Psychological Parameters for Crowd Simulation: From Audiences to Mobs. - Funda Durupinar; Ugur Güdükbay; Aytek Aman; Norman I. Badler (IEEE Trans. Vis. Comput. Graph., 2016)

Ray-traced Shell Traversal of Tetrahedral Meshes for Direct Volume Visualization. - Alper Sahistan; Serkan Demirci; Nathan Morrical; Stefan Zellmann; Aytek Aman; Ingo Wald; Ugur Güdükbay (IEEE VIS (Short Papers), 2021)

Compact Tetrahedralization-based Acceleration Structure for Ray Tracing. - Aytek Aman; Serkan Demirci; Ugur Güdükbay (CoRR, 2021)

Multi-level tetrahedralization-based accelerator for ray-tracing animated scenes. - Aytek Aman; Serkan Demirci; Ugur Güdükbay; Ingo Wald (Comput. Animat. Virtual Worlds, 2021)

Compact tetrahedralization-based acceleration structures for ray tracing. - Aytek Aman; Serkan Demirci; Ugur Güdükbay (J. Vis., 2022)

Rendering three-dimensional scenes with tetrahedral meshes (Üç boyutlu sahnelerin dörtyüzlü örgüler ile görselleştirilmesi) - Aytek Aman (2022)