H. Matsubara (ed.): Proceedings of Game Programming Workshop in Japan '97. - Atsushi Yoshikawa 002; Hiroyuki Iida (J. Int. Comput. Games Assoc., 1997)

The 3rd Fost-Cup World-Open Computer-Go Championship. - David Fotland; Atsushi Yoshikawa 002 (J. Int. Comput. Games Assoc., 1997)

A Two-Step Model of Pattern Acquisition: Application to Tsume-Go. - Takuya Kojima; Atsushi Yoshikawa 002 (Computers and Games, 1998)

Relations between Skill and the Use of Terms - An Analysis of Protocols of the Game of Go. - Atsushi Yoshikawa 002; Takuya Kojima; Yasuki Saito (Computers and Games, 1998)

A Report on the 4th Fost-Cup World-Open Computer-Go Championships. - Atsushi Yoshikawa 002; Hiroyuki Iida (J. Int. Comput. Games Assoc., 1998)

Report on the First Meeting of the Special Issue Group on Games Informatics (IPSJ-SIG-GI). - Hiroyuki Iida; Hitoshi Matsubara; Atsushi Yoshikawa 002 (J. Int. Comput. Games Assoc., 1999)

A system for supporting group learning in face-to-face and networked environments. - Masanori Sugimoto; Fusako Kusunoki; Shigenori Inagaki; Kuniyoshi Takatoki; Atsushi Yoshikawa 002 (CSCW Videos, 2002)

FreeGaze: a gaze tracking system for everyday gaze interaction. - Takehiko Ohno; Naoki Mukawa; Atsushi Yoshikawa 002 (ETRA, 2002)

Epro2: Design of a System and a Curriculum to Support Group Learning for School Children. - Masanori Sugimoto; Fusako Kusunoki; Shigenori Inagaki; Kuniyoshi Takatoki; Atsushi Yoshikawa 002 (CSCL, 2003)

A system for supporting collaborative learning with networked sensing boards. - Masanori Sugimoto; Fusako Kusunoki; Shigenori Inagaki; Kuniyoshi Takatoki; Atsushi Yoshikawa 002 (Syst. Comput. Jpn., 2004)

Categorization of sales patterns to use blog information as book sales prediction. - Geun Chol Moon; Go Kikuta; Takashi Yamada; Atsushi Yoshikawa 002; Takao Terano (ICEC, 2010)

Analyzing the Effects of Peer Review Activities in the EFL Writings. - Sayuri Yoshizawa; Takao Terano; Atsushi Yoshikawa 002 (ICCE, 2010)

A Unified Agent-Based Model to Analyze Organizational Deviation and Kaizen Activities. - Tomomi Kobayashi; Satoshi Takahashi; Masaaki Kunigami; Atsushi Yoshikawa 002; Takao Terano (AAMAS Workshops, 2011)

Measuring Learners' Awareness through Persona-Conjoint Method. - Hikaru Uchida; Akiko Orita; Masaaki Kunigami; Takao Terano; Atsushi Yoshikawa 002 (CogSci, 2012)

Pictogram Network to Support English Composition Instructors. - Sayuri Yoshizawa-Watanabe; Masaaki Kunigami; Satoshi Takahashi; Atsushi Yoshikawa 002; Takao Terano (CogSci, 2012)

Pictogram network: Evaluating english composition skills. - Sayuri Yoshizawa-Watanabe; Masaaki Kunigami; Satoshi Takahashi; Takao Terano; Atsushi Yoshikawa 002 (IPCC, 2012)

Points or Discount for Better Retailer Services - Agent-Based Simulation Analysis. - Yuji Tanaka; Takashi Yamada; Gaku Yamamoto; Atsushi Yoshikawa 002; Takao Terano (KMO, 2012)

Assessing the Impact of Student Peer Review in Writing Instruction by Using the Normalized Compression Distance. - Sayuri Yoshizawa; Takao Terano; Atsushi Yoshikawa 002 (IEEE Trans. Prof. Commun., 2012)

Eye tracker gaze analysis of learners watching the writing process. - Yasuhisa Okazaki; Senju Noguchi; Hisaharu Tanaka; Kenzi Watanabe; Atsushi Yoshikawa 002 (ICCE, 2013)

Uncovering Hidden Characteristics of Your Business Leaders. - Yasuhiro Sasaki; Masaaki Kunigami; Atsushi Yoshikawa 002; Takao Terano (KMO, 2013)

Gaze Analysis and Subjective Assessment of Learners Observing the Writing Process. - Yasuhisa Okazaki; Senju Noguchi; Atsushi Yoshikawa 002 (ICCE, 2014)

Identifying the Images of Desirable Middle Managers: Persona Design Method for Evaluating Business Competencies. - Yasuhiro Sasaki; Masaaki Kunigami; Atsushi Yoshikawa 002; Takao Terano (KMO, 2014)

A Systematic Approach to Manga Case Method. - Satoshi Takahashi; Toru B. Takahashi; Akiko Orita; Atsushi Yoshikawa 002; Takao Terano (ICCE, 2015)

Improving a Cellular Manufacturing System through Real Time-Simulation and-Measurement. - Masaki Kitazawa; Satoshi Takahashi; Toru B. Takahashi; Atsushi Yoshikawa 002; Takao Terano (COMPSAC Workshops, 2016)

Educational effects of the manga case method in online and offline environments using a Manga Case related to social media literacy. - Satoshi Takahashi; Toru B. Takahashi; Atsushi Yoshikawa 002 (FIE, 2017)

Cognitive Investigation of Dynamic Educational Presentation toward Better Utilization of Presentation Characteristics. - Yasuhisa Okazaki; Atsushi Yoshikawa 002 (ICCE, 2017)

Analysis of Basic Characteristics of Presented Instructional Materials and Study of Factors of Comprehension. - Yasuhisa Okazaki; Atsushi Yoshikawa 002 (ICCE, 2018)

Peak Shift Estimation: A Novel Method to Estimate Ranking of Selectively Omitted Examination Data. - Satoshi Takahashi; Masaki Kitazawa; Ryoma Aoki; Atsushi Yoshikawa 002 (TALE, 2021)

Extracting candidate factors affecting long-term trends of student abilities across subjects. - Satoshi Takahashi; Hiroki Kuno; Atsushi Yoshikawa 002 (CoRR, 2021)

School Virus Infection Simulator for Customizing School Schedules During COVID-19. - Satoshi Takahashi; Masaki Kitazawa; Atsushi Yoshikawa 002 (CoRR, 2021)

Data Science in an Agent-Based Simulation World. - Satoshi Takahashi; Atsushi Yoshikawa 002 (TALE, 2023)

Improving Peak Shift Estimation to Rank Exams by Difficulty. - Satoshi Takahashi; Masaki Kitazawa; Atsushi Yoshikawa 002 (IEEE Access, 2023)

Extracting Branch Factors of Scenarios from a Gaming Simulation Using Log-Cluster Analysis. - Akinobu Sakata; Takamasa Kikuchi; Masaaki Kunigami; Atsushi Yoshikawa 002; Masayuki Yamamura; Takao Terano (J. Adv. Comput. Intell. Intell. Informatics, 2023)

Adapting Large Language Model for Spatio-Temporal Understanding in Next Point-of-Interest Prediction. - Qiuhan Han; Atsushi Yoshikawa 002; Masayuki Yamamura (ICASSP, 2025)

PulseReddit: A Novel Reddit Dataset for Benchmarking MAS in High-Frequency Cryptocurrency Trading. - Qiuhan Han; Qian Wang; Atsushi Yoshikawa 002; Masayuki Yamamura (CoRR, 2025)