Exploring Large Virtual Environments by Thoughts Using a Brain-Computer Interface Based on Motor Imagery and High-Level Commands. - Fabien Lotte; Aurélien van Langhenhove; Fabrice Lamarche; Thomas Ernest; Yann Renard; Bruno Arnaldi; Anatole Lécuyer (Presence Teleoperators Virtual Environ., 2010)

Integration of a state of the art ECoG recording ASIC into a fully implantable electronic environment. - Michael Foerster; Jean Porcherot; Stéphane Bonnet; Aurélien van Langhenhove; Stéphanie Robinet; Guillaume Charvet (BioCAS, 2012)

A synchronization method for wireless acquisition systems, application to brain computer interfaces. - Michael Foerster; Stéphane Bonnet; Aurélien van Langhenhove; Jean Porcherot; Guillaume Charvet (EMBC, 2013)

Monitoring mental workload by EEG during a game in Virtual Reality. - Lina-Estelle Linelle Louis; Saïd Moussaoui; Vincent Roualdes; Aurélien van Langhenhove; Sébastien Ravoux; Isabelle Milleville-Pennel (CoRR, 2023)