'Git Gud!' - Evaluation of Self-Rated Player Skill Compared to Actual Player Performance. - Shengmei Liu; Mark Claypool; Bhuvana Devigere; Atsuo Kuwahara; Jamie Sherman (CHI PLAY (Companion), 2020)

Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players. - Shengmei Liu; Mark Claypool; Atsuo Kuwahara; Jamie Sherman; James J. Scovell (CHI, 2021)

L33t or N00b?: How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players. - Shengmei Liu; Mark Claypool; Atsuo Kuwahara; James J. Scovell; Jamie Sherman (GameSys@MMSys, 2021)

The Effects of Network Latency on Competitive First-Person Shooter Game Players. - Shengmei Liu; Mark Claypool; Atsuo Kuwahara; James J. Scovell; Jamie Sherman (QoMEX, 2021)

The Effects of Frame Rate Variation on Game Player Quality of Experience. - Shengmei Liu; Atsuo Kuwahara; James J. Scovell; Mark Claypool (CHI, 2023)

Waiting to Play - Measuring Game Load Times and their Effects on Player Quality of Experience. - Mark Claypool; Shengmei Liu; Atsuo Kuwahara; James J. Scovell; Miles Gregg; Federico Galbiati; Eren Eroglu (FDG, 2024)