Object-based nonlinear undo model. - Chunbo Zhou; Atsumi Imamiya (COMPSAC, 1997)

Object-based Linear Undo model. - Chunbo Zhou; Atsumi Imamiya (INTERACT, 1997)

Line Integral Convolution for 3D Surfaces. - Xiaoyang Mao; Makoto Kikukawa; Noboru Fujita; Atsumi Imamiya (Visualization in Scientific Computing, 1997)

Visualizing Histories for Selective Undo and Redo. - Chii Meng; Motohiro Yasue; Atsumi Imamiya; Xiaoyang Mao (APCHI, 1998)

Multi-Granularity Noise for Curvilinear Grid LIC. - Xiaoyang Mao; Lichan Hong; Arie E. Kaufman; Noboru Fujita; Makoto Kikukawa; Atsumi Imamiya (Graphics Interface, 1998)

Image-guided streamline placement on curvilinear grid surfaces. - Xiaoyang Mao; Yuji Hatanaka; Hidenori Higashida; Atsumi Imamiya (IEEE Visualization, 1998)

A case study on participatory redesign of web site with scenario-based techniques. - Kentaro Go; Tomokazu Takahashi; Atsumi Imamiya (ICPADS Workshops, 2000)

Familyware. - Kentaro Go; John M. Carroll 001; Atsumi Imamiya (HOIT, 2000)

Automatic Generation of Hair Texture with Line Integral Convolution. - Xiaoyang Mao; Makoto Kikukawa; Kouichi Kashio; Atsumi Imamiya (IV, 2000)

Watermarking 3D geometric models through triangle subdivision. - Xiaoyang Mao; Makoto Shiba; Atsumi Imamiya (Security and Watermarking of Multimedia Contents, 2001)

Simulating Marbling with Computer Graphics. - Toshikazu Suzuki; Xiaoyang Mao; Atsumi Imamiya (VIIP, 2001)

Interactive Hairstyle Modeling Using a Sketching Interface. - Xiaoyang Mao; Kouichi Kashio; Hiroyuki Kato; Atsumi Imamiya (International Conference on Computational Science (2), 2002)

Automatic generation of pencil drawing using LIC. - Xiaoyang Mao; Yoshinori Nagasaka; Atsumi Imamiya (SIGGRAPH Abstracts and Applications, 2002)

Augmented Reality Clipboard with the Twist-Information Presentation Method. - Masaki Omata; Kentaro Go; Atsumi Imamiya (AINA, 2003)

PRESPE: participatory requirements elicitation using scenarios and photo essays. - Kentaro Go; Yasuaki Takamoto; John M. Carroll 001; Atsumi Imamiya; Hisanori Masuda (CHI Extended Abstracts, 2003)

AtelierM: a physically based interactive system for creating traditional marbling textures. - Xiaoyang Mao; Toshikazu Suzuki; Atsumi Imamiya (GRAPHITE, 2003)

Effects of grouping thumbnail images in visual search. - Hisanori Masuda; Kentaro Go; Atsumi Imamiya (HCI (4), 2003)

Color Presentation Mode Affects Human Haptic Memory for Rough Surfaces. - Zhaowu Luo; Atsumi Imamiya (IRI, 2003)

Designing a Robust Speech and Gaze Multimodal System for Diverse Users. - Qiaohui Zhang; Atsumi Imamiya; Kentaro Go; Xiaoyang Mao (IRI, 2003)

How do colors influence the haptic perception of textured surfaces?. - Zhaowu Luo; Atsumi Imamiya (Univers. Access Inf. Soc., 2003)

Enhanced LIC Pencil Filter. - Shigefumi Yamamoto; Xiaoyang Mao; Atsumi Imamiya (CGIV, 2004)

Gaze-directed streamline seeding. - Daisuke Watanabe; Xiaoyang Mao; Kenji Ono; Atsumi Imamiya (APGV, 2004)

Robust object-identification from inaccurate recognition-based inputs. - Qiaohui Zhang; Kentaro Go; Atsumi Imamiya; Xiaoyang Mao (AVI, 2004)

Sketch Interface Based Expressive Hairstyle Modelling and Rendering. - Xiaoyang Mao; Hiroki Kato; Atsumi Imamiya; Ken Anjyo (Computer Graphics International, 2004)

Resolving ambiguities of a gaze and speech interface. - Qiaohui Zhang; Atsumi Imamiya; Kentaro Go; Xiaoyang Mao (ETRA, 2004)

Do Colors Affect Our Recognition Memory for Haptic Rough Surfaces?. - Zhaowu Luo; Atsumi Imamiya (International Conference on Computational Science, 2004)

A Gaze and Speech Multimodal Interface. - Qiaohui Zhang; Atsumi Imamiya; Kentaro Go; Xiaoyang Mao (ICDCS Workshops, 2004)

