A Framework for Workgroup Collaboration in a Vir tual Environment: Theoretical Synthesis and Empir ical Exploration. - Ayoung Suh; Kyung-shik Shin (HICSS, 2007)

Does Virtuality Increase Social Capital within an Organization? - Ayoung Suh; Kyung-shik Shin (PACIS, 2007)

Social Network and Knowledge Accessibility of Project Teams: A Multi-level Approach. - Ayoung Suh; Kyung-shik Shin; Gee-Woo Bock (PACIS, 2008)

The Factors Affecting Success of Knowledge-Based Systems at the Organizational Level. - Gee-Woo Bock; Ayoung Suh; Kyung-shik Shin; An Hu (J. Comput. Inf. Syst., 2009)

Discrepancy between Actual Self and Virtual Self: Theoretical Extensions, Measurement and Relation to Contribution in Virtual Communities. - Ayoung Suh; Kyung-shik Shin (PACIS, 2010)

Exploring the effects of online social ties on knowledge sharing: A comparative analysis of collocated vs dispersed teams. - Ayoung Suh; Kyung-shik Shin (J. Inf. Sci., 2010)

The Influence of Virtuality on Social Networks Within and Across Work Groups: A Multilevel Approach. - Ayoung Suh; Kyung-shik Shin; Manju Ahuja; Min Soo Kim 005 (J. Manag. Inf. Syst., 2011)

Self Discrepancy, Perceived Privacy Rights, and Contribution in Virtual Communities. - Ayoung Suh; Kyung-shik Shin (HICSS, 2012)

The role of task difficulty in the effectiveness of collective intelligence. - Christian Wagner 001; Ayoung Suh (DEST, 2013)

Factors Affecting Individual Flaming in Virtual Communities. - Ayoung Suh; Christian Wagner 001 (HICSS, 2013)

The influence of self-discrepancy between the virtual and real selves in virtual communities. - Ayoung Suh (Comput. Hum. Behav., 2013)

The Wisdom of Crowds: Impact of Collective Size and Expertise Transfer on Collective Performance. - Christian Wagner 001; Ayoung Suh (HICSS, 2014)

The Impact of Social Power on transactive Memory Systems and Knowledge Utilization. - Ji-Myoun Lee; Gee-Woo Bock; Ayoung Suh (PACIS, 2014)

The Impact of Enterprise Social Media on Task Performance in Dispersed Teams. - Ayoung Suh; Gee-Woo Bock (HICSS, 2015)

The Effects of Game Dynamics on User Engagement in Gamified Systems. - Ayoung Suh; Christian Wagner 001; Lili Liu (HICSS, 2015)

Applying Game Design Elements in the Workplace. - Ayoung Suh (ICIS, 2015)

Motivations and Obstacles for Seniors to Adopt Social Network Services. - Yuzheng Gu; Ayoung Suh; Lili Liu (PACIS, 2015)

How do virtual community members develop psychological ownership and what are the effects of psychological ownership in virtual communities? - Jumin Lee; Ayoung Suh (Comput. Hum. Behav., 2015)

Sustainability of a Virtual Community: Integrating Individual and Structural Dynamics. - Gee-Woo Bock; Manju K. Ahuja; Ayoung Suh; Lee Xian Yap (J. Assoc. Inf. Syst., 2015)

Investigating Communal Interactive Video Viewing Experiences Online. - Lili Liu; Ayoung Suh; Christian Wagner 001 (HCI (3), 2016)

The Use of Wearable Technologies and Body Awareness: A Body-Tool Relationship Perspective. - Ayoung Suh; Ruohan Li; Lili Liu (HCI (26), 2016)

Explaining a Virtual Worker's Job Performance: The Role of Psychological Distance. - Ayoung Suh; Christian Wagner 001 (HCI (14), 2016)

Sharing Economy Versus Access Economy - A Critical Reflection on Social Interaction Between Peers. - Sophie Altrock; Ayoung Suh (HCI (24), 2017)

Who is with You? Integrating a Play Experience into Online Video Watching via Danmaku Technology. - Lili Liu; Ayoung Suh; Christian Wagner 001 (HCI (2), 2017)

Understanding the Success of Pokémon Go: Impact of Immersion on Players' Continuance Intention. - Lili Liu; Christian Wagner 001; Ayoung Suh (HCI (15), 2017)

Beyond Hedonic Enjoyment: Conceptualizing Eudaimonic Motivation for Personal Informatics Technology Usage. - Ayoung Suh; Christy M. K. Cheung (HCI (19), 2017)

Donation Behavior in Online Micro Charities: An Investigation of Charitable Crowdfunding Projects. - Lili Liu; Ayoung Suh; Christian Wagner 001 (HICSS, 2017)

Enhancing User Engagement through Enterprise Gamification: Identifying Motivational Affordances. - Ayoung Suh (ICIS, 2017)

Understanding teleworkers' technostress and its influence on job satisfaction. - Ayoung Suh; Jumin Lee (Internet Res., 2017)

How gamification of an enterprise collaboration system increases knowledge contribution: an affordance approach. - Ayoung Suh; Christian Wagner 001 (J. Knowl. Manag., 2017)

