A scheduling algorithm for multi-processor real-time systems with relative timingconstraints and resource restrictions. - Atsushi Togawa; Eiji Okubo (Syst. Comput. Jpn., 1997)

An efficient scheduling algorithm for distributed real-time systems withend-to-end timing constraints. - Atsushi Togawa; Eiji Okubo (Syst. Comput. Jpn., 1999)

Application of Squeak/Croquet Environment for Embedded Systems Development. - Masahiro Sakai; Yasutaka Ishizaki; Atsushi Togawa; Tsuyoshi Yamamoto (C5, 2004)

3D Environments Utilization Effects in Development Processes of Embedded IT Devices. - Masahiro Sakai; Yasutaka Ishizaki; Atsushi Togawa; Tsuyoshi Yamamoto (C5, 2006)