Improving BVH Ray Tracing Speed Using the AVX Instruction Set. - Attila T. Áfra (Eurographics (Posters), 2011)

Incoherent Ray Tracing without Acceleration Structures. - Attila T. Áfra (Eurographics (Short Papers), 2012)

Interactive Ray Tracing of Large Models Using Voxel Hierarchies. - Attila T. Áfra (Comput. Graph. Forum, 2012)

Stackless Multi-BVH Traversal for CPU, MIC and GPU Ray Tracing. - Attila T. Áfra; László Szirmay-Kalos (Comput. Graph. Forum, 2014)

Local shading coherence extraction for SIMD-efficient path tracing on CPUs. - Attila T. Áfra; Carsten Benthin; Ingo Wald; Jacob Munkberg (High Performance Graphics, 2016)

Embree ray tracing kernels: overview and new features. - Attila T. Áfra; Ingo Wald; Carsten Benthin; Sven Woop (SIGGRAPH Talks, 2016)

Improved two-level BVHs using partial re-braiding. - Carsten Benthin; Sven Woop; Ingo Wald; Attila T. Áfra (High Performance Graphics, 2017)

STBVH: a spatial-temporal BVH for efficient multi-segment motion blur. - Sven Woop; Attila T. Áfra; Carsten Benthin (High Performance Graphics, 2017)

Compressed-leaf bounding volume hierarchies. - Carsten Benthin; Ingo Wald; Sven Woop; Attila T. Áfra (High Performance Graphics, 2018)

Digesting the Elephant - Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene. - Ingo Wald; Bruce Cherniak; Will Usher 001; Carson Brownlee; Attila T. Áfra; Johannes Günther 001; Jefferson Amstutz; Tim Rowley; Valerio Pascucci; Chris R. Johnson 001; Jim Jeffers (CoRR, 2020)