EaTheremin. - Azusa Kadomura; Reina Nakamori; Koji Tsukada; Itiro Siio (SIGGRAPH Asia Emerging Technologies, 2011)

Hangul Gangul: interactive toy for Hangul learning. - Azusa Kadomura; Koji Tsukada; Tetsuaki Baba; Kumiko Kushiyama (TEI, 2012)

Sensing fork: eating behavior detection utensil and mobile persuasive game. - Azusa Kadomura; Cheng-Yuan Li; Yen-Chang Chen; Koji Tsukada; Itiro Siio; Hao-Hua Chu (CHI Extended Abstracts, 2013)

EducaTableware: computer-augmented tableware to enhance the eating experiences. - Azusa Kadomura; Koji Tsukada; Itiro Siio (CHI Extended Abstracts, 2013)

Sensing fork and persuasive game for improving eating behavior. - Azusa Kadomura; Cheng-Yuan Li; Yen-Chang Chen; Hao-Hua Chu; Koji Tsukada; Itiro Siio (UbiComp (Adjunct Publication), 2013)

U-Remo: projection-assisted gesture control for home electronics. - Kaori Ujima; Azusa Kadomura; Itiro Siio (CHI Extended Abstracts, 2014)

AwareCycle: Application for Sports Visualization Using an Afterimage Display Attached to the Wheel of a Bicycle. - Azusa Kadomura; Yoko Ichioka; Koji Tsukada; Jun Rekimoto; Itiro Siio (HCI (3), 2014)

Persuasive technology to improve eating behavior using a sensor-embedded fork. - Azusa Kadomura; Cheng-Yuan Li; Koji Tsukada; Hao-Hua Chu; Itiro Siio (UbiComp, 2014)

MagNail: augmenting nails with a magnet to detect user actions using a smart device. - Azusa Kadomura; Itiro Siio (ISWC, 2014)

EducaTableware: Sound Emitting Tableware for Encouraging Dietary Education. - Azusa Kadomura; Koji Tsukada; Itiro Siio (J. Inf. Process., 2014)

MagNail: user interaction with smart device through magnet attached to fingernail. - Azusa Kadomura; Itiro Siio (UbiComp/ISWC Adjunct, 2015)

CASPER: A Haptic Enhanced Telepresence Exercise System for Elderly People. - Azusa Kadomura; Akira Matsuda; Jun Rekimoto (AH, 2016)