N. Stahlke; Atiya Nova; Pejman Mirza-Babaei (CHI PLAY, 2020)

Spring Stepper: A Seated VR Locomotion Controller. - Christopher Carmichael; Marco Valdez Balderas; Bill Ko; Atiya Nova; Angela Tabafunda; Alvaro Uribe-Quevedo (SVR, 2020)

PathOS+: A New Realm in Expert Evaluation. - Atiya N. Nova; Stevie Cheryl Francesca Sansalone; Pejman Mirza-Babaei (CHI PLAY, 2021)

Charting the Uncharted with GUR: How AI Playtesting Can Supplement Expert Evaluation. - Atiya Nova; Stevie Cheryl Francesca Sansalone; Raquel Robinson; Pejman Mirza-Babaei (FDG, 2022)