Computational Representation of Alzheimer's Disease Evolution Applied to a Cooking Activity. - Audrey Serna; Vincent Rialle; Hélène Pigot (MIE, 2006)

A computational model of activities performance decrease in Alzheimer's disease. - Audrey Serna; Hélène Pigot; Vincent Rialle (Int. J. Medical Informatics, 2007)

Modeling the progression of Alzheimer's disease for cognitive assistance in smart homes. - Audrey Serna; Hélène Pigot; Vincent Rialle (User Model. User Adapt. Interact., 2007)

Observation et modélisation des processus exécutifs et de leur dégradation lors du vieillissement cognitif dans la réalisation des activités de la vie quotidienne. Étude pour la conception d'un système d'assistance. (Observation and modelling of executive processes and associated dysfunction in ageing and dementia during the performance of daily activities. Study for cognitive assistance systems design). - Audrey Serna (2008)

La plasticité des IHM en action: un exemple de téléprocédure plastique. - Audrey Serna; Sébastien Pinel; Gaëlle Calvary (IHM, 2009)

Design and Evaluation of e-Government Applications and Services (DEGAS'2009). - Marco Winckler; Monique Noirhomme-Fraiture; Dominique L. Scapin; Gaëlle Calvary; Audrey Serna (INTERACT (2), 2009)

How assessing plasticity design choices can improve UI quality: a case study. - Audrey Serna; Gaëlle Calvary; Dominique L. Scapin (EICS, 2010)

Penser "plasticité" peut améliorer la qualité des interfaces homme-machine: une étude de cas. - Audrey Serna; Gaëlle Calvary; Dominique L. Scapin (Erog'IA, 2010)

Recommandations ergonomiques pour la conception de systèmes d'assistance cognitive dans les habitats intelligents. - Audrey Serna; Hélène Pigot; Jérémy Bauchet; Sylvain Giroux; Vincent Rialle; Dany Lussier-Desrochers; Mounir Mokhtari (Erog'IA, 2010)

Introducing Mobility in Serious Games: Enhancing Situated and Collaborative Learning. - Sébastien George; Audrey Serna (HCI (4), 2011)

Using Collaborative Activities on Tabletops to Enhance Learning and Knowledge Transfer. - Michael Schubert; Audrey Serna; Sébastien George (ICALT, 2012)

Exploring the Potential of Tabletops for Collaborative Learning. - Michael Schubert; Sébastien George; Audrey Serna (ITS, 2012)

Rapid Prototyping for Mobile Serious Games. - José Rouillard; Audrey Serna; Bertrand David 001; René Chalon (HCI (15), 2014)

Interactive Surface Composition Based on Arduino in Multi-Display Environments. - Lili Tong; Audrey Serna; Sébastien George; Aurélien Tabard; Gilles Brochet (ITS, 2014)

Towards Intelligent and Implicit Assistance for People with Dementia: Support for Orientation and Navigation. - Nam Tung Ly; Jörn Hurtienne; Robert Tscharn; Samir Aknine; Audrey Serna (Interacción, 2015)

Immersion and Persistence: Improving Learners' Engagement in Authentic Learning Situations. - Guillaume Loup; Audrey Serna; Sébastien Iksal; Sébastien George (EC-TEL, 2016)

Multi-device Territoriality to Support Collaborative Activities - Implementation and Findings from the E-Learning Domain. - Jean-Charles Marty; Audrey Serna; Thibault Carron; Philippe Pernelle; David Wayntal (EC-TEL, 2016)

Toward a Play Management System for Play-Based Learning. - Eric Sanchez; Claudine Piau-Toffolon; Lahcen Oubahssi; Audrey Serna; Iza Marfisi-Schottman; Guillaume Loup; Sébastien George (EC-TEL, 2016)

Smart lighting in dementia care facility. - Nam Tung Ly; Robert Tscharn; Jan Preßler; Stephan Huber; Samir Aknine; Audrey Serna; Jörn Hurtienne (UbiComp Adjunct, 2016)

The impact of indexical and symbolic indicators on the regulation of collaborative activities. - Valentin Lachand; Audrey Serna; Aurélien Tabard; Jean-Charles Marty (IHM, 2016)

F-formations and collaboration dynamics study for designing mobile collocation. - Audrey Serna; Lili Tong; Aurélien Tabard; Simon Pageaud; Sébastien George (MobileHCI Adjunct, 2016)

It's not how you stand, it's how you move: F-formations and collaboration dynamics in a mobile learning game. - Lili Tong; Audrey Serna; Simon Pageaud; Sébastien George; Aurélien Tabard (MobileHCI, 2016)

Towards Supporting Caregivers to Monitor the Whereabouts of People with Dementia. - Nam Tung Ly; Audrey Serna; Samir Aknine; Jörn Hurtienne (NordiCHI, 2016)

Supporting Decision-making Activities in Multi-Surface Learning Environments. - Lili Tong; Audrey Serna; Sébastien George; Aurélien Tabard (CSEDU (1), 2017)

Horizontal vs. Vertical: How the Orientation of a Large Interactive Surface Impacts Collaboration in Multi-surface Environments. - Lili Tong; Aurélien Tabard; Sébastien George; Audrey Serna (INTERACT (3), 2017)

