Planning under the Uncertainty of the Technical Analysis of Stock Markets. - Augusto Cesar Espíndola Baffa; Angelo E. M. Ciarlini (IBERAMIA, 2010)

Modeling POMDPs for generating and simulating stock investment policies. - Augusto Cesar Espíndola Baffa; Angelo E. M. Ciarlini (SAC, 2010)

A Web Platform for Interconnecting Body Sensors and Improving Health Care. - Pedro Maia; Thaís Batista; Everton Cavalcante; Augusto Baffa; Flávia Coimbra Delicato; Paulo F. Pires; Albert Y. Zomaya (MoWNet, 2014)

Adaptive Automated Storytelling Based on Audience Response. - Augusto Baffa; Marcus Poggi; Bruno Feijó (ICEC, 2015)

A Middleware Platform for Integrating Devices and Developing Applications in E-Health. - Pedro Maia; Augusto Baffa; Everton Cavalcante; Flávia Coimbra Delicato; Thaís Batista; Paulo F. Pires (SBRC, 2015)

Storytelling Baseado na Interação Social da Audiência. - Augusto Cesar Espíndola Baffa (2015)

Probabilistic Planning for Multiple Stocks of Financial Markets. - Augusto A. B. Branquinho; Carlos R. Lopes; Augusto Cesar Espíndola Baffa (ICTAI, 2016)

Dealing with the Emotions of Non Player Characters. - Augusto Baffa; Pedro Sampaio 001; Bruno Feijó; Mauricio Lana (SBGames, 2017)

A Fast Approach for Automatic Generation of Populated Maps with Seed and Difficulty Control. - Pedro Sampaio 001; Augusto Baffa; Bruno Feijó; Mauricio Lana (SBGames, 2017)

A Game Analytics Model to Identify Player Profiles in Singleplayer Games. - Luís Fernando Bicalho; Augusto Baffa; Bruno Feijó (SBGames, 2019)

A Culture Model for Non-Player Characters' Behaviors in Role-Playing Games. - Luís Fernando Bicalho; Bruno Feijó; Augusto Baffa (SBGames, 2020)

An adaptive music generation architecture for games based on the deep learning Transformer model. - Gustavo Amaral Costa dos Santos; Augusto Baffa; Jean-Pierre Briot; Bruno Feijó; António L. Furtado 001 (SBGAMES, 2022)

An adaptive music generation architecture for games based on the deep learning Transformer mode. - Gustavo Amaral Costa dos Santos; Augusto Baffa; Jean-Pierre Briot; Bruno Feijó; António Luz Furtado (CoRR, 2022)

A Dynamic Difficulty Adjustment Algorithm With Generic Player Behavior Classification Unity Plugin In Single Player Games. - Luís Fernando Bicalho; Augusto Baffa; Bruno Feijó (SBGames, 2023)

Guest Editorial: Special issue on selected papers from the Brazilian Symposium on Games and Digital Entertainment (SBGames 2019-2020). - Maria Andréia Formico Rodrigues; Esteban Walter Gonzalez Clua; Augusto Cesar Espíndola Baffa (Entertain. Comput., 2023)

"Looks Good To Me ;-)": Assessing Sentiment Analysis Tools for Pull Request Discussions. - Daniel Coutinho; Luisa Cito; Maria Vitória Lima; Beatriz Arantes; Juliana Alves Pereira; Johny Arriel; João Godinho; Vinicius Martins; Paulo Vítor C. F. Libório; Leonardo Pedrosa Leite; Alessandro Garcia 001; Wesley K. G. Assunção; et al. (EASE, 2024)

An emotion model for non-player characters inspired by neurotransmitters. - Paulo de Tarso Fernandes; Augusto Baffa; Bruno Feijó (SBGames, 2024)

Exploring extensions of neurotransmitter-based emotion models. - João Ricardo Pinheiro; Paulo de Tarso Fernandes; Augusto Baffa; Bruno Feijó (J. Interact. Syst., 2025)