Gamification in the Workplace: The Central Role of the Aesthetic Experience. - Ayoung Suh; Christy M. K. Cheung; Manju Ahuja; Christian Wagner 001 (J. Manag. Inf. Syst., 2017)

Disorder or Driver?: The Effects of Nomophobia on Work-Related Outcomes in Organizations. - Guan Wang; Ayoung Suh (CHI, 2018)

Enhancing Audience Engagement Through Immersive 360-Degree Videos: An Experimental Study. - Ayoung Suh; Guan Wang; Wenying Gu; Christian Wagner 001 (HCI (15), 2018)

The Effects of 360-Degree VR Videos on Audience Engagement: Evidence from the New York Times. - Guan Wang; Wenying Gu; Ayoung Suh (HCI (23), 2018)

The Influence of Social Media on Collective Action in the Context of Digital Activism: An Affordance Approach. - Manju Ahuja; Pankaj C. Patel; Ayoung Suh (HICSS, 2018)

Information Technology and Crafting of Job: Shaping Future of Work? - Jungwoo Lee 002; Hyejung Lee; Ayoung Suh (PACIS, 2018)

The state of immersive technology research: A literature analysis. - Ayoung Suh; Jane Prophet (Comput. Hum. Behav., 2018)

Empathy or perceived credibility? An empirical study on individual donation behavior in charitable crowdfunding. - Lili Liu; Ayoung Suh; Christian Wagner 001 (Internet Res., 2018)

Enhancing User Engagement through Gamification. - Ayoung Suh; Christian Wagner 001; Lili Liu (J. Comput. Inf. Syst., 2018)

User Adaptation to cybersickness in Virtual Reality: a Qualitative Study. - Guan Wang; Ayoung Suh (ECIS, 2019)

Revisiting User Engagement: Concepts, Themes, and Opportunities. - Ayoung Suh; Christy M. K. Cheung (PACIS, 2019)

Recommendation or Advertisement? The Influence of Advertising-Disclosure Language with Pictorial Types on Influencer Credibility and Consumers' Brand Attitudes. - Xinyi Deng; Mengjun Li; Ayoung Suh (HCI (45), 2020)

Exploring the Effects of Immersive Virtual Reality on Learning Outcomes: A Two-Path Model. - Yongqian Lin; Guan Wang; Ayoung Suh (HCI (17), 2020)

How Gamification Increases Learning Performance? Investigating the Role of Task Modularity. - Ayoung Suh; Mengjun Li (HCI (17), 2020)

A Literature Review on a Neuro-Psychological Approach to Immersive Technology Research. - Guan Wang; Ayoung Suh (HCI (15), 2021)

Machinelike or Humanlike? A Literature Review of Anthropomorphism in AI-Enabled Technology. - Mengjun Li; Ayoung Suh (HICSS, 2021)

The Role of Spatial Ability in Learning with Virtual Reality: A Literature Review. - Yongqian Lin; Ayoung Suh (HICSS, 2021)

We-intention to continue playing mobile multiplayer games: the role of social play habit. - Mengjun Li; Ayoung Suh (Internet Res., 2021)

Online service or virtual community? Building platform loyalty in reward-based crowdfunding. - Sunghan Ryu; Ayoung Suh (Internet Res., 2021)

The Influence of Social Power on Knowledge Utilization. - Ji-Myoun Lee; Gee-Woo Bock; Ayoung Suh (J. Comput. Inf. Syst., 2021)

How the use of mobile fitness technology influences older adults' physical and psychological well-being. - Ayoung Suh; Mengjun Li (Comput. Hum. Behav., 2022)

Meaningful engagement with a gamified knowledge management system: theoretical conceptualization and empirical validation. - Ayoung Suh; Christy M. K. Cheung; Yongqian Lin (Ind. Manag. Data Syst., 2022)

Anthropomorphism in AI-enabled technology: A literature review. - Mengjun Li; Ayoung Suh (Electron. Mark., 2022)

The physical body as a computing interface: Theoretical conceptualization of embodied affordances and empirical validation. - Ayoung Suh (Telematics Informatics, 2023)

Harnessing Technology for Mental Well-being: An EEG Comparison of VR and Mobile-Based Mindfulness Meditation Interventions. - Yeongseo Kim; Chaeeun Boo; Ayoung Suh (HICSS, 2024)

Generative AI-Created Visual Content and Aesthetic Evaluation: Bridging Human Intuition and Analytical Judgment. - Chaeeun Boo; Yeongseo Kim; Ayoung Suh (PACIS, 2024)

Evaluating the Short-Term Economic Impacts of FinTech Innovations: A Focus on Cryptocurrencies and CBDCs. - Kyuree Jeon; Eunil Jo; Seungwon Kim; Ayoung Suh (PACIS, 2024)

Integrating Technology with Mindfulness: A Neuropsychological Investigation into Digital Meditation's Impact on Mental Well-being. - Yeongseo Kim; Chaeeun Boo; Ayoung Suh (PACIS, 2024)

How users cognitively appraise and emotionally experience the metaverse: focusing on social virtual reality. - Ayoung Suh (Inf. Technol. People, 2024)