Understanding Stroke Patients' Motivation for Motivation-Driven Rehabilitative Game Design. - Aung Pyae; Mika Luimula; Jouni Smed (IoT360 (1), 2014)

Serious Games and Active Healthy Ageing: A Pre-study. - Reetta Raitoharju; Mika Luimula; Aung Pyae; Paula Pitkäkangas; Jouni Smed (WIS, 2014)

Investigating the usability of interactive physical activity games for elderly: A pilot study. - Aung Pyae; Mika Luimula; Jouni Smed (CogInfoCom, 2015)

Investigating the effects of motion-based Kinect game system on user cognition. - Akihito Nakai; Aung Pyae; Mika Luimula; Satoshi Hongo; Hannu Vuola; Jouni Smed (J. Multimodal User Interfaces, 2015)

Rehabilitative Games for Stroke Patients. - Aung Pyae; Mika Luimula; Jouni Smed (EAI Endorsed Trans. Serious Games, 2015)

A player engagement model for an augmented reality game: a case of pokémon go. - Aung Pyae; Leigh Ellen Potter (OZCHI, 2016)

Pre-studies on Using Digital Games for the Elderly's Physical Activities. - Aung Pyae; Mika Luimula; Jouni Smed (WIS, 2016)

Serious games and active healthy ageing: a pilot usability testing of existing games. - Aung Pyae; Reetta Raitoharju; Mika Luimula; Paula Pitkäkangas; Jouni Smed (Int. J. Netw. Virtual Organisations, 2016)

Investigating Players' Engagement, Immersion, and Experiences in Playing Pokémon Go. - Aung Pyae; Mika Luimula; Jouni Smed (Creativity & Cognition, 2017)

Understanding Players' Experiences in Location-based Augmented Reality Mobile Games: A Case of Pokémon Go. - Aung Pyae; Mika Luimula; Jouni Smed (CHI PLAY (Companion), 2017)

Benefits of exergame exercise on physical functioning of elderly people. - Niina Katajapuu; Mika Luimula; Yin Leng Theng; Tan Phat Pham; Jinhui Li; Aung Pyae; Keizo Sato (CogInfoCom, 2017)

Does culture matter?: understanding the impact of cultural contents in digital games on older people. - Aung Pyae; Leigh Ellen Potter (OZCHI, 2017)

Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan. - Aung Pyae; Tapani N. Joelsson; Teppo Saarenpää; Mika Luimula; Christina Kattimeri; Paula Pitkäkangas; Patric Granholm; Jouni Smed (Int. J. Serious Games, 2017)

Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People. - Aung Pyae; Tapani N. Joelsson; Mika Luimula; Teppo Saarenpää; Jouni Smed (EAI Endorsed Trans. Serious Games, 2017)

Investigating the Usability, User Experiences, and Usefulness of Digital Game-based Exercises for Elderly People: A Case Study of Finland. - Aung Pyae (CHI PLAY (Companion), 2018)

Investigating the usability and user experiences of voice user interface: a case of Google home smart speaker. - Aung Pyae; Tapani N. Joelsson (MobileHCI Adjunct, 2018)

Investigating differences between native english and non-native english speakers in interacting with a voice user interface: a case of google home. - Aung Pyae; Paul Scifleet (OZCHI, 2018)

Understanding the impact of cultural contents in digital games on players' engagement, enjoyment, and motivation in gameplay. - Aung Pyae; Hein Htoo Zaw; May Thin Khine (OZCHI, 2018)

Understanding the role of culture and cultural attributes in digital game localization. - Aung Pyae (Entertain. Comput., 2018)

Investigating the Role of User's English Language Proficiency in Using a Voice User Interface: A Case of Google Home Smart Speaker. - Aung Pyae; Paul Scifleet (CHI Extended Abstracts, 2019)

Towards Understanding Users' Engagement and Enjoyment in Immersive Virtual Reality-Based Exercises. - Aung Pyae (MobileHCI (Extended Abstracts), 2021)

Design and Development of an NLP-Based Mental Health Pre-screening Tool for Undergraduate Students in Thailand: A Usability Study. - Prima Pangsrisomboon; Aung Pyae; Noppasorn Thawitsri; Supasin Liulak (WIS, 2022)

Understanding University Students' Health Information Seeking Behaviours on Social Media During the COVID-19 Pandemic: A Developing Country Perspective. - Aung Pyae; Shahrokh Nikou (WIS, 2022)

Investigating Students' Engagement, Enjoyment, and Sociability in Virtual Reality-Based Systems: A Comparative Usability Study of Spatial.io, Gather.town, and Zoom. - Summa Sriworapong; Aung Pyae; Arin Thirasawasd; Wasin Keereewan (WIS, 2022)

A usability evaluation of the Google Home with non-native English speakers using the system usability scale. - Aung Pyae (Int. J. Netw. Virtual Organisations, 2022)

Can a location-based game make players mindful during the gameplay? A case study of Pokémon GO. - Aung Pyae (Int. J. Netw. Virtual Organisations, 2022)

Enhancing Social Engagement for Elderly People Through Interest-Based Employment: A Design Thinking Approach. - Warut Cheevachaipimol; Ratchanant Nanagara; Vich Chalittaporn; Wachirawach Wacharawanich; Atiwat Passara; Passawut Prinyagul; Phasinth Srinutapong; Pitipat Fongsarun; Napat Leewiboolsilp; Krittapas Pitichaichan; Kittaphot Saengprachathanarak; Malik Duprat; et al. (ISCIT, 2024)

Designing a User-Centric AI-Driven Mobile App for Personalized Time Management: Integrating Machine Learning and Design Thinking. - Punpaporn Saardloun; Napacha Mahadumrongkul; Kanis Surajarus; Kankanit Suppataratarn; Kantapong Horaraung; Nalanlak Wonggulya; Pann Klankasem; Pitchapa Chaicharoen; Weeraya Hew; Sasinapa Anugulsawad; Mohamed Skander Mahjoub; Aung Pyae (ISCIT, 2024)

Designing a User-Centric American Sign Language Translation System: Integrating Machine Learning with Design Thinking. - Natrada Surachettapong; Thanapat Jeerwchayanon; Thitiwut Praveewan; Aung Pyae; Jessica Korte (ISCIT, 2024)

Understanding Student Acceptance, Trust, and Attitudes Toward AI-Generated Images for Educational Purposes. - Aung Pyae (CoRR, 2024)

Understanding Students' Acceptance, Trust, and Attitudes towards AI-generated Images for Educational Purposes. - Aung Pyae (Creativity & Cognition, 2025)

What Makes an AI System Human-Centered? Preliminary Findings from an Empirical Study. - Aung Pyae (Creativity & Cognition, 2025)

The Human-AI Handshake Framework: A Bidirectional Approach to Human-AI Collaboration. - Aung Pyae (CoRR, 2025)

What is Human-Centeredness in Human-Centered AI? Development of Human-Centeredness Framework and AI Practitioners' Perspectives. - Aung Pyae (CoRR, 2025)