Overriding errors in a speech and gaze multimodal architecture. - Qiaohui Zhang; Atsumi Imamiya; Kentaro Go; Xiaoyang Mao (IUI, 2004)

Colored Pencil Filter with Custom Colors. - Shigefumi Yamamoto; Xiaoyang Mao; Atsumi Imamiya (PG, 2004)

Gaze-directed flow visualization. - Xiaoyang Mao; Daisuke Watanabe; Makoto Fujita; Atsumi Imamiya (Visualization and Data Analysis, 2004)

Design of a graphical history browser with Undo facility, and visual search analysis. - Hisanori Masuda; Atsumi Imamiya (Syst. Comput. Jpn., 2004)

Sketchy hairstyles. - Xiaoyang Mao; Shiho Isobe; Ken-ichi Anjyo; Atsumi Imamiya (Computer Graphics International, 2005)

Effects of Encoding Bit Rates on User Level QoS for Video Streaming. - Hisanori Masuda; Atsumi Imamiya; Gen Kitagata; Takuo Suganuma; Kentaro Go; Norio Shiratori (EuroIMSA, 2005)

An analysis of encoding bit rates on mean opinion score and eye movements for video streaming. - Hisanori Masuda; Atsumi Imamiya; Gen Kitagata; Takuo Suganuma; Kentaro Go; Norio Shiratori (IADIS AC, 2005)

Haptizing Wind on a Weather Map with Reactive Force and Vibration. - Masaki Omata; Masami Ishihara; Misa Grace Kwok; Atsumi Imamiya (INTERACT, 2005)

Do physiological data relate to traditional usability indexes? - Tao Lin 006; Masaki Omata; Wanhua Hu; Atsumi Imamiya (OZCHI, 2005)

Setup Consistent Visual Textures for Haptic Surfaces in a Virtual Reality World. - Wanhua Hu; Tao Lin 006; Kazuo Sakai; Atsumi Imamiya; Masaki Omata (Universal Access in Ambient Intelligence Environments, 2006)

Combined User Physical, Physiological and Subjective Measures for Assessing User Cost. - Tao Lin 006; Atsumi Imamiya; Wanhua Hu; Masaki Omata (Universal Access in Ambient Intelligence Environments, 2006)

Display Characteristics Affect Users' Emotional Arousal in 3D Games. - Tao Lin 006; Atsumi Imamiya; Wanhua Hu; Masaki Omata (Universal Access in Ambient Intelligence Environments, 2006)

Evaluating usability based on multimodal information: an empirical study. - Tao Lin 006; Atsumi Imamiya (ICMI, 2006)

Large Display Size Enhances User Experience in 3D Games. - Tao Lin 006; Wanhua Hu; Atsumi Imamiya; Masaki Omata (Smart Graphics, 2006)

An Empirical Study of Relationships Between Traditional Usability. - Tao Lin 006; Atsumi Imamiya; Wanhua Hu (Australas. J. Inf. Syst., 2006)

Cross-Modality Between Haptic and Auditory Roughness with a Force Feedback Device. - Emi Kitamura; Katsuya Miyashita; Kenji Ozawa; Masaki Omata; Atsumi Imamiya (J. Robotics Mechatronics, 2006)

A Pressure-Sensing Mouse Button for Multilevel Click and Drag. - Masaki Omata; Kenji Matsumura; Atsumi Imamiya (INTERACT (1), 2007)

Preliminary evaluation of the audience-driven movie. - Tao Lin 006; Akinobu Maejima; Shigeo Morishima; Atsumi Imamiya (CHI Extended Abstracts, 2008)

Using multiple data sources to get closer insights into user cost and task performance. - Tao Lin 006; Atsumi Imamiya; Xiaoyang Mao (Interact. Comput., 2008)

A pen-tablet-orientation-pointing method for multi-monitors. - Masaki Omata; Masahiro Kosaka; Atsumi Imamiya (CHINZ, 2009)

A multi-level pressure-sensing two-handed interface with finger-mounted pressure sensors. - Masaki Omata; Manabu Kajino; Atsumi Imamiya (Graphics Interface, 2009)

A project restarting support system using the historical log of a user's window usage. - Masaki Omata; Kei Ogasawara; Atsumi Imamiya (OZCHI, 2010)

Affective Doodle: a painting tool reflecting user emotion. - Masaki Omata; Daisuke Kanuka; Xiaoyang Mao; Atsumi Imamiya (SAP, 2012)

Affective rendering: Visual effect animations for affecting user arousal. - Masaki Omata; Kazuya Moriwaki; Xiaoyang Mao; Daisuke Kanuka; Atsumi Imamiya (ICMCS, 2012)