A microprocessor with a 128-bit CPU, ten floating-point MAC's, four floating-point dividers, and an MPEG-2 decoder. - Masakazu Suzuoki; Ken Kutaragi; Toshiyuki Hiroi; Hidetaka Magoshi; Shin'ichi Okamoto; Masaaki Oka; Akio Ohba; Yasuyuki Yamamoto; Makoto Furuhashi; Masayoshi Tanaka; Teiji Yutaka; Toyoshi Okada; et al. (IEEE J. Solid State Circuits, 1999)

300MHz design methodology of VU for emotion synthesis. - Takayuki Kamei; Hideaki Takeda 002; Yukio Ootaguro; Takayoshi Shimazawa; Kazuhiko Tachibana; Shin'ichi Kawakami; Seiji Norimatsu; Fujio Ishihara; Toshinori Sato; Hiroaki Murakami; Nobuhiro Ide; Yukio Endo; et al. (ASP-DAC, 2000)

2.44-GFLOPS 300-MHz floating-point vector-processing unit for high-performance 3D graphics computing. - Nobuhiro Ide; Masashi Hirano; Yukio Endo; Shin-ichi Yoshioka; Hiroaki Murakami; Atsushi Kunimatsu; Toshinori Sato; Takayuki Kamei; Toyoshi Okada; Masakazu Suzuoki (IEEE J. Solid State Circuits, 2000)

Vector Unit Architecture for Emotion Synthesis. - Atsushi Kunimatsu; Nobuhiro Ide; Toshinori Sato; Yukio Endo; Hiroaki Murakami; Takayuki Kamei; Masashi Hirano; Fujio Ishihara; Haruyuki Tago; Masaaki Oka; Akio Ohba; Teiji Yutaka; et al. (IEEE Micro, 2000)

Fast simulation and rendering techniques for fluid objects. - Atsushi Kunimatsu; Y. Watanabe; Hiroko Fujii; T. Saito; Kazuhiro Hiwada; Heihachi Ueki (Comput. Graph. Forum, 2001)

The simulation of fluid-rigid body interaction. - Tsunemi Takahashi; Heihachi Ueki; Atsushi Kunimatsu; Hiroko Fujii (SIGGRAPH Abstracts and Applications, 2002)

High-speed object tracking in ordinary surroundings based on temporally evaluated optical flow. - Ryuzo Okada; Junji Oaki; Daisuke Yamamoto; Nobuhiro Kondoh; Hiroshi Miyazaki; Koki Uesugi; Jiro Amemiya; Kenji Shirakawa; Atsushi Kunimatsu (IROS, 2003)

The cubic interpolated level set method for realistic fluid animation. - Ken Tanaka; Heihachi Ueki; Atsushi Kunimatsu (SIGGRAPH, 2003)

Realistic Animation of Fluid with Splash and Foam. - Tsunemi Takahashi; Hiroko Fujii; Atsushi Kunimatsu; Kazuhiro Hiwada; Takahiro Saito; Ken Tanaka; Heihachi Ueki (Comput. Graph. Forum, 2003)

Creating animations of fluids and cloth with moving characters. - Nobuhiro Kondoh; Shuuji Sasagawa; Atsushi Kunimatsu (SIGGRAPH Sketches, 2004)

19.3 66.3KIOPS-random-read 690MB/s-sequential-read universal Flash storage device controller with unified memory extension. - Konosuke Watanabe; Kenichiro Yoshii; Nobuhiro Kondo; Ken-ichi Maeda; Toshio Fujisawa; Junji Wadatsumi; Daisuke Miyashita; Shouhei Kousai; Yasuo Unekawa; Shinsuke Fujii; Takuma Aoyama; Takayuki Tamura; et al. (ISSCC, 2014)

Caching mechanisms towards single-level storage systems for Internet of Things. - Yosuke Bando; Konosuke Watanabe; Ken-ichi Maeda; Hiroki Kudo; Masahiro Ishiyama; Atsushi Kunimatsu; Hiroto Nakai; Masafumi Takahashi; Yukihito Oowaki (VLSIC, 2015)