Scenario-Based Service Composition Method in the Open Service Environment. - Kazuhiro Kiwata; Atsushi Nakano; Shunsuke Yura; Tomotaka Uchihashi; Atsushi Kanai (ISADS, 2001)

Service Matching and Collaboration for Electronic Commerce. - Shunsuke Yura; Kazuhiro Kiwata; Atsushi Nakano; Tomotaka Uchihashi; Atsushi Kanai (ISADS, 2001)

Human body tracking for digital actors. - Atsushi Nakano; Junichi Hoshino (IWEC, 2002)

Embodied 3D story space. - Junichi Hoshino; Hiroshi Mori; Atsushi Nakano; Jun Takazawa (Advances in Computer Entertainment Technology, 2004)

Panorama-based immersive story environment. - Atsushi Nakano; Rai Chan; Junichi Hoshino (Advances in Computer Entertainment Technology, 2004)

Video Motion Capture for Virtual Characters. - Atsushi Nakano; Junichi Hoshino (MDAI, 2005)

Composite behavior synthesis technique for mental communication games. - Atsushi Nakano; Kenta Shioiri; Junichi Hoshino (SIGGRAPH Sketches, 2005)

Motion creation for online game characters. - Atsushi Nakano; Junichi Hoshino (Advances in Computer Entertainment Technology, 2006)

Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters. - Atsushi Nakano; Kenta Shioiri; Junichi Hoshino (Advances in Computer Entertainment Technology, 2006)

Imitating the Behavior of Human Players in Action Games. - Atsushi Nakano; Akihito Tanaka; Junichi Hoshino (ICEC, 2006)

A Study on Real-Time Scheduling for Holonic Manufacturing Systems - Simulation for Estimation of Future Status by Individual Holons. - Koji Iwamura; Atsushi Nakano; Yoshitaka Tanimizu; Nobuhiro Sugimura (HoloMAS, 2007)

Reactive episode control system. - Jin Komura; Atsushi Nakano; Eriko Miura; Junichi Hoshino (SIGGRAPH Posters, 2007)

Composite conversation gesture synthesis using layered planning. - Atsushi Nakano; Junichi Hoshino (Syst. Comput. Jpn., 2007)

Massive action control system. - Katsutoki Hamana; Atsushi Nakano; Junichi Hoshino (SIGGRAPH ASIA Art Gallery & Emerging Technologies, 2008)

Distributed Episode Control System for Interactive Narrative Entertainment. - Junichi Hoshino; Katsutoki Hamana; Shiratori Kazuto; Atsushi Nakano (ICEC, 2009)

Story engine for interactive characters. - Katsutoki Hamana; Hiroshi Mori; Atsushi Nakano; Junichi Hoshino (SIGGRAPH Posters, 2009)

Segmented episode control system for interactive narrative entertainment. - Katsutoki Hamana; Atsushi Nakano; Jun'ichi Hoshino (Entertain. Comput., 2011)

Development of multi-wheeled snake-like rescue robots with active elastic trunk. - Kousuke Suzuki; Atsushi Nakano; Gen Endo; Shigeo Hirose (IROS, 2012)

Leaning Origami Using 3D Mixed Reality Technique. - Atsushi Nakano; Makoto Oka; Hirohiko Mori (HCI (13), 2013)

Molecular Design for Cardiac Cell Differentiation Using a Small Data Set and Decorated Shape Features. - Fatemeh Etezadi; Shunichi Ito; Kosuke Yasui; Rodi Kado Abdalkader; Itsunari Minami; Motonari Uesugi; Ganesh Namasivayam Pandian; Haruko Nakano; Atsushi Nakano; Daniel M. Packwood (J. Chem. Inf. Model., 2024)