A Design Space For Meaningful Structural Gamification. - Stuart Hallifax; Audrey Serna; Jean-Charles Marty; Élise Lavoué (CHI Extended Abstracts, 2018)

A Visual Programming Tool to Design Mixed and Virtual Reality Interactions. - Guillaume Loup; Sébastien George; Iza Marfisi; Audrey Serna (Int. J. Virtual Real., 2018)

Factors to Consider for Tailored Gamification. - Stuart Hallifax; Audrey Serna; Jean-Charles Marty; Guillaume Lavoué; Élise Lavoué (CHI PLAY, 2019)

Adaptive Gamification in Education: A Literature Review of Current Trends and Developments. - Stuart Hallifax; Audrey Serna; Jean-Charles Marty; Élise Lavoué (EC-TEL, 2019)

To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners' Behaviours and Motivation. - Stuart Hallifax; Élise Lavoué; Audrey Serna (AIED (1), 2020)

Exploration de la physicalisation de données motivationnelles dans l'acquisition de bons comportements liés au sommeil pour les adolescents: Exploring the Physicalization of Motivational Data in the Acquisition of Good Sleep Behaviors for Adolescents. - Élise Lavoué; Emma Guttierrez; Audrey Serna (IHM (Extended Abstracts), 2021)

Un espace de conception pour explorer la continuité des affordances motivationnelles dans un contexte scolaire hybride.: A design space for the exploration of motivational affordances continuity in hybrid learning environments. - Audrey Serna; Anagael Pereira; Élise Lavoué (IHM (Extended Abstracts), 2021)

Analyzing the relationships between learners' motivation and observable engaged behaviors in a gamified learning environment. - Élise Lavoué; Qinjie Ju; Stuart Hallifax; Audrey Serna (Int. J. Hum. Comput. Stud., 2021)

Impact of Viewpoint on Social Presence and Collaborative Processes in a Collaborative Serious Game. - Anthony Basille; Élise Lavoué; Audrey Serna (CSEDU (2), 2022)

The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile. - Stéphanie Reyssier; Stuart Hallifax; Audrey Serna; Jean-Charles Marty; Stephane Simonian; Élise Lavoué (IEEE Trans. Learn. Technol., 2022)

Challenges and Opportunities for Multi-Device Management in Classrooms. - Valentin Lachand-Pascal; Christine Michel; Audrey Serna; Aurélien Tabard (ACM Trans. Comput. Hum. Interact., 2022)

Towards Adaptive and Personalised Recommendation for Healthy Food Promotion. - Diana Nurbakova; Felix Bölz; Audrey Serna; Jean Brignone (BehavRec@RecSys, 2023)

Présence et incarnation dans les jeux sérieux : Une revue de la littérature. - Anthony Basille; Élise Lavoué; Audrey Serna (IHM, 2023)

Adaptive and Privacy-Aware Persuasive Strategies to Promote Healthy Eating Habits: Position Paper. - Diana Nurbakova; Audrey Serna; Abdelbasset Omiri; Antoine Boutet (UMAP (Adjunct Publication), 2023)

Investigating the Effects of Tailored Gamification on Learners' Engagement over Time in a Learning Environment. - Audrey Serna; Stuart Hallifax; Élise Lavoué (Proc. ACM Hum. Comput. Interact., 2023)

Supporting meaningful and adapted experience to foster motivation and sustained engagement. - Audrey Serna (2024)

Food KBQA Recommender: A Knowledge Base Question Answering System Powered Meal Plan Recommender. - Felix Bölz; Diana Nurbakova; Audrey Serna; Sylvie Calabretto; Lionel Brunie; Harald Kosch (WI/IAT, 2024)

Influence of Scenarios and Player Traits on Flow in Virtual Reality. - Élise Lavoué; Sophie Villenave; Audrey Serna; Clémentine Helfenstein-Didier; Patrick Baert; Guillaume Lavoué (IEEE Trans. Vis. Comput. Graph., 2024)

How does adaptive gamification impact different types of student motivation over time? - Stéphanie Dumas Reyssier; Audrey Serna; Stuart Hallifax; Jean-Charles Marty; Stephane Simonian; Élise Lavoué (Interact. Learn. Environ., 2024)

Luciole: The Design Story of a Serious Game for Learning English Created for (and with) Children. - Anne-Laure Guinet; Audrey Serna; Léo Vanbervliet; Émilie Magnat; Marie-Pierre Jouannaud; Coralie Payre-Ficout; Mathieu Loiseau (CSEDU (1), 2025)

Impact of Immediate Feedback on Students' Learning in a Virtual Reality Environment for Chemical Education. - Valentin Midez; Audrey Serna; Florent Diet; Victor Oliva Torres; Élise Lavoué (EC-TE (1), 2025)

How Should I React? Learning to Face Chemical Risks with Virtual Reality. - Pierre Raimbaud; Guillaume Lavoué; Bertrand Massot; Matthieu Blanchard; Janine Jongbloed; Jean-Pierre Cloarec; Audrey Serna; Eliott Zimmermann; Rawad Chaker; Jean-Louis Leclercq; Élise Lavoué; Sophie Villenave; et al. (VR Workshops, 2025)

Impact of communication modalities on social presence and regulation processes in a collaborative game. - Anthony Basille; Élise Lavoué; Audrey Serna (J. Multimodal User Interfaces, 2025)