Multi-Fragment Rendering for Glossy Bounces on the GPU. - Atsushi Yoshimura; Yusuke Tokuyoshi; Takahiro Harada (EGSR (ST), 2022)

GPU Programming Primitives for Computer Graphics. - Daniel Meister 004; Atsushi Yoshimura; Chih-Chen Kao (SIGGRAPH ASIA Courses, 2023)

Local Positional Encoding for Multi-Layer Perceptrons. - Shin Fujieda; Atsushi Yoshimura; Takahiro Harada (CoRR, 2023)

Subspace Culling for Ray-Box Intersection. - Atsushi Yoshimura; Takahiro Harada (Proc. ACM Comput. Graph. Interact. Tech., 2023)