A Multi-agent Architecture for Distributed Design. - Ovidiu Chira; Camelia Chira; David Tormey; Attracta Brennan; Thomas Roche (HoloMAS, 2003)

An agent-based approach to knowledge management in distributed design. - Ovidiu Chira; Camelia Chira; Thomas Roche; David Tormey; Attracta Brennan (J. Intell. Manuf., 2006)

Field Force Management at eircom. - Feargal Timon; Attracta Brennan (Transforming Field and Service Operations, 2013)

Applying Pedagogical Approaches to Enhance Learning: Linking Self-Regulated and Skills-Based Learning with Support from Moodle Extensions. - Lisa-Christina Winter; Simone Kopeinik; Dietrich Albert; Aurora Dimache; Attracta Brennan; Thomas Roche (IIAI-AAI, 2013)

Conceptual design of the dual X-ray absorptiometry health informatics prediction system for osteoporosis care. - Erjiang E; John J. Carey; Tingyan Wang; Lan Yang 002; Wing P. Chan; Bryan Whelan; Carmel Silke; Miriam O'Sullivan; Bridie Rooney; Aoife McPartland; Gráinne O'malley; Attracta Brennan; et al. (Health Informatics J., 2022)

Cosmic Sounds: A Game to Support Phonological Awareness Skills for Children With Dyslexia. - Attracta Brennan; Tara McDonagh; Mary Dempsey; John McAvoy (IEEE Trans. Learn. Technol., 2022)

Investor decision making: an investigation of the modality effect. - John McAvoy; Anthony Creed; Aodán Cotter; Luke Merriman; Philip O'Reilly; Mary Dempsey; Attracta Brennan (J. Decis. Syst., 2022)

User Profile-Based Viewport Prediction Using Federated Learning in Real-Time 360-Degree Video Streaming. - Syed Mohammad Haseeb Ul Hassan; Attracta Brennan; Gabriel-Miro Muntean; Jennifer McManis (BMSB, 2023)

A Game Design-Centric Taxonomy for Feedback Features in Digital Serious Games. - André Almo; Mariana Rocha; Attracta Brennan; Pierpaolo Dondio (GALA, 2023)

Not (Only) a Matter of Position: Player Traits Which Influence the Experience with the Leaderboard in a Digital Maths Game. - Pierpaolo Dondio; André Almo; Maíra Amaral; Ephrem Tibebe; Mariana Rocha; Attracta Brennan (GALA, 2023)

Augmented Reality Rehabilitation for People with Osteoporosis: Squat exergame (a demo). - Eléa Thuilier; John J. Carey; John Dingliana; Mary Dempsey; Bryan Whelan; Shane Biggins; Attracta Brennan (ICAT-EGVE (Posters & Demos), 2023)

Through a Gender Lens: A Serious Game for Young Children to Enhance Bullying Awareness and Encourage the Adoption of the Defender Role. - Attracta Brennan; Caroline Manghan; Mary Dempsey; John McAvoy; Sam Redfern (JCSG, 2023)

Designing a Multi-user VR Social Activity Space for Social Interaction for People Living with Dementia. - Gearóid Reilly; Sam Redfern; Gabriel-Miro Muntean; Attracta Brennan (JCSG, 2023)

NSM2: Network Slice Management and Monitoring Using Machine Learning For AR/VR Applications. - Syed Mohammad Haseeb Ul Hassan; Attracta Brennan; Gabriel-Miro Muntean; Jennifer McManis (BMSB, 2024)

A Novel Approach with Deep Learning to Address Multilabel Imbalance in Predictive Modeling: ML-RUSMOTE. - Erjiang E; Tingyan Wang; Ming Yu 003; Mary Dempsey; Attracta Brennan; John J. Carey (SOLI, 2024)

Exploring the Impact of Player Traits on the Leaderboard Experience in a Digital Maths Game. - André Almo; Mariana Rocha; Attracta Brennan; Pierpaolo Dondio (Int. J. Serious Games, 2024)

Introduction to the Special Issue on GaLA Conf 2023. - Pierpaolo Dondio; Attracta Brennan; Antti Koskinen; Francesca de Rosa; Avo Schönbohm; Mariana Rocha (Int. J. Serious Games, 2024)

Virtual rehabilitation for patients with osteoporosis or other musculoskeletal disorders: a systematic review. - Eléa Thuilier; John J. Carey; Mary Dempsey; John Dingliana; Bryan Whelan; Attracta Brennan (Virtual Real., 